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"Japanese Escape!" by SPAM

added 26 Jun 2006 17:18
Solved13/13
Cooked0/13
Difficulty4.07
Style5.38
Rigidity7.07
Shortest Solution
Bynoname
On25 Aug 2024 19:13

Comments (turn spoilers on)
6568 Japanese Escape! Tom 7 (1) Thu 06 Jul 2006 11:03  
  I think that was my first time actually playing a su doku puzzle.
 
6515 Japanese Escape! mm (690) Tue 27 Jun 2006 18:09  
  SPAM: Chapeau for this work, I guess it was such a lot of work to create this level!

Max: I agree, of course it's reasonable to try to embed the principles of other games, and sometimes it works perfectly. I also understand that searching for new possibilities by doing such embeddings is a good way to advance in the game's progress. I guess as I don't know most of those other games because I didn't grow up with them, some of those trials just look pretty weird to me (;

BTW: I like the limit of colours and size, too. I would not want more colours, I probably did not express myself very well.
 
6513 Japanese Escape! Max (61) Tue 27 Jun 2006 17:30  
  SPAM: Well of course nobody would ever prefer playing Sudoku like this to playing it on paper, but you definitely did a great job on the task of embedding a working Sudoku within the limitations (mostly size) of the level editor. I like the symbol approach, though it would have been a little easier to solve if you used four gold blocks in each given to resemble the positions the four red blocks would be in after activating the correct panels. Another option would have been to have an electricity tile adjacent to each square so you could get rid of the unnecessary red block clutter after you solve a square.

Kirima: there has emerged a sort of tradition in Escape of trying to embed other games or functions as levels, regardless of their actual practicality as such. I enjoy this pasttime (I did a functional "minesweeper" embedding awhile back) and I would say they are sometimes better appreciated as Escape engineering feats (i.e. "Turing Machine") than actual levels ;) .

And Tom: I like the size limit of the levels for the same reasons I like the color limit, so my vote is to keep it as is.
 
6504 Japanese Escape! mjn (118) Tue 27 Jun 2006 00:58  
  I've never felt limited by the board size; I think I'd vote to keep it as it is.
 
6502 Japanese Escape! mm (690) Mon 26 Jun 2006 19:40  
  Even if this should or could work: I still think what I think. The idea of sudoku can't be transcribed to escape, it's way too far away. WHY should we search for things that are just not at all competitive to this game?
 
6499 Japanese Escape! SPAM (1014) Mon 26 Jun 2006 17:18  
  'Japanese Escape!' uploaded by SPAM:
Okay, this should work. Don't know why I did that mistake. Please don't use the alternate layer! It'll be boring, and isn't that excactly the only thing a level shouldn't be? Hope you enjoy the working version!