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ScrambleMods 7 Fri 17 Jan 2014 17:08
<Jim> (SPOILER) (note: speedrun of 707 moves didn't break record; not added)
This is the other way to solve this one.
 
Eight Points, Forty Eight Steel In Thu 16 Jan 2014 03:37
<Dave> (SPOILER) I was the original rater, the second being wowei. Things were pretty tough in those days and, in retrospect, levels did get undervalued. Now, sometimes, the opposite applies. Swings and roundabouts... :)
<mark> (SPOILER) Added speedrun: 554 moves (old: 560).
Much harder than rated.
 
Automator Wed 15 Jan 2014 10:03
<mark> (SPOILER) (note: speedrun of 329 moves didn't break record; not added)
Benjamin just to elaborate on what Jim said.
Any level that you have completed you can see any of the solutions.
When playing level press B then enter on download soutions.
T,U.O,P buttons will enable you
T Go to the start
U Undo
O Redo
P Play
Hope this helps you.
 
Automator 2 Wed 15 Jan 2014 01:23
<Jim> (SPOILER) Benjamin, to see the easier solution for automator, just go to that level and hit bookmarks, then click on "download solutions". You will see Dave's speedrun for that level, just select that and hit watch.
 
Bot Funnel Tue 14 Jan 2014 17:01
<Jim> (SPOILER) Added speedrun: 88 moves (old: 186).
There was no rhyme or reason to how I solved it, just trial and error for me. Still, it was a clever concept, I'm always impressed with how some people can keep coming up with fresh ideas.
 
not every one 3 Mon 13 Jan 2014 08:39
<mark> (SPOILER) Added speedrun: 185 moves (old: 207).
Nice mod,similar to the way i solved 2 but with the extra broken bot it was easier.
 
Automator Sun 12 Jan 2014 19:29
<Jim> (SPOILER) Great idea Benjamin, I would have rated this higher if I had to do it your way, but I found an easier way to solve it.
 
ScrambleMods 7 Sun 12 Jan 2014 19:24
<Jim> (SPOILER) Yes Kirima, I was still able to cook it a bit by doing it Mark's way but it took me more moves. I liked the way you solved it, that was my original thought but I could never quite pull it off.
 
not every one 2 Sun 12 Jan 2014 19:20
<Jim> (SPOILER) Good advice to your sister Benjamin!
 
Random Modding Level 2 Sun 12 Jan 2014 01:06
<N7DOT> I haven't been able to solve this (un-surprisingly, as I have yet to beat any level other than Rouge-Like that has difficulty 8 or higher) but I have found that the red steel can be moved to allow crossing the laser's path on the right side while still maintaining a gap between the player and hugbot. This doesn't seem helpful here, but I have no idea if that is needed for number 3.
 
Random Modding Level Sat 11 Jan 2014 23:20
<N7DOT> (SPOILER) Is it known that this level can be completed without using the traps?
 
not every one 2 Sat 11 Jan 2014 22:56
<N7DOT> (SPOILER) Added speedrun: 136 moves (old: 190).
Is this the fastest it can be done?
 
Random Modding Level 2 Sat 11 Jan 2014 21:57
<Jim> (SPOILER) Amazing that this level can be so tricky with so few pieces, I did it slightly different so another mod coming up.
 
ScrambleMods 6 Sat 11 Jan 2014 21:56
<Jim> (SPOILER) Oops, this comment was intended for random modding level 2.
<Jim> (SPOILER) Amazing that this can be so tricky with so little amount of pieces, nice job Mark. I have a slight mod coming up.
<Jim> (SPOILER) I liked your way also Mark, I thought I had that blocked but I'm not really surprised I didn't either. You maybe should have blocked my way of manuevering the blue sphere to force your way.
 
ScrambleMods 5 Fri 10 Jan 2014 15:42
<mark> Great level Jim,it was a bit hectic at the end for a while.
I did find another hole so mod on it's way.
 
Random Modding Level Thu 09 Jan 2014 16:02
<Jim> (SPOILER) Nice level.
 
Blowing Bomb II Tue 07 Jan 2014 05:57
<Dave> (SPOILER) It isn't. That's were the rating system is fundamentally flawed: I don't think there will ever be a way around this.
 
A Simpler Dilemma Tue 07 Jan 2014 05:40
<Dave> (SPOILER) No, it is actually 'simpler'.
 
Mods chat level Mon 06 Jan 2014 15:36
<Dave> Mark, we seem to uploading runs simultaneously yet again...
 
Strawberry Punch 2 Mon 06 Jan 2014 15:12
<mark> (SPOILER) Added speedrun: 1360 moves (old: 1651).
This was great fun to play and took me over 4000 first go.
This speedrun is Jim's first 1100 and the way i solved the ending.
 
Take the hearts again Sat 04 Jan 2014 14:58
<Gil Anthony> (SPOILER) Added speedrun: 207 moves (old: 236).
Happy 2014 everyone..
 
The on purpose puzzle Fri 03 Jan 2014 15:32
<Jim> (SPOILER) Added speedrun: 277 moves (old: 393).
Nice level Mark, I loved it!
 
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