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Robot Factory Fri 15 Apr 2005 01:42
<mjn> (SPOILER) Added solution "Mystery solution."
<mjn> Weird bug report: This level seems to have solved itself. That is, there's a solution for it on the level menu (although not a rating), but I don't know where it came from, and the solution is broken--the player reaches the exit after something like 100 moves, but then he keeps moving (on and off the exit!) for another 700 moves.

I'm going to try to upload the solution to the server.

I also had this happen on "Which Exit Works?", but in my puzzlement I solved it for real and apparently overwrote the mystery solution.
 
Dalek Research Lab Fri 15 Apr 2005 00:48
<Tom 7> Well, I'll cop to rating this one before I beat it...

Rating rigidity is clearly senseless until you've beat it, but I think it is possible to accurately assess style and difficulty for a level like this (I've certainly spent a lot of time time trying it...!)

Unfortunately, I think showing the ratings separately would be pretty useless since almost nobody rates without solving. So is it worth just turning off pre-solved rating? It's easy to do, but I feel like it could leave some really good and hard levels (that have gotten a lot of play time) with too little feedback.
 
Handmade 013 Fri 15 Apr 2005 00:43
<Tom 7> Brian definitely gets my vote for the highest "average difficulty", although Joshua is not far behind. More levels from everyone, hooray!!
<Max> Haha, no, I only meant that you're the only one who has solved "Hardest IQ Carrier (EXPERTS ONLY!!)", if I'm not mistaken.

But I do agree you should make some levels, as hard a time as I have solving yours...
 
Dalek Research Lab Thu 14 Apr 2005 23:42
<bpotetz> It would also be cool to see ratings histograms. That way we could tell which levels are unanimous and which ones are both loved and hated.
On the other hand, there's no rush on that feature since most levels only have 3 or 4 ratings so far.
 
Handmade 013 Thu 14 Apr 2005 23:40
<bpotetz> Wow. If I'm an expert, than you must be too, Max. I play a lot of levels, but you write a lot, and writing is harder.

I should write some more levels.

Probably Tom knows a couple things about escape, too.
 
Knights and Rotations Thu 14 Apr 2005 23:37
<bpotetz> (SPOILER) Congratulations, mjn. Good job. I also solved it using some symmetric circuits.
<mjn> (SPOILER) Hey, this wasn't so bad, actually--I found that the rotation squares made it easy to splice circuits together.

Still took a good half hour to work it out on paper, though! Nice level...
 
Dalek Research Lab Thu 14 Apr 2005 23:22
<Max> I agree, Joshua. I think ratings should be tabulated separately, among those who have solved the level and those who haven't. This would be a little complicated, but often the style of a level is highly dependent on the solution. And it's pretty much a guess to rate rigidity before having solved a level. Really the only reason to rate a level before solving it is to express that you are having trouble solving it.
 
Group Hug Thu 14 Apr 2005 23:16
<Max> You sure can!
<sarah> Can I vote this as "cutest level"?
 
Handmade 013 Thu 14 Apr 2005 23:06
<Max> (SPOILER) IQ Carrier is pretty tough to beat. Come to think of it, I think you're the only official Escape "Expert", Brian. ;)
 
Single File Thu 14 Apr 2005 23:03
<Max> (SPOILER) This is the second version of "Single File", made to outlast the orginal, "Pre-broken" version, which will likely be but a memory in the Broken directory after Tom executes the Final Solution to the Dalek Question.
 
Single File (pre-Broken version) Thu 14 Apr 2005 22:58
<Max> Enjoy it while it lasts, kids!
 
The Dalek Question Thu 14 Apr 2005 21:33
<Max> (SPOILER) That's what I suspected... Might as well make bug reports creative though, eh? ;) Still, part of me will miss this unexpected behavior...
 
Thanks a lot, Hugbot (advanced?) Thu 14 Apr 2005 21:32
<mlc> (SPOILER) I kind of think Max's solution (which is like mine) is actually the intended one, not a cook, as I couldn't solve this any other way...
<mlc> (SPOILER) Added speedrun: 71 moves (old: 87).
speed record
 
Handmade 013 Thu 14 Apr 2005 21:18
<bpotetz> (SPOILER) Added speedrun: 698 moves (old: 712).
Not quite as bad as IQ CARRIER, I guess.
 
Thanks a lot, Hugbot Thu 14 Apr 2005 21:10
<mlc> (SPOILER) Added speedrun: 164 moves (old: 170).
speed record
 
Handmade 004 Thu 14 Apr 2005 20:49
<bpotetz> (SPOILER) Added speedrun: 91 moves (old: 123).
Some of these are easier than others.
 
Handmade 002 Thu 14 Apr 2005 20:39
<bpotetz> (SPOILER) Added speedrun: 105 moves (old: 137).
These are pretty neat.
So, I'm still a bit confused. Are nushae & Yoshio Murase the same person, or not?
 
The Dalek Question Thu 14 Apr 2005 17:09
<Tom 7> (SPOILER) Answer to question: Bug!

This is a very slick level, though. But this behavior makes no sense, so I really ought to fix it. Thanks and sorry, max...
 
Autogenerated 021 Thu 14 Apr 2005 16:58
<bpotetz> That's a good idea. For the second one you'll probably have to do some math first, though.
Although the first one has been solved, neither one has a speed solution yet, and since all solutions are roughly equal length, whoever solves it next can be immortalized. That's my word of motivation for the day.
Why am I talking about this here?
 
Sokoban Nightmare Thu 14 Apr 2005 16:52
<bpotetz> (SPOILER) Added speedrun: 512 moves (old: 602).
As long as I have the speed record...
This is a fun level - not as nightmaric as I feared.
 
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