|
|
 |
 |
| Uncomplicated |
Thu 19 May 2005 01:20 |
 |
<Stephan> (SPOILER) The double-teleport to sphere was actually a fun part of this puzzle; if the teleport destination had landed on an empty square, the other dalek could run into the broken ones and crash. And blocks with bots on them can't be pushed, so this also prevents the dalek from pushing the sphere into a exit-blocking position.
Nonetheless, as Potetz showed, there's more than one way to stop the daleks.
I thought this level would be more rigid, but you've already found several cooks I overlooked...
<Tom 7> (SPOILER) OCTweak: That's the right behavior.
When two bots are in the same spot, they explode into a broken bot (even if that's in a wall or something).
If the player ends up on top of a bot (at the end of his turn), he dies, even if it's a broken bot or hugbot. |
|
| |
| All Love |
Thu 19 May 2005 01:06 |
 |
<bpotetz> (SPOILER) Added speedrun: 16 moves (old: 20).
Aw!
(L) |
|
| |
| Uncomplicated |
Wed 18 May 2005 18:46 |
 |
<OCTweak> (SPOILER) Tom, in the original solution of Stephan, when you do the 9 th step you transport 2 robots to the same position transfomring them in "a pile of broken metal" on top of a green ball that was already at the same position.
1) Is this ok?
Then if you teletransport yourself to the same place you are eletrocuted, although the robots are only a pile of broken metal".
2) Is this also ok ?
<Tom 7> (SPOILER) Mildly cooked: The top middle panel is unnecessary, you don't need to push the bottom left green block, and the gold block is also unnecessary. |
|
| |
| Game-winning Strikeout |
Wed 18 May 2005 07:41 |
 |
<Thanerik> (SPOILER) Cook: very easy to place the red ball to a red hole and teleport to the other side and walk in the door |
|
| |
| cake castle mystery |
Wed 18 May 2005 02:33 |
 |
<bpotetz> (SPOILER) Added speedrun: 144 moves (old: 172).
Fun! |
|
| |
| Hugbot Framer |
Wed 18 May 2005 00:34 |
 |
<Doom> (SPOILER) Added speedrun: 75 moves (old: 90).
I know, I know. This is the wrong version :) |
|
| |
| Hugbot Framer (v2) |
Tue 17 May 2005 20:56 |
 |
<John Lewis> By the way, please delete the old level. :-)
<John Lewis> I realized why the panels were bad in the first version - I forgot to connect them when I moved the exit one space over! |
|
| |
| Hugbot Framer |
Tue 17 May 2005 20:41 |
 |
<John Lewis> (SPOILER) Oops! I don't know why that happened. Maybe it was because I renamed the file name for this level...anyway, all of the panels were supposed to be connected to the exit. I'll upload a fixed version ASAP! :-)
<Stephan> (SPOILER) Added speedrun: 90 moves (old: 130).
I'm not sure what the panels were for. Maybe I missed something? |
|
| |
| Out in the Gardens III: Green Thumb |
Tue 17 May 2005 20:18 |
 |
<John Lewis> Have fun! |
|
| |
| Hugbot Framer |
Tue 17 May 2005 20:17 |
 |
<John Lewis> This level will probably be easy for hugbot experts. :-) Originally, I had the exit one space farther down, but I couldn't manage to make it. If anyone here can reach the exit with the hugbot nine spaces behind, please let me know...I want to make this harder. :-) Enjoy! |
|
| |
| The Great Escape 2 |
Tue 17 May 2005 10:16 |
 |
<OCTweak>
I suggest you first play "Great Escape" and then try "Great Escape 2", because the solution for this level will also be a solution for "Great Escape", but not the other way!
|
|
| |
| The Great Escape |
Tue 17 May 2005 10:10 |
 |
<OCTweak> (SPOILER) To Stephan:
I did the same as Potetz did in "Waste of Time"
Instead of uploading the cook, I uploaded "Great Escape 2". I added a "rough floor" to the "bizarro world". Only one change, but enough to force a new solution. I hope you have fun! |
|
| |
| Caught in the Castle of Cakes |
Mon 16 May 2005 21:52 |
 |
<Tom 7> (SPOILER) Added speedrun: 702 moves (old: 704).
uli loves cakes! |
|
| |
| And then there were Three... |
Mon 16 May 2005 20:28 |
 |
<John Lewis> (SPOILER) Added speedrun: 1097 moves (old: 1156).
More is possible. |
|
| |
| Empty Spaces |
Mon 16 May 2005 19:53 |
 |
<Tom 7> (SPOILER) I liked this one, too. The beginning really tricked me into thinking I was going to have to do some sokoban stuff to fill those holes... |
|
| |
| Out in the gardens, again. |
Mon 16 May 2005 19:36 |
 |
<Tom 7> This does make the level better. |
|
| |
| The Great Escape |
Mon 16 May 2005 19:03 |
 |
<Stephan> (SPOILER) This level was meant to start easy and get progressively harder. The final large room is deliberately tricky and misleading. Because of its complexity, a cook or two won't surprise me, even though I ran through it a number of times.
Nice work OCTweak. Why not upload the solution and share the cook.
Was this level too long/ too hard?
<OCTweak> (SPOILER) Cook: I exited without using ANY of the last 3 transport and without activating the green light in the last room!
Very good puzzle! |
|
| |
| nothing serious |
Mon 16 May 2005 11:53 |
 |
<Tom 7> Keep 'em coming, hobbyist! |
|
| |
| The Great Escape |
Mon 16 May 2005 11:44 |
 |
<Tom 7> Oh man, once I get into that last room I'm totally lost. |
|
| |
| cake castle mystery |
Mon 16 May 2005 11:44 |
 |
<Tom 7> (SPOILER) Added speedrun: 175 moves (old: 253).
Surprisingly nice. |
|
| |
|
|
 |
 |