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"Bot Funnel" by N7DOT |
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Comments (turn spoilers off) | ||||
20141 | Bot Funnel | noname (559) | Tue 18 Jul 2017 05:54 | SPOILER |
Added speedrun: 42 moves (old: 76). Optimal solution found by computer (with a special heuristic). |
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18992 | Bot Funnel | mark (2878) | Tue 14 Jan 2014 18:19 | SPOILER |
Added speedrun: 76 moves (old: 88). | ||||
18991 | Bot Funnel | Jim (2369) | Tue 14 Jan 2014 17:01 | SPOILER |
Added speedrun: 88 moves (old: 186). There was no rhyme or reason to how I solved it, just trial and error for me. Still, it was a clever concept, I'm always impressed with how some people can keep coming up with fresh ideas. |
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18990 | Bot Funnel | N7DOT (2227) | Tue 14 Jan 2014 01:08 | |
'Bot Funnel' uploaded by N7DOT: This level is another build-a-contraption level, where you need to push the green blocks in a way such that the bots will be able to meet you at the door on time. The bots are ordered with bot 1 at te far left and bot 11 at the far right. I would not be surprised if it is possible to have a setup that is -too- efficient, where the bots actually beat the player to the exit. (for any mods that require over-efficient solutions, move the trap path up instead of shortening it, as that would change the way the bots move) |
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