« back             Browsing Levels: #3839 "Bot Funnel"
prev: #3838 "not every one 3" next: #3840 "Automator 2"


"Bot Funnel" by N7DOT

added 14 Jan 2014 01:08
Solved3/3
Cooked0/3
Difficulty6.33
Style5.66
Rigidity4.00
Shortest Solution
NameOptimal
Length42 moves
Bynoname
On18 Jul 2017 05:54

Comments (turn spoilers off)
20141 Bot Funnel noname (559) Tue 18 Jul 2017 05:54 SPOILER
  Added speedrun: 42 moves (old: 76).
Optimal solution found by computer (with a special heuristic).
 
18992 Bot Funnel mark (2878) Tue 14 Jan 2014 18:19 SPOILER
  Added speedrun: 76 moves (old: 88).
 
18991 Bot Funnel Jim (2369) Tue 14 Jan 2014 17:01 SPOILER
  Added speedrun: 88 moves (old: 186).
There was no rhyme or reason to how I solved it, just trial and error for me. Still, it was a clever concept, I'm always impressed with how some people can keep coming up with fresh ideas.
 
18990 Bot Funnel N7DOT (2227) Tue 14 Jan 2014 01:08  
  'Bot Funnel' uploaded by N7DOT:
This level is another build-a-contraption level, where you need to push the green blocks in a way such that the bots will be able to meet you at the door on time. The bots are ordered with bot 1 at te far left and bot 11 at the far right.

I would not be surprised if it is possible to have a setup that is -too- efficient, where the bots actually beat the player to the exit. (for any mods that require over-efficient solutions, move the trap path up instead of shortening it, as that would change the way the bots move)