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| Sparkle (v.2) |
Sat 16 Apr 2005 23:16 |
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<Stephan> I've made minor changes to fix the cooks and problems from the previous version. It's a simple and symmetrical level. |
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| Surrounded |
Sat 16 Apr 2005 21:42 |
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<mjn> (SPOILER) Cook? I didn't need the second electricity switch, although I would have if I'd done the right side before the yellow blocks. |
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| Funhouse Warp |
Sat 16 Apr 2005 21:40 |
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<mjn> (SPOILER) Yeah, there's a "real" level, too, which I know since I didn't even bother to zoom out until the very end (serves me right).
I believe I cooked it, though: you don't need to turn off the green blocks in order to get the spheres in position.
<Tom 7> (SPOILER) Added speedrun: 103 moves (old: 105).
Yeah speedrun ;)
<Tom 7> (SPOILER) Man, I am not sure what to make of this one. It seems like there's a genuine puzzle that might be possible, but it's easy to circumvent. Unfortunately, or perhaps fortunately, it's easy to see this alternate path by zooming out. |
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| Surrounded |
Sat 16 Apr 2005 05:14 |
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<Alois> (SPOILER) Added speedrun: 208 moves (old: 350).
Added speedrun: 208 moves (old: 350) |
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| Symmetry2 |
Fri 15 Apr 2005 14:48 |
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<bpotetz> (SPOILER) Added speedrun: 367 moves (old: 499).
Pretty. |
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| Sparkle |
Fri 15 Apr 2005 14:17 |
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<Tom 7> Is there a new version of this forthcoming? I've been avoiding it since it is apparently so cooked, but it looks like a nice level.. |
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| Dodgeball: One on One |
Fri 15 Apr 2005 13:48 |
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<OCTweak> It's easy only when you find out the solution! |
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| The Dalek Question |
Fri 15 Apr 2005 12:59 |
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<Tom 7> RIP, Dalek bug. |
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| Single File (pre-Broken version) |
Fri 15 Apr 2005 12:59 |
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<Tom 7> Too slow! |
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| Wave Remix |
Fri 15 Apr 2005 12:53 |
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<Max> That is not the secret message!
<Tom 7> (SPOILER) Much easier, thanks!! ;)
<Tom 7> Scret message is "Wave Remix". ;)
<Max> Can you find the secret message? |
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| Autogenerated 043 |
Fri 15 Apr 2005 11:54 |
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<John Lewis> (SPOILER) Added speedrun: 75 moves (old: 85).
That was fun. :-) |
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| Robot Factory |
Fri 15 Apr 2005 11:43 |
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<Zoogie> It's actually kinda fun to watch the escapist do his little dance in the mystery solution. :) |
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| I Told You Not To Touch That, Hugbot |
Fri 15 Apr 2005 10:30 |
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<Tom 7> (SPOILER) Added speedrun: 60 moves (old: 61).
On further reflection, I think I cooked this one. Yes? |
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| Dalek Research Lab |
Fri 15 Apr 2005 10:28 |
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<Tom 7> I have all the info on the server to make histograms, so if there ever get to be lots of ratings, I can generate those.
I think the ratings are mainly useful for the purposes of triage (which I ought to start doing, since the triage dir is getting very large!). But they'll probably stick around after the levels are moved to more permanent homes, since having more accurate ratings is better, and since I still think it's valuable to see the difference between a good easy level and a good hard level and a good loose level, etc. |
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| Robot Factory |
Fri 15 Apr 2005 10:23 |
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<Tom 7> Yeah, this definitely can happen if you use solution import. (I've had it happen to me, too.) I'm changing it now to automatically trim the solution that it finds so that it will be the right length. |
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| Dalek Research Lab |
Fri 15 Apr 2005 09:36 |
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<Max> Well, all in all, I guess you should leave pre-solved ratings in. I do agree with Brian about the ratings histograms, eventually though... Just out of curiosity, are the ratings in place just to help determine an "official" level set, or do you plan on keeping them in the final version of Escape? |
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| Handmade 013 |
Fri 15 Apr 2005 01:51 |
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<bpotetz> Oh right!
I guess that memory was supressed. |
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| Robot Factory |
Fri 15 Apr 2005 01:51 |
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<mjn> I looked at the player file and discovered that the mystery solution is identical to my solution for the level cc3f2354eeb9f8c2f2e1778ec3f83ad0, whichever that is. Could this be the solution-recovery at work?
<bpotetz> lol. You know your level is loose or easy if it's automatically solved by solutions to random other levels. |
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| Dialectic v2 |
Fri 15 Apr 2005 01:45 |
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<bpotetz> (SPOILER) Added speedrun: 544 moves (old: 576).
Fun! My favorite type of campaign mode escape level is the recurrent kind where you get to revisit previous chambers, as long as its not done too deceitfully (ie unforseeable late-game events force you to start over many times and use trial & error). Sokoban Nightmare was like that too (not deceitful, I mean). Thematic. |
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