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| The Bends |
Tue 22 Mar 2005 22:54 |
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<jcreed> (SPOILER) I observed that I could get two blue spheres over on the right side rather than the one that was (seemed?) necessary for the original puzzle. If anyone can get three or more over there, I'd like to see it.
<jcreed> Unless I made a mistake, this is a slightly difficultized version of Max's "Scuba Diving". |
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| Seeing Eye Bot |
Tue 22 Mar 2005 22:23 |
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<jcreed> Cute. |
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| Steel Cage Match |
Tue 22 Mar 2005 22:22 |
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<Tom 7> OMG trivial
<Max> This isn't a particularly challenging or enlightening level. I just had to use that title! And it's fun to kick some dalek butt every now and then, too. |
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| Seeing Eye Bot |
Tue 22 Mar 2005 22:17 |
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<Max> No guessing! |
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| The Warden's Spotted Us, Hugbot |
Tue 22 Mar 2005 22:13 |
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<Tom 7> Escaped! |
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| A bit of everything |
Tue 22 Mar 2005 22:08 |
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<Hiro> Nonsensical deaths |
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| Knight's Tour |
Tue 22 Mar 2005 19:22 |
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<Tom 7> Actually, all of the graphs I've made so far (probably 5+) have had multiple disjoint cycles. If only I could put those bonus points to good use! |
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| Dalek Research Lab |
Tue 22 Mar 2005 19:20 |
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<Tom 7> (SPOILER) jason: the top two can get stuck into the panels because they're recessed; only the bottom two need to be held there with blocks.
Using the bots to pull out wires could totally work, though, maybe I should try that...
<Max> YES!!!!!!!!!!!! Solved! Wow, this level is awesome. Very aptly named; it really forces you to learn about the intricacies of daleks. The color scheme is great, it's totally unique, and an enjoyable (though initially frustrating!) challenge. Great job, Joshua! |
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| Knight's Tour |
Tue 22 Mar 2005 18:32 |
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<bpotetz> Two cycles? It sounds like you should get bonus points. Don't lose hope! |
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| Dalek Research Lab |
Tue 22 Mar 2005 18:25 |
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<bpotetz> Wow. I feel I've learned a lot about daleks now. Tough! |
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| Pipeworks |
Tue 22 Mar 2005 18:24 |
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<bpotetz> Clever! This is one of my favorite pipe puzzles now. |
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| Grand Prix (v2) |
Tue 22 Mar 2005 18:22 |
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<bpotetz> This level is fun to play and neat to look at. |
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| Dalek Research Lab |
Tue 22 Mar 2005 17:13 |
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<Max> (SPOILER) Well, Mr. Reed, I was thinking more along the lines of somehow, with the aid of another dalek, getting a gray block right on top or below a dalek that has gotten on a panel, thereby trapping it. This is certainly necessary on the two panels on the bottom half of the level, as otherwise the daleks will come off them as you try to get in the exit. So in theory, the last dalek, maybe even the last two daleks, won't need helpers. But at this point it still seems completely impossible...
<jcreed> (SPOILER) Tom: The question I have with that solution theory is, how do you get the last robot into place if every robot needs a helper?
Another thing I've tried unsuccessfully to do is to get a dalek into the column of wires in order to push one (or more) out.
<jcreed> Holy shit this is hard. |
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| Grand Prix (v2) |
Tue 22 Mar 2005 15:44 |
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<Max> (SPOILER) There certainly has been quite an influx of extremely hard levels lately. Are you sure the server is checking solutions correctly? ;) |
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| Trap Land |
Tue 22 Mar 2005 15:28 |
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<Tom 7> I think I've seen this one before. |
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| Grand Prix (v2) |
Tue 22 Mar 2005 15:26 |
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<Tom 7> (SPOILER) I am having that same problem! If only I could swap their colors... |
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| Dalek Research Lab |
Tue 22 Mar 2005 15:25 |
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<Tom 7> (SPOILER) I guess that's why it's research. ;)
I'm guessing you need to get the robots to help you trap other robots, but I'll be damned if I can get them to do what I want! |
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| Robot Finds Exit |
Tue 22 Mar 2005 15:14 |
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<Max> Very cute. I had only 6 panels left when I found it, so you did a good job thwarting my instincts. |
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| North and South |
Tue 22 Mar 2005 15:08 |
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<Max> (SPOILER) Ooh, I didn't even notice that... If the scale for ratings were less rigid, I would give you an extra .1 style for that. ;) |
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| Trap Land |
Tue 22 Mar 2005 15:00 |
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<Max> (SPOILER) Heh, this one's really easy if you use "y"... |
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