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Rainbow Lines Thu 28 Apr 2005 10:23
<Max> After getting over the initially tricky hump of the first part, it's pretty straightforward. Nice puzzle.
<Doom> (SPOILER) Yes, the blocks on the right are just for symmetry.
 
Jam Thu 28 Apr 2005 09:24
<Doom> This was certainly harder than I expected. Simple but still quite difficult.
 
Rainbow Lines Thu 28 Apr 2005 08:41
<Joshua Bone> (SPOILER) Good puzzle. I assume the four colored blocks on the far right are just there for symmetry? They didn't appear to do anything worthwhile.
 
Square Peg Thu 28 Apr 2005 02:00
<bpotetz> (SPOILER) Added speedrun: 106 moves (old: 120).
Thanks, Ctrl-0!
 
Stress Fracture Thu 28 Apr 2005 01:45
<bpotetz> (SPOILER) Added speedrun: 438 moves (old: 509).
Nice level! Pretty!
 
Let's Just Be Friends (v3) Wed 27 Apr 2005 23:20
<mjn> uncooked.
 
Do Exits Dream of Electric Daleks? (v2) Wed 27 Apr 2005 15:37
<Max> (SPOILER) Awesome trick! I was actually just working on a level involving the fearsome act of pushing a dalek in a similar fashion, but this is a much better execution. This could be much crueler and more intuitive if there were more red herring variables. As it is now, it is easy to stumble upon the solution at random.
<Milton> (SPOILER) Wow - I thought you did a good job disguising the solution on this one - never would have guessed at that functionality of the traps.

I reinstalled escape to upgrade, btw. Thanks for your help.
 
Let's Just Be Friends (v2) Wed 27 Apr 2005 11:08
<Doom> (SPOILER) Added speedrun: 92 moves (old: 116).
Might as well do it a little faster.
<Tom 7> (SPOILER) Cute and surprisingly difficult! Good one.

Doom and I both mildly cooked this by avoiding the red blocks on the left. You can just push two up slightly to the left of the exit.

 
Let's Just Be Friends Wed 27 Apr 2005 02:12
<Doom> How about moving it into the very funny category instead :D
 
Let's Just Be Friends (v2) Wed 27 Apr 2005 00:51
<Max> (SPOILER) I love the heart-breaking moment when all the lasers appear for the first time!
 
Let's Just Be Friends Wed 27 Apr 2005 00:32
<mjn> Oh my god, I can't *believe* I forgot to change that...

(please delete)
<Stephan> (SPOILER) Added speedrun: 2 moves (old: 122).
Cooked?
 
Timing is everything Wed 27 Apr 2005 00:13
<Stephan> (SPOILER) Not to difficult, but fairly rigid.
 
Bridge Out Redux Tue 26 Apr 2005 23:35
<Tom 7> This level is actually still solvable, but the solution that it was uploaded with doesn't verify any more. I think it was mainly intended as a bug expo.
<Tom 7> (SPOILER) This is indeed a bug. Thank you for finding it!
I'll fix it on the server right away, and in clients soon.
<Joshua Bone> That HAS to be a bug...
<Stephan> (SPOILER) This level works because heart framers don't seem to trigger on/off of adjacent panels when player walks through. Is this a bug, or a feature?
 
Do Exits Dream of Electric Daleks? (v2) Tue 26 Apr 2005 21:45
<Tom 7> (SPOILER) Added speedrun: 20 moves (old: 36).
Another solution based on the same theme, but much faster.
<Tom 7> (SPOILER) OCTweak: Well, I can see why you might think that, but it's not the way Escape works. It's safe to stand on anything (except for bots, or in the path of a laser). Lots of levels take advantage of this by putting the player on a wall, or in electricity, or whatever. Note how the daleks themselves start in the black "outer space"!
<OCTweak> (SPOILER) The solution takes advantage of a bug ?
In my opinion, if I stand up in a hole, I should die or not ?
<Max> Well you got me with this one...
 
Tutorial 14: Steel Tue 26 Apr 2005 17:54
<Max> You asked for it ;)
 
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