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| Time Bomb |
Mon 04 Apr 2005 17:11 |
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<Doom> (SPOILER) Added speedrun: 224 moves (old: 225).
Heh :) |
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| Square 1 |
Mon 04 Apr 2005 17:01 |
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<Doom> (SPOILER) Added speedrun: 151 moves (old: 153).
And another 2 moves off...
<Max> (SPOILER) Man, 151 is quite a good speedrun! |
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| Space Station Infiltration |
Mon 04 Apr 2005 10:05 |
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<Tom 7> (SPOILER) Added speedrun: 334 moves (old: 336).
This is an interesting one to speedrun.
<Tom 7> (SPOILER) Great story! That'll teach that big ol' ship! |
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| Simon Says |
Mon 04 Apr 2005 01:05 |
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<Stephan> (SPOILER) Tom: The name of the level come from the fact that it resembles vaguely Milton Bradley's Simon game. (That and you repeat the same path a bit.)
Max: You totally cooked it! I see how you did it; it wasn't how I intended the level to be solved, but it works equally well. |
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| It |
Mon 04 Apr 2005 00:47 |
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<Stephan> (SPOILER) Added solution "cookedspeedrun." |
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| Space Station Infiltration |
Mon 04 Apr 2005 00:25 |
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<Max> This is a very easy yet fun level. Probably a little more challenge would make it better, though. |
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| Simon Says |
Mon 04 Apr 2005 00:17 |
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<Max> (SPOILER) Cook: I feel like I cooked it because my solution seemed totally nonsensical. Also, I didn't use any of the panels on the left side of the board. It seems like there's some grand complex system that I bypassed. |
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| Don't Get Off My Back (v2) |
Mon 04 Apr 2005 00:10 |
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<Max> (SPOILER) Added speedrun: 121 moves (old: 125).
This was my exact solution for "Get Off My Back"... |
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| Get Off My Back |
Mon 04 Apr 2005 00:01 |
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<Max> This is one of those odd levels that stumped me so hard that I had to not play it for a week or so. Then I solved it on my first try after taking a break... |
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| It |
Sun 03 Apr 2005 22:11 |
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<Tom 7> (SPOILER) Yet you deny us the speedrun!
<Stephan> If you plan ahead, you can solve this one in only 76 moves, using only the yellow and green blocks. |
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| Lab 2 |
Sun 03 Apr 2005 16:39 |
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<Filch> (SPOILER) Added speedrun: 40 moves (old: 176).
Flip the exit. Shove the directional block onto it. Flip it back. |
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| Stalac-tightest? |
Sun 03 Apr 2005 15:07 |
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<Joshua Bone> (SPOILER) More of a stalagmite, actually... |
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| What's Going On Over There? |
Sun 03 Apr 2005 14:36 |
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<Joshua Bone> Very good puzzle for being so small! |
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| Golden Pastures |
Sun 03 Apr 2005 14:24 |
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<Joshua Bone> (SPOILER) Cook: Solved without using lower panel or two of the yellow blocks.
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| Space Noise |
Sun 03 Apr 2005 12:30 |
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<Filch> (SPOILER) Added speedrun: 122 moves (old: 146).
After flipping the second panel, make a shortcut back to your established path |
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| Study in Blue |
Sun 03 Apr 2005 12:26 |
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<Tom 7> (SPOILER) In the main puzzle of this level, there's no need to shoot each of the blue balls straight up. You can send most of them in through the right and then push them over to the left. |
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| Simon Says |
Sun 03 Apr 2005 12:22 |
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<Tom 7> (SPOILER) Cute. Is it supposed to be an embedding of the "Simon Says" game? I solved it without figuring that out, if so. |
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| Rough |
Sun 03 Apr 2005 12:13 |
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<Filch> (SPOILER) Added speedrun: 37 moves (old: 57).
Because of the way the panels interact, it's not necessary to bring in a block to remove the second exit laser |
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| Everything |
Sun 03 Apr 2005 11:30 |
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<Doom> (SPOILER) Added speedrun: 61 moves (old: 126).
I didn't use most of the level but maybe that's intentional in a level like this. |
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| Holey Moley |
Sat 02 Apr 2005 23:41 |
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<Filch> (SPOILER) Added speedrun: 55 moves (old: 65). |
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| Tinkerer |
Sat 02 Apr 2005 23:31 |
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<Stephan> Ooops, nevermind, it's easy. ;)
<Stephan> Impossible or broken. It's straight-forward to get the energy field off, but the yellow slider block still blocks the exit! |
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