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Hugbot Research Lab Tue 05 Apr 2005 01:54
<bpotetz> (SPOILER) I wish I could have seen your original solution. Tom just told me about using insert to see everyone else's solutions. But then I discovered that most of the keyboards I have kicking around don't have insert keys anymore. Go figure. And on top of that, your original solution is gone now since it was only a speed run.
Tom - didn't you mention you had all the original solutions stored someplace? It would be neat if the originals were always available for download. I think that is the coolest use of solution managers, since it helps you decide about cooks and rigidity.
 
Scuba Diving V: King of the Fish People Tue 05 Apr 2005 01:11
<Tom 7> (SPOILER) I didn't solve this one yet, but jason, if you have a wire free at the end to position the sphere, why not use the wire to just push the button directly?
 
Scuba Diving IV: Save the Whales Tue 05 Apr 2005 00:45
<Tom 7> (SPOILER) Oh, that makes sense. ;)
<Tom 7> (SPOILER) Added speedrun: 525 moves (old: 999999).
Damn, that was a speedrun?
 
Picklock Mon 04 Apr 2005 22:51
<Provost Zakh> (SPOILER) Added speedrun: 66 moves (old: 68).
I just tried to complete the level. I wasn't reaching for a speed record.
 
Impossible II: Impossibler Mon 04 Apr 2005 22:33
<jcreed> Hahaha.
 
Construct-A-Maze Mon 04 Apr 2005 20:33
<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 26).
hah!
 
Impossible II: Impossibler Mon 04 Apr 2005 20:32
<Tom 7> (SPOILER) Unfortunately (?) the screenshot sorta gives it away...
<Max> I realize that this level was annoying enough for some the first time around. Well this is for the rest of you!
 
Time Bomb Mon 04 Apr 2005 17:56
<Max> (SPOILER) Added speedrun: 222 moves (old: 224).
Heh heh ;)
<Doom> (SPOILER) Added speedrun: 224 moves (old: 225).
Heh :)
 
Square 1 Mon 04 Apr 2005 17:01
<Doom> (SPOILER) Added speedrun: 151 moves (old: 153).
And another 2 moves off...
<Max> (SPOILER) Man, 151 is quite a good speedrun!
 
Space Station Infiltration Mon 04 Apr 2005 10:05
<Tom 7> (SPOILER) Added speedrun: 334 moves (old: 336).
This is an interesting one to speedrun.
<Tom 7> (SPOILER) Great story! That'll teach that big ol' ship!
 
Simon Says Mon 04 Apr 2005 01:05
<Stephan> (SPOILER) Tom: The name of the level come from the fact that it resembles vaguely Milton Bradley's Simon game. (That and you repeat the same path a bit.)

Max: You totally cooked it! I see how you did it; it wasn't how I intended the level to be solved, but it works equally well.
 
It Mon 04 Apr 2005 00:47
<Stephan> (SPOILER) Added solution "cookedspeedrun."
 
Space Station Infiltration Mon 04 Apr 2005 00:25
<Max> This is a very easy yet fun level. Probably a little more challenge would make it better, though.
 
Simon Says Mon 04 Apr 2005 00:17
<Max> (SPOILER) Cook: I feel like I cooked it because my solution seemed totally nonsensical. Also, I didn't use any of the panels on the left side of the board. It seems like there's some grand complex system that I bypassed.
 
Don't Get Off My Back (v2) Mon 04 Apr 2005 00:10
<Max> (SPOILER) Added speedrun: 121 moves (old: 125).
This was my exact solution for "Get Off My Back"...
 
Get Off My Back Mon 04 Apr 2005 00:01
<Max> This is one of those odd levels that stumped me so hard that I had to not play it for a week or so. Then I solved it on my first try after taking a break...
 
It Sun 03 Apr 2005 22:11
<Tom 7> (SPOILER) Yet you deny us the speedrun!
<Stephan> If you plan ahead, you can solve this one in only 76 moves, using only the yellow and green blocks.
 
Lab 2 Sun 03 Apr 2005 16:39
<Filch> (SPOILER) Added speedrun: 40 moves (old: 176).
Flip the exit. Shove the directional block onto it. Flip it back.
 
Stalac-tightest? Sun 03 Apr 2005 15:07
<Joshua Bone> (SPOILER) More of a stalagmite, actually...
 
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