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| The Only Right Puzzle |
Thu 16 Jun 2005 13:00 |
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<Milton> Thanks for the info - I didn't know that at all. I thought about rebuilding it on the left, but I didn't feel like going through all that work (like I had to when I first rebuilt "Funhouse"). I'm glad you found it humorous =). |
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| Micro Puzzles |
Thu 16 Jun 2005 11:13 |
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<Tom 7> (SPOILER) Cook: Nice, easy level. As others have pointed out, the last part seems to have more panels than are required... |
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| The Only Right Puzzle |
Thu 16 Jun 2005 11:04 |
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<Tom 7> I think it's funny how you left this one wayyy off the screen. ;)
In case you didn't know: The editor lets you move chunks of levels around now; highlight it with the right mouse button, and then use ctrl-arrows to move the chunk. You have to be careful about how this affects panels, but if you're moving the whole thing, it should work right.
(But I think this one is better way off to the side, anyway, for historic reasons..) |
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| Jumps (v5) |
Wed 15 Jun 2005 00:42 |
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<Tom 7> Nope--all of the levels in triage are solvable, because the server checks the solution when they're uploaded.
I know what you mean, though.. ;)
<brini> is this one impossible? |
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| Micro Puzzles |
Tue 14 Jun 2005 20:16 |
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<Stephan> (SPOILER) This is fun set of simple exercises. The last puzzle is a bit loose, however. I solved it like Doom did, without using the 4th column of panels that appear on the top right edge of the board.
<Doom> (SPOILER) Added speedrun: 291 moves (old: 292).
Smaller improvement than I expected but definitely still improvable as it wasn't that rigid and it was my first finish.
<Max> (SPOILER) Added speedrun: 292 moves (old: 317).
I cooked the final puzzle a little more on this one; only activated the top three panels plus the green one that appears.
<Max> (SPOILER) Added solution "Extremely Mild Cook (final puzzle only)":
I seem to have extremely mildly cooked the final puzzle; I only used 4 of the six original panels, plus the green one that appears. |
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| Jumps (Stephan's Variation v2) |
Tue 14 Jun 2005 14:34 |
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<Max> Fixes the timing mechanism. This should be the last of the Jumps revisions! Sorry for the sloppiness but everything should be in order now. |
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| Jumps (v5) |
Tue 14 Jun 2005 14:16 |
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<Max> You're right, Brian. Fortunately, this is not a cook of the main level, but rather a problem in my design for Stephan's Variation that I'll fix right away. Thanks for bringing this to my attention -- you always seem to catch the kinks! |
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| Playground1 |
Tue 14 Jun 2005 11:15 |
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<Doom> That makes sense. Thanks!
<Tom 7> You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.
When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
<Doom> I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions. |
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| Bigger Waste of Time |
Tue 14 Jun 2005 00:39 |
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<bpotetz> (SPOILER) You got it, Doom. Good job! |
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| Jumps (v5) |
Tue 14 Jun 2005 00:36 |
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<bpotetz> (SPOILER) Phew! So many versions. This is a really cool idea for a level. I don't understand the difference between this and Stephan's Variation, though - my solutions to each are essentially the same. Maybe if there were fewer spots in the timing column (judging from Stephan's speed-run)?
<Max> Okay, this should do it. Sorry about all that. |
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| Letter Series: p |
Mon 13 Jun 2005 23:44 |
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<Max> (SPOILER) Let's just call it "loose" then, Tom ;) |
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| Jumps (v4) |
Mon 13 Jun 2005 23:42 |
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<Max> (SPOILER) This version only alters the numbers assigned to the bots. |
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| Jumps (v3) |
Mon 13 Jun 2005 23:41 |
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<Max> Glad you enjoyed it mjn, especially because you'll have the joy of figuring out how to solve it another way since you totally cooked it! (very cleverly, I might add, but I still have to phase this version out, sadly.) This is beginning to look like your Memory Hole series of false start uploads ;). Sorry guys!
<mjn> (SPOILER) I like this one a lot. Took me quite a while to figure out how to get that guy across... |
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| Letter Series: p |
Mon 13 Jun 2005 21:50 |
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<Tom 7> BTW, Dorothy: You shouldn't upload solutions unless they are especially interesting (in which case, submit them with a comment that explains) or speedruns. In this case your solution is just a slightly slower version of Max's.
But if you have speedruns, please do upload them! (And check the speedrun box..)
<Tom 7> (SPOILER) Well, it's cooked, but there's not much I can do to fix it. It wasn't very hard anyway.
<mlc> (SPOILER) Added speedrun: 36 moves (old: 45).
Ignoring entirely the yellow block saves moves.
<Tom 7> (SPOILER) Urrrrr easy! |
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