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| Time Trap |
Tue 19 Apr 2005 10:13 |
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<Tom 7> (SPOILER) Added speedrun: 84 moves (old: 90).
A little more optimization.
<Tom 7> (SPOILER) Added speedrun: 90 moves (old: 94).
Well, I was going to base a level on this trick, but I guess people who pay attention and watch cooks will get a bit of a hint for that one.
It turns out that you can get a "permanent" panel effect by having a dalek die by walking into another bot on a panel. This is the right behavior (panels are triggered by the edge effect of an object walking/sliding on or off of the panel), although it is a little unintuitive. Anyway, it's not trivial to employ on this level, but it does make it a bit easier.
<Tom 7> (SPOILER) Added speedrun: 94 moves (old: 110).
Knowing Max, the way I beat this probably is not a cook, but I'll check. |
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| Sokoban Nightmare |
Mon 18 Apr 2005 21:46 |
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<Tom 7> (SPOILER) I had to walk back and forth around the level several times to solve this one. |
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| Man vs. Machine |
Mon 18 Apr 2005 17:47 |
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<Tom 7> (SPOILER) Nice speedrun! |
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| Handmade 002 |
Mon 18 Apr 2005 15:05 |
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<Tom 7> (SPOILER) nngh hard |
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| Time Bomb |
Mon 18 Apr 2005 14:49 |
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<Tom 7> (SPOILER) Added speedrun: 204 moves (old: 214).
This is an optimization of mjn's speedrun. |
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| Funhouse Warp |
Mon 18 Apr 2005 12:29 |
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<Tom 7> (SPOILER) Added speedrun: 56 moves (old: 62).
Good idea! Might as well speed-run it then. ;)
<Tom 7> (SPOILER) Eheh, that certainly is a cook!
You can't modify a level once it's uploaded, because of technical reasons. But you should feel free to upload new versions of levels if you or others discover problems with them. Part of the point of triage is to get this kind of feedback. (That said, I think we do prefer levels to be perfect the first time. ;)) |
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| Control room |
Mon 18 Apr 2005 11:35 |
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<John Lewis> (SPOILER) Added speedrun: 251 moves (old: 255).
I like this one. |
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| Symmetry2 |
Mon 18 Apr 2005 11:01 |
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<Milton> This level was actually the very first one I did, and it's the tightest (it seems so far, anyway) in terms of how it must be solved. Hopefully I'll be able to mix more creativity into solid levels in the future. So far, when I've been creative, I've screwed it up. |
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| Surrounded |
Mon 18 Apr 2005 10:56 |
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<Milton> (SPOILER) Again, one is able to bypass what was intended to be the main solution. Apparently I need to learn to wait a while after building a level to go back and play it a few more times. |
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| The Red, White, & Blue |
Mon 18 Apr 2005 10:51 |
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<John Lewis> (SPOILER) Added speedrun: 99 moves (old: 101).
Cool! |
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| Funhouse Warp |
Mon 18 Apr 2005 10:51 |
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<Milton> (SPOILER) Added speedrun: 62 moves (old: 103).
Bypassed everything, even w/o the "warp."
<Milton> (SPOILER) One of my first efforts. I thought it would be cool to have a quick alternate solution that is not obvious at first glance, but I should have known that it would be a waste w/ so many experienced players. I played it again myself after some time away, and I could totally circumvent even the main puzzle without using the "warp". Is it possible to edit already uploaded levels, or do I just have to go with a new version? I'm not sure if this one is worth it in any case, but I thought I'd ask for future reference. |
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| Exercise Regimen |
Mon 18 Apr 2005 10:46 |
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<John Lewis> (SPOILER) Added speedrun: 305 moves (old: 526).
This has to be one of my favorite levels ever. |
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| Symmetry2 |
Sun 17 Apr 2005 21:33 |
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<mlc> (SPOILER) Added speedrun: 360 moves (old: 367).
speed record |
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| Sparkle (v.2) |
Sun 17 Apr 2005 12:52 |
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<Doom> This level is still quite easy to cook...
<Tom 7> (SPOILER) Added speedrun: 187 moves (old: 213).
cooked?
<Stephan> I've made minor changes to fix the cooks and problems from the previous version. It's a simple and symmetrical level. |
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| Surrounded |
Sat 16 Apr 2005 21:42 |
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<mjn> (SPOILER) Cook? I didn't need the second electricity switch, although I would have if I'd done the right side before the yellow blocks. |
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| Funhouse Warp |
Sat 16 Apr 2005 21:40 |
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<mjn> (SPOILER) Yeah, there's a "real" level, too, which I know since I didn't even bother to zoom out until the very end (serves me right).
I believe I cooked it, though: you don't need to turn off the green blocks in order to get the spheres in position.
<Tom 7> (SPOILER) Added speedrun: 103 moves (old: 105).
Yeah speedrun ;)
<Tom 7> (SPOILER) Man, I am not sure what to make of this one. It seems like there's a genuine puzzle that might be possible, but it's easy to circumvent. Unfortunately, or perhaps fortunately, it's easy to see this alternate path by zooming out. |
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| Surrounded |
Sat 16 Apr 2005 05:14 |
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<Alois> (SPOILER) Added speedrun: 208 moves (old: 350).
Added speedrun: 208 moves (old: 350) |
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