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| Jumps (v6) |
Fri 17 Jun 2005 16:21 |
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<Max> It is with great shame that I submit yet another version of this level. But Tom just cooked the last one so ingeniously hard that the intended essence of the level was lost. Sorry to everybody who solved this the way I intended the first time (i.e. if your name is Brian), but I'm pretty confidant that this one will stand as the final version. |
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| Jumps (v5) |
Fri 17 Jun 2005 16:03 |
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<Max> (SPOILER) Man that cook is so devastatingly subversive (relying in part on bot-death panel activation, no less!) that I'm afraid I'll have to fix it. I'll try to put together a Tom's Variation as well, though.
<Max> (SPOILER) Wow, that cook is awesome, Tom! Totally subverted my understanding of the level. It's so good that I don't even know if I should bother fixing it. Maybe I'll fix it and give you your own variation arena. Nice one.
<Tom 7> (SPOILER) Added solution "Tom's Cook":
I know you thought this one was all rawed up, but now that I got to solving it, I have a totally different solution from you. |
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| Prisoner Escape (V.HARD) |
Fri 17 Jun 2005 13:56 |
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<Max> (SPOILER) Man, that's quite an invincible speedrun, Tom!
<Tom 7> (SPOILER) Added speedrun: 90 moves (old: 91).
YES
<Doom> (SPOILER) Added speedrun: 91 moves (old: 108).
Nice little level. Wasn't that hard in my opinion but harder than the first version ;) |
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| Panels |
Fri 17 Jun 2005 11:26 |
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<Milton> You all have come up with some really interesting ways to use that dalek - I'm finding these cooks extremely impressive.
<Doom> (SPOILER) Added speedrun: 46 moves (old: 52).
Solutions for this are getting more and more strange :)
<Milton> Wow - giant load of cooks in this one. Nice job, guys. |
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| Two Phases |
Thu 16 Jun 2005 19:50 |
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<Tom 7> (SPOILER) I don't think I really solved the first part. The second part was tougher, but a bit messy. I'm glad at least that there was some sense to the colors of the hidden panels.
<Max> Oops, sorry about that. It still displayed the old record alongside it so I was a bit confused...
<Max> (SPOILER) (note: speedrun of 195 moves didn't break record; not added)
Tightening up a bit...
<Max> (SPOILER) Cook: I totally cooked the first part; didn't need to activate any of the panels (see the speedrun). The second puzzle is cool but it is really a pain to memorize which panel activates what. |
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| Panels |
Thu 16 Jun 2005 16:02 |
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<Max> (SPOILER) Added solution "A cook":
Actually, OCTweak cooks this much harder in his speedrun, but with a totally different approach. Nice one.
<Max> (SPOILER) Cook: I didn't use the gold block that appeared and never teleported to the right side.
<Tom 7> (SPOILER) Well, it's not that bad. Fun to speed-run, at least. =)
Nice solution, OCTweak.
<OCTweak> (SPOILER) Added speedrun: 52 moves (old: 58).
cooked
<Milton> I doubt that this one will be very hard or considered to be very fun by the Escape patriarchs (for lack of a better word). It was originally meant to be an add-on to a third version of Funhouse, but since the original concept of that one turned out to be a huge flop (as evidenced by my deletion of the level in its first two forms and subsequent re-naming of the resultant levels), I decided to make this its own level. Enjoy . . . or not. |
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| The Only Right Puzzle |
Thu 16 Jun 2005 13:00 |
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<Milton> Thanks for the info - I didn't know that at all. I thought about rebuilding it on the left, but I didn't feel like going through all that work (like I had to when I first rebuilt "Funhouse"). I'm glad you found it humorous =). |
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| Micro Puzzles |
Thu 16 Jun 2005 11:13 |
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<Tom 7> (SPOILER) Cook: Nice, easy level. As others have pointed out, the last part seems to have more panels than are required... |
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| The Only Right Puzzle |
Thu 16 Jun 2005 11:04 |
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<Tom 7> I think it's funny how you left this one wayyy off the screen. ;)
In case you didn't know: The editor lets you move chunks of levels around now; highlight it with the right mouse button, and then use ctrl-arrows to move the chunk. You have to be careful about how this affects panels, but if you're moving the whole thing, it should work right.
(But I think this one is better way off to the side, anyway, for historic reasons..) |
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| Jumps (v5) |
Wed 15 Jun 2005 00:42 |
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<Tom 7> Nope--all of the levels in triage are solvable, because the server checks the solution when they're uploaded.
I know what you mean, though.. ;)
<brini> is this one impossible? |
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| Micro Puzzles |
Tue 14 Jun 2005 20:16 |
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<Stephan> (SPOILER) This is fun set of simple exercises. The last puzzle is a bit loose, however. I solved it like Doom did, without using the 4th column of panels that appear on the top right edge of the board. |
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