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Stalac-tighter Wed 02 Mar 2005 21:34
<jcreed> Nice one, max.
<Max> Thanks ;)
<Tom 7> Great title. ;)
 
Frustrating Wed 02 Mar 2005 18:21
<Max> I guessed the panel part on my first try...
 
Lead into Grold Wed 02 Mar 2005 18:20
<bpotetz> (SPOILER) This is a great level. Some of my favorite levels are the ones you can reason about abstractly - metapuzzles embedded in escape. For example, its not hard to prove that you'll have to travel around both cycles at least twice. As far as rigidity is concerned, there are plenty of different solutions, but I suspect that the second shortest solution is significantly longer than the shortest. The amount of finger pushing required for each "move" penalizes you for nonoptimal solutions, and that is sort of like rigidity.

You have certainly been prolific lately. And it seems you have made a powerful connection with steel tiles. Does it come from living in Pittsburgh for so long?
 
Frustrating Wed 02 Mar 2005 17:35
<Tom 7> I was right!
<Tom 7> Let me guess... some of the teleports kill you and, some of the panels kill you.
 
The Wearin' o' th' Green Wed 02 Mar 2005 13:58
<jcreed> (SPOILER) Gah! Cooked again. Tom, u r the master chef.

I think I should stick with more steel and less spheres.
 
Memoryless Hole (v2) Wed 02 Mar 2005 09:36
<Tom 7> Ngh... so... close...
 
Soooooo Easy Wed 02 Mar 2005 09:28
<Tom 7> (SPOILER) It says soooo easy right in the title!
<Jasonbot> (SPOILER) Cook: Too easy.
 
Red vs. Blue Wed 02 Mar 2005 00:34
<Max> Ooh, nice...
 
The Wearin' o' th' Green Tue 01 Mar 2005 21:01
<Tom 7> (SPOILER) Did your solution end with all the green balls on panels? Mine didn't.
 
Construct-A-Maze Tue 01 Mar 2005 20:51
<Tom 7> That level tile CAN BE YOURS for the low low price of $0!
 
The Wearin' o' th' Green Tue 01 Mar 2005 20:11
<jcreed> Hopefully I learned my lesson from "Stalactite".
 
Construct-A-Maze Tue 01 Mar 2005 19:17
<Max> The title for this level totally should have been "Steel Cage Match"
 
Lead into Grold Tue 01 Mar 2005 17:09
<jcreed> I tried really hard to rigidize this one, but if past experience is any indication, tom will cook it in 5... 4... 3... 2...
 
Not Quite NQDNF Tue 01 Mar 2005 16:10
<Tom 7> (SPOILER) Nope, that's the only solution. I'm quite sure since I checked it by computer! (Unless there is some other way that the mechanisms break down.)
<Max> (SPOILER) Wow, this is quite cleverly subversive, unless I cooked it. [I had an even number of green steel in the left column].
 
Picklock Tue 01 Mar 2005 10:22
<Tom 7> (SPOILER) Press y, like in the editor.
 
Flooding in Wean Tue 01 Mar 2005 10:21
<Tom 7> (SPOILER) Nice. I like the use of steel tiles as a sort of ten foot pole.
 
Red Green Blue Yellow Black Tue 01 Mar 2005 10:15
<Tom 7> (SPOILER) I thought this one was pretty tight, actually, though I didn't use the panel a knight's move up and right from the electricity square.
 
Picklock Tue 01 Mar 2005 10:14
<Max> (SPOILER) Wow, how do you do THAT?
 
Stalactite Mon 28 Feb 2005 23:40
<jcreed> (SPOILER) Right, I'm dumb. Oh well, that one was kind of hurried, anyway.
<Tom 7> (SPOILER) Cook: I'm guessing from the title that the pair of balls is supposed to descend from the ceiling, but as soon as you have them both in that same column, you can just push the top one down to get it to go on the panel.
 
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