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| Security Distraction |
Wed 01 Jun 2005 19:07 |
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<Doom> Heh, still speedrunning this one. Might be time to move it into the graveyard. |
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| Letter Series: q |
Wed 01 Jun 2005 18:55 |
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<bpotetz> That was totally confusing!
Nice work, Doom.
<bpotetz> (SPOILER) (note: speedrun of 68 moves didn't break record; not added)
Might as well tighten this up.
<bpotetz> (SPOILER) (note: speedrun of 68 moves didn't break record; not added)
Might as well tighten this up.
<bpotetz> (SPOILER) Added speedrun: 89 moves (old: 98).
Neat. |
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| Roller Coaster (steel) |
Wed 01 Jun 2005 03:22 |
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<bpotetz> (SPOILER) Added speedrun: 861 moves (old: 1126).
This is awesome work. Nice puzzle! |
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| Roller Coaster (wooden) |
Wed 01 Jun 2005 00:55 |
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<mjn> (SPOILER) Whoops! I remember checking that path, but apparently I only checked half of it (like the intended solution, it only works in one direction). Easy fix, though. |
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| HugBox |
Tue 31 May 2005 12:24 |
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<Feanor> (SPOILER) Added speedrun: 62 moves (old: 79).
Well, I actually set a record! Easy level, though knid of cute. |
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| Roller Coaster (wooden) |
Tue 31 May 2005 09:17 |
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<Tom 7> (SPOILER) Cook: Yeah. It seems that if you avoid pressing some of the buttons, you can make the path much shorter. (I pressed only the red one).
<Tom 7> (SPOILER) Added speedrun: 85 moves (old: 147).
I may have cooked it. Let's see.. |
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| Escape Wars Episode III Revenge Of The Escapist (Special Edit... |
Tue 31 May 2005 00:17 |
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<Tom 7> (SPOILER) Clever way of hitting the green panel at the bottom; better than my solution...
<bpotetz> (SPOILER) Added speedrun: 471 moves (old: 505).
This approach was only slightly better.
<bpotetz> (SPOILER) Added speedrun: 505 moves (old: 731).
This one is much cooler.
<Tom 7> This should be harder, but hopefully not hair-pullingly hard. |
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| Escape Wars Episode III Revenge Of The Escapist |
Mon 30 May 2005 21:36 |
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<Tom 7> Oops, you cooked me!
<bpotetz> (SPOILER) Added speedrun: 203 moves (old: 650).
I seem to have taken some shortcuts. Fun anyway, though.
<Tom 7> I made this while waiting in the theatre for the movie to start. I hope it will be a refreshing break from the very difficult sliding block puzzles we've had recently. ;) |
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| Security Distraction (v2) |
Mon 30 May 2005 11:42 |
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<Tom 7> Much better than the cooked version. =)
A nice use of bots. |
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| HugBox |
Mon 30 May 2005 10:53 |
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<Tom 7> Kind of a mess... |
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| Tiptoe through the two bots |
Mon 30 May 2005 05:24 |
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<bpotetz> (SPOILER) Added speedrun: 37 moves (old: 60).
Cook: This solution pretty much ignores most stuff. |
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| Button Blocker: The Challenge |
Mon 30 May 2005 05:10 |
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<bpotetz> (SPOILER) Added speedrun: 304 moves (old: 402).
Nope - I was on hiatus. This is me.
This level still has some flexiblilty, partly because you can pull out a new pipe block per teleport usage (which is more than enough), and partly because you can trap the hugbot behind the exit (but you can solve it without doing this).
<Max> Actually, I thought this one was pretty easy... |
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| Gradually, A Shot Rang Out |
Sun 29 May 2005 23:53 |
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<Peter> (SPOILER) Added speedrun: 199 moves (old: 292).
It's all about the patience. |
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| Button Blocker: The Challenge |
Sun 29 May 2005 20:38 |
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<John Lewis> I've decided to rate this level and give it a difficulty rating of 7. So far, only one person has solved it (is it you, Brian? :-)), so I guess it must be pretty hard...
For those who haven't been able to do it yet, don't worry - it's possible! |
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| Timing Column |
Sun 29 May 2005 18:24 |
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<Doom> (SPOILER) Added speedrun: 248 moves (old: 252).
Nice little level. I agree with it being quite loose. Not that it would be a bad thing. |
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