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The Only Right Puzzle Thu 16 Jun 2005 13:00
<Milton> Thanks for the info - I didn't know that at all. I thought about rebuilding it on the left, but I didn't feel like going through all that work (like I had to when I first rebuilt "Funhouse"). I'm glad you found it humorous =).
 
Micro Puzzles Thu 16 Jun 2005 11:13
<Tom 7> (SPOILER) Cook: Nice, easy level. As others have pointed out, the last part seems to have more panels than are required...
 
The Only Right Puzzle Thu 16 Jun 2005 11:04
<Tom 7> I think it's funny how you left this one wayyy off the screen. ;)

In case you didn't know: The editor lets you move chunks of levels around now; highlight it with the right mouse button, and then use ctrl-arrows to move the chunk. You have to be careful about how this affects panels, but if you're moving the whole thing, it should work right.

(But I think this one is better way off to the side, anyway, for historic reasons..)
 
Jumps (v5) Wed 15 Jun 2005 00:42
<Tom 7> Nope--all of the levels in triage are solvable, because the server checks the solution when they're uploaded.

I know what you mean, though.. ;)
<brini> is this one impossible?
 
Micro Puzzles Tue 14 Jun 2005 20:16
<Stephan> (SPOILER) This is fun set of simple exercises. The last puzzle is a bit loose, however. I solved it like Doom did, without using the 4th column of panels that appear on the top right edge of the board.
<Doom> (SPOILER) Added speedrun: 291 moves (old: 292).
Smaller improvement than I expected but definitely still improvable as it wasn't that rigid and it was my first finish.
<Max> (SPOILER) Added speedrun: 292 moves (old: 317).
I cooked the final puzzle a little more on this one; only activated the top three panels plus the green one that appears.
<Max> (SPOILER) Added solution "Extremely Mild Cook (final puzzle only)":
I seem to have extremely mildly cooked the final puzzle; I only used 4 of the six original panels, plus the green one that appears.
 
Jumps (Stephan's Variation v2) Tue 14 Jun 2005 14:34
<Max> Fixes the timing mechanism. This should be the last of the Jumps revisions! Sorry for the sloppiness but everything should be in order now.
 
Jumps (v5) Tue 14 Jun 2005 14:16
<Max> You're right, Brian. Fortunately, this is not a cook of the main level, but rather a problem in my design for Stephan's Variation that I'll fix right away. Thanks for bringing this to my attention -- you always seem to catch the kinks!
 
Playground1 Tue 14 Jun 2005 11:15
<Doom> That makes sense. Thanks!
<Tom 7> You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.

When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
<Doom> I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions.
 
Bigger Waste of Time Tue 14 Jun 2005 00:39
<bpotetz> (SPOILER) You got it, Doom. Good job!
 
Jumps (v5) Tue 14 Jun 2005 00:36
<bpotetz> (SPOILER) Phew! So many versions. This is a really cool idea for a level. I don't understand the difference between this and Stephan's Variation, though - my solutions to each are essentially the same. Maybe if there were fewer spots in the timing column (judging from Stephan's speed-run)?
<Max> Okay, this should do it. Sorry about all that.
 
Letter Series: p Mon 13 Jun 2005 23:44
<Max> (SPOILER) Let's just call it "loose" then, Tom ;)
 
Jumps (v4) Mon 13 Jun 2005 23:42
<Max> (SPOILER) This version only alters the numbers assigned to the bots.
 
Jumps (v3) Mon 13 Jun 2005 23:41
<Max> Glad you enjoyed it mjn, especially because you'll have the joy of figuring out how to solve it another way since you totally cooked it! (very cleverly, I might add, but I still have to phase this version out, sadly.) This is beginning to look like your Memory Hole series of false start uploads ;). Sorry guys!
<mjn> (SPOILER) I like this one a lot. Took me quite a while to figure out how to get that guy across...
 
Letter Series: p Mon 13 Jun 2005 21:50
<Tom 7> BTW, Dorothy: You shouldn't upload solutions unless they are especially interesting (in which case, submit them with a comment that explains) or speedruns. In this case your solution is just a slightly slower version of Max's.

But if you have speedruns, please do upload them! (And check the speedrun box..)
<Tom 7> (SPOILER) Well, it's cooked, but there's not much I can do to fix it. It wasn't very hard anyway.
<mlc> (SPOILER) Added speedrun: 36 moves (old: 45).
Ignoring entirely the yellow block saves moves.
<Tom 7> (SPOILER) Urrrrr easy!
 
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