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inversion Tue 17 Dec 2013 20:59
<N7DOT> (SPOILER) Added speedrun: 50 moves (old: 59).
multitasking
<N7DOT> (SPOILER) Added speedrun: 59 moves (old: 60).
One move shaved...
 
Sokobite Mon 16 Dec 2013 19:10
<N7DOT> (SPOILER) Added speedrun: 71 moves (old: 73).
even better
<N7DOT> (SPOILER) Added speedrun: 73 moves (old: 77).
Found a speedrun while away from my home computer.
 
Crunches III again Mon 16 Dec 2013 15:21
<Jim> (SPOILER) Added speedrun: 348 moves (old: 455).
Speaking of cooks, sorry Mark.
<mark> I meant shortcut not cook.
 
Mods chat level Mon 16 Dec 2013 03:25
<Dave> (SPOILER) Where did 7 come from?
 
Crunches again Mon 16 Dec 2013 01:35
<N7DOT> (SPOILER) Nicely done mark. (I found this harder than the 'original' plain Crunches, but a 7 is just a bit too high of a rating, at least for me.)
 
Mods chat level Mon 16 Dec 2013 00:40
<Dave> (SPOILER) Mark, the comment about radiant was a jocular reference to the now defunct 'malformed' series. These were made, presumably, by directly hacking the .esx file thereby circumnavigating the sanity restrictions in the editor. There was a certain 'Oh, yeah!' moment when that animation bug showed up, it was so reminscent of those levels.

I did load your level into the editor to find the key remotes. Buggered if I was going to use trial and error :-).

It's hard to know what's best for d-maps. I like orthagonality but is purely a point of style. On a complex level, they are probably more decypherable than a screen full of random spaghetti.
 
Crunches III Sun 15 Dec 2013 22:41
<N7DOT> (SPOILER) I should mention the 'i' key shortcut was useful for cutting out the repetition of 100 to 200 moves when I was creating the solution to this level so I could solve it.
 
Crunches II Sun 15 Dec 2013 21:23
<N7DOT> I'm uploading a fix soon...
 
Mods chat level Sun 15 Dec 2013 10:50
<mark> (SPOILER) Just to point out something i was not going to mod Crunches,I was going to add the speedrun.
But by the time i'd solved it Crunches II was already up.
It's a shame it happenend that way because it's an easy fix to stop speedrun solution.
Intended solution for II if not cookable would have been great to play.(i'd forgot the element)
Before i solved speedrun way i had been in an awful sticky mess with this level.
I'm going to leave again up just for a while.
Thanks again for another great level.
<N7DOT> (I do appreciate the positive response though!)
<N7DOT> (SPOILER) Shame, Crunches was supposed to use a certain method which my original solution for Crunches II used. The first Crunches was before I had found a solution requiring this, and I was unable to get the intende solution to work without extra stuff. In addition I guess I did not fully cook proof II, as the intended solution method for it is impossible in again.
<Dave> (SPOILER) Nice job with 'Crunches'.

Unfortunately, it does seem that I solved it more or less the same way Mark did, making v2 redundant. This does alter the fact that it was a very enjoyable level.

Maybe Jim will mod it soon too, you know how narky he is about redundant pieces... nudge, nudge. I'm calling a night...
 
Crunches again Sun 15 Dec 2013 02:47
<Dave> (SPOILER) Same solution as used on the original.
 
Don't blow the candles Fri 13 Dec 2013 22:50
<Jim> (SPOILER) Added speedrun: 369 moves (old: 483).
Happy Birthday Mark, I like those trick candles on the cake that can't be blown out!
 
What's the day? Fri 13 Dec 2013 11:03
<Alois> (SPOILER) Added speedrun: 29 moves (old: 39).
Ah, now it works!
<Alois> (SPOILER) I've a speed record of 29, but cannot upload it :(
 
Mods chat level Fri 13 Dec 2013 08:11
<mark> Dave woke up to your comments on bugs and hacks,as for a bug i don't think it is it's just a bit slow.If you put the transponders where you say and also leave the original two where they are it won't let you move.
As for hacks i'm not that smart.
I knew my solution was way off the mark but i must admit i do like your shortcut at the end.
When i'd finished making the level i was so tired(partly still hungover) i could not think straight enough to solve nicely.
As for orthagonal d maps i'd never even heard of the word till you mentioned it last week.
Hope you don't think i was trying to mislead with all the lines as i thought the puzzle was ok without them,but if i did not hook them all up together all the remotes kept disappearing and it looked scruffy and too obvious.
I never set out to make a level like this it just evolved as i was making it.
Glad you liked it.

Ps did not understand am i doing a radiant,maybe is it because i have not solved fireworks?
Actually i have not solved that many of radiants,they must be i think the toughest set of fun levels out there.
I know how a lot of them are done because of the editor but it does not mean i can solve them.

 
Don't blow the candles Fri 13 Dec 2013 05:35
<Dave> (SPOILER) Added speedrun: 483 moves (old: 880).
Mark, I use orthagonals when I'm not trying to hide the problem! Anyway, that was fun. This is my first solve, raw rith warts n' all. That bug though (see feedback) is really wierd, not seen it before. Would love to do a better speedrun but I've got to be up early. Goodnight all.
<Dave> (SPOILER) Are you doing a radiant on us?
<Dave> (SPOILER) I don't know it's what you intended or if you hacked, but there is clearly a VERY big bug in the program! How on earth did that never show up before?
 
What's the day? Thu 12 Dec 2013 20:55
<devin> (SPOILER) I got a move count of 35.
 
Mods chat level Wed 11 Dec 2013 17:57
<mm> :-) I'm glad I've got this right! So once more (without "spoiler": Happy Birthday to you, Mark, have a lot of fun tonight and I'm wishing you all the best for the next 45 years!
 
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