Comments
(turn spoilers off) |
|
15550 |
Bridge Out Redux |
N7DOT 3 (2490) |
Wed 22 Jun 2011 11:54 |
SPOILER |
|
Added solution "New 'speedrun'":
Well, I've set a newer legal speedrun, but as the original is unbeatable, I have to upload this as a non-speedrun. |
|
4541 |
Bridge Out Redux |
wowei (685) |
Thu 27 Oct 2005 14:39 |
SPOILER |
|
Added solution "." |
|
2222 |
Bridge Out Redux |
Tom 7 (1) |
Tue 26 Apr 2005 23:35 |
|
|
This level is actually still solvable, but the solution that it was uploaded with doesn't verify any more. I think it was mainly intended as a bug expo. |
|
2221 |
Bridge Out Redux |
Tom 7 (1) |
Tue 26 Apr 2005 23:34 |
|
|
(admin) Moved to quarantine. |
|
2220 |
Bridge Out Redux |
Tom 7 (1) |
Tue 26 Apr 2005 23:06 |
SPOILER |
|
This is indeed a bug. Thank you for finding it!
I'll fix it on the server right away, and in clients soon. |
|
2219 |
Bridge Out Redux |
Joshua Bone (257) |
Tue 26 Apr 2005 22:23 |
|
|
That HAS to be a bug... |
|
2218 |
Bridge Out Redux |
Stephan (391) |
Tue 26 Apr 2005 21:58 |
SPOILER |
|
This level works because heart framers don't seem to trigger on/off of adjacent panels when player walks through. Is this a bug, or a feature? |
|
2217 |
Bridge Out Redux |
Stephan (391) |
Tue 26 Apr 2005 21:55 |
|
|
'Bridge Out Redux' uploaded by Stephan. |
|