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Micro Puzzles Tue 14 Jun 2005 19:47
<Doom> (SPOILER) Added speedrun: 291 moves (old: 292).
Smaller improvement than I expected but definitely still improvable as it wasn't that rigid and it was my first finish.
<Max> (SPOILER) Added speedrun: 292 moves (old: 317).
I cooked the final puzzle a little more on this one; only activated the top three panels plus the green one that appears.
<Max> (SPOILER) Added solution "Extremely Mild Cook (final puzzle only)":
I seem to have extremely mildly cooked the final puzzle; I only used 4 of the six original panels, plus the green one that appears.
 
Jumps (Stephan's Variation v2) Tue 14 Jun 2005 14:34
<Max> Fixes the timing mechanism. This should be the last of the Jumps revisions! Sorry for the sloppiness but everything should be in order now.
 
Jumps (v5) Tue 14 Jun 2005 14:16
<Max> You're right, Brian. Fortunately, this is not a cook of the main level, but rather a problem in my design for Stephan's Variation that I'll fix right away. Thanks for bringing this to my attention -- you always seem to catch the kinks!
 
Playground1 Tue 14 Jun 2005 11:15
<Doom> That makes sense. Thanks!
<Tom 7> You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.

When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
<Doom> I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions.
 
Bigger Waste of Time Tue 14 Jun 2005 00:39
<bpotetz> (SPOILER) You got it, Doom. Good job!
 
Jumps (v5) Tue 14 Jun 2005 00:36
<bpotetz> (SPOILER) Phew! So many versions. This is a really cool idea for a level. I don't understand the difference between this and Stephan's Variation, though - my solutions to each are essentially the same. Maybe if there were fewer spots in the timing column (judging from Stephan's speed-run)?
<Max> Okay, this should do it. Sorry about all that.
 
Letter Series: p Mon 13 Jun 2005 23:44
<Max> (SPOILER) Let's just call it "loose" then, Tom ;)
 
Jumps (v4) Mon 13 Jun 2005 23:42
<Max> (SPOILER) This version only alters the numbers assigned to the bots.
 
Jumps (v3) Mon 13 Jun 2005 23:41
<Max> Glad you enjoyed it mjn, especially because you'll have the joy of figuring out how to solve it another way since you totally cooked it! (very cleverly, I might add, but I still have to phase this version out, sadly.) This is beginning to look like your Memory Hole series of false start uploads ;). Sorry guys!
<mjn> (SPOILER) I like this one a lot. Took me quite a while to figure out how to get that guy across...
 
Letter Series: p Mon 13 Jun 2005 21:50
<Tom 7> BTW, Dorothy: You shouldn't upload solutions unless they are especially interesting (in which case, submit them with a comment that explains) or speedruns. In this case your solution is just a slightly slower version of Max's.

But if you have speedruns, please do upload them! (And check the speedrun box..)
<Tom 7> (SPOILER) Well, it's cooked, but there's not much I can do to fix it. It wasn't very hard anyway.
<mlc> (SPOILER) Added speedrun: 36 moves (old: 45).
Ignoring entirely the yellow block saves moves.
<Tom 7> (SPOILER) Urrrrr easy!
 
Unidentified Frying Object Mon 13 Jun 2005 00:51
<Stephan> (SPOILER) Added solution "Symmetric":
An optimized version of the previous solutions, yielding a pleasing finish position.
 
Pushy Dalek Sun 12 Jun 2005 23:17
<Stephan> An easy level; let the Dalek do the heavy lifting.
 
Jumps (v3) Sun 12 Jun 2005 22:02
<Max> This one (hopefully) requires the original intended solution.
 
Jumps (Stephan's Variation) Sun 12 Jun 2005 22:01
<Max> This variation totally rips off Stephan's clever cook of the original "jumps", as well as his timing mechanism from "Timing Column". Thanks Stephan! ;)
 
Jumps Sun 12 Jun 2005 21:57
<Max> Getting rid of this version, thanks to Stephan's clever cook...
<Stephan> (SPOILER) Max, you're welcome to make a mod. In looking at my solution, I think it's not optimum; I believe someone can shave at least two more moves off the speed run.

This was a difficult level to finish, even after I discovered the technique required. Nice job.
 
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