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| a day in the zoo |
Thu 02 Jun 2005 10:24 |
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<Doom> (SPOILER) Added speedrun: 587 moves (old: 647).
Nice, pretty rigid level. I was stuck at the southeast part for a while.
<Tom 7> (SPOILER) Man, I disagree... I'm stuck at the right middle (red sphere) with apparently nothing to do. I hope I didn't "forget" to do something early in the level, because there's a lot of panels with no apparent purpose. |
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| Security Distraction |
Thu 02 Jun 2005 05:41 |
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<bpotetz> (SPOILER) Added speedrun: 52 moves (old: 54).
No! Mine! |
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| a day in the zoo |
Thu 02 Jun 2005 03:45 |
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<uli> starts easy and ends even easier... ;) |
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| Security Distraction |
Wed 01 Jun 2005 23:05 |
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<Tom 7> (SPOILER) Added speedrun: 54 moves (old: 56).
Just tightening Brian's strategy. |
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| The Robot Escape Plan |
Wed 01 Jun 2005 21:32 |
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<nLogic> (SPOILER) Added speedrun: 107 moves (old: 111).
Wow, getting three broken bots doesn't even require additional moves.
<nLogic> (SPOILER) Amazing. I looked for that 3 broken bot solution for a while. Thanks for figuring it out.
I also realized the level should be called "The Dalek Escape Plan", to better reference the Dillenger Escape Plan. |
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| Roller Coaster (wooden) (v2) |
Wed 01 Jun 2005 21:05 |
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<bpotetz> (SPOILER) Yeah - that's pretty tricky how you used parity in the right column to invalidate the other solution. Frustrating for those of us who did it the other way first.
<Max> Cool level! Definitely could use some of these easy but stylish ones with the recent influx of so many hard ones... |
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| The Robot Escape Plan |
Wed 01 Jun 2005 19:39 |
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<bpotetz> (SPOILER) Added speedrun: 111 moves (old: 112).
This run also shows how we could have had a third laser/panel you have to push to exit. |
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| Security Distraction |
Wed 01 Jun 2005 19:07 |
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<Doom> Heh, still speedrunning this one. Might be time to move it into the graveyard. |
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| Letter Series: q |
Wed 01 Jun 2005 18:55 |
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<bpotetz> That was totally confusing!
Nice work, Doom.
<bpotetz> (SPOILER) (note: speedrun of 68 moves didn't break record; not added)
Might as well tighten this up.
<bpotetz> (SPOILER) (note: speedrun of 68 moves didn't break record; not added)
Might as well tighten this up.
<bpotetz> (SPOILER) Added speedrun: 89 moves (old: 98).
Neat. |
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| Roller Coaster (steel) |
Wed 01 Jun 2005 03:22 |
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<bpotetz> (SPOILER) Added speedrun: 861 moves (old: 1126).
This is awesome work. Nice puzzle! |
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| Roller Coaster (wooden) |
Wed 01 Jun 2005 00:55 |
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<mjn> (SPOILER) Whoops! I remember checking that path, but apparently I only checked half of it (like the intended solution, it only works in one direction). Easy fix, though. |
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| HugBox |
Tue 31 May 2005 12:24 |
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<Feanor> (SPOILER) Added speedrun: 62 moves (old: 79).
Well, I actually set a record! Easy level, though knid of cute. |
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| Roller Coaster (wooden) |
Tue 31 May 2005 09:17 |
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<Tom 7> (SPOILER) Cook: Yeah. It seems that if you avoid pressing some of the buttons, you can make the path much shorter. (I pressed only the red one).
<Tom 7> (SPOILER) Added speedrun: 85 moves (old: 147).
I may have cooked it. Let's see.. |
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| Escape Wars Episode III Revenge Of The Escapist (Special Edit... |
Tue 31 May 2005 00:17 |
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<Tom 7> (SPOILER) Clever way of hitting the green panel at the bottom; better than my solution...
<bpotetz> (SPOILER) Added speedrun: 471 moves (old: 505).
This approach was only slightly better.
<bpotetz> (SPOILER) Added speedrun: 505 moves (old: 731).
This one is much cooler.
<Tom 7> This should be harder, but hopefully not hair-pullingly hard. |
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| Escape Wars Episode III Revenge Of The Escapist |
Mon 30 May 2005 21:36 |
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<Tom 7> Oops, you cooked me! |
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