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| Hugbot Research Lab |
Tue 05 Apr 2005 01:54 |
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<bpotetz> (SPOILER) I wish I could have seen your original solution. Tom just told me about using insert to see everyone else's solutions. But then I discovered that most of the keyboards I have kicking around don't have insert keys anymore. Go figure. And on top of that, your original solution is gone now since it was only a speed run.
Tom - didn't you mention you had all the original solutions stored someplace? It would be neat if the originals were always available for download. I think that is the coolest use of solution managers, since it helps you decide about cooks and rigidity. |
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| Scuba Diving V: King of the Fish People |
Tue 05 Apr 2005 01:11 |
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<Tom 7> (SPOILER) I didn't solve this one yet, but jason, if you have a wire free at the end to position the sphere, why not use the wire to just push the button directly? |
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| Scuba Diving IV: Save the Whales |
Tue 05 Apr 2005 00:45 |
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<Tom 7> (SPOILER) Oh, that makes sense. ;)
<Tom 7> (SPOILER) Added speedrun: 525 moves (old: 999999).
Damn, that was a speedrun? |
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| Picklock |
Mon 04 Apr 2005 22:51 |
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<Provost Zakh> (SPOILER) Added speedrun: 66 moves (old: 68).
I just tried to complete the level. I wasn't reaching for a speed record. |
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| Impossible II: Impossibler |
Mon 04 Apr 2005 22:33 |
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<jcreed> Hahaha. |
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| Construct-A-Maze |
Mon 04 Apr 2005 20:33 |
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<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 26).
hah! |
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| Impossible II: Impossibler |
Mon 04 Apr 2005 20:32 |
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<Tom 7> (SPOILER) Unfortunately (?) the screenshot sorta gives it away...
<Max> I realize that this level was annoying enough for some the first time around. Well this is for the rest of you! |
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| Time Bomb |
Mon 04 Apr 2005 17:56 |
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<Max> (SPOILER) Added speedrun: 222 moves (old: 224).
Heh heh ;)
<Doom> (SPOILER) Added speedrun: 224 moves (old: 225).
Heh :) |
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| Square 1 |
Mon 04 Apr 2005 17:01 |
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<Doom> (SPOILER) Added speedrun: 151 moves (old: 153).
And another 2 moves off...
<Max> (SPOILER) Man, 151 is quite a good speedrun! |
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| Space Station Infiltration |
Mon 04 Apr 2005 10:05 |
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<Tom 7> (SPOILER) Added speedrun: 334 moves (old: 336).
This is an interesting one to speedrun.
<Tom 7> (SPOILER) Great story! That'll teach that big ol' ship! |
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| Simon Says |
Mon 04 Apr 2005 01:05 |
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<Stephan> (SPOILER) Tom: The name of the level come from the fact that it resembles vaguely Milton Bradley's Simon game. (That and you repeat the same path a bit.)
Max: You totally cooked it! I see how you did it; it wasn't how I intended the level to be solved, but it works equally well. |
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| It |
Mon 04 Apr 2005 00:47 |
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<Stephan> (SPOILER) Added solution "cookedspeedrun." |
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| Space Station Infiltration |
Mon 04 Apr 2005 00:25 |
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<Max> This is a very easy yet fun level. Probably a little more challenge would make it better, though. |
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| Simon Says |
Mon 04 Apr 2005 00:17 |
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<Max> (SPOILER) Cook: I feel like I cooked it because my solution seemed totally nonsensical. Also, I didn't use any of the panels on the left side of the board. It seems like there's some grand complex system that I bypassed. |
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| Don't Get Off My Back (v2) |
Mon 04 Apr 2005 00:10 |
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<Max> (SPOILER) Added speedrun: 121 moves (old: 125).
This was my exact solution for "Get Off My Back"... |
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| Get Off My Back |
Mon 04 Apr 2005 00:01 |
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<Max> This is one of those odd levels that stumped me so hard that I had to not play it for a week or so. Then I solved it on my first try after taking a break... |
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| It |
Sun 03 Apr 2005 22:11 |
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<Tom 7> (SPOILER) Yet you deny us the speedrun!
<Stephan> If you plan ahead, you can solve this one in only 76 moves, using only the yellow and green blocks. |
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| Lab 2 |
Sun 03 Apr 2005 16:39 |
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<Filch> (SPOILER) Added speedrun: 40 moves (old: 176).
Flip the exit. Shove the directional block onto it. Flip it back. |
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| Stalac-tightest? |
Sun 03 Apr 2005 15:07 |
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<Joshua Bone> (SPOILER) More of a stalagmite, actually... |
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