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| Jumps (Tom 7's Variation) |
Sat 18 Jun 2005 13:28 |
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<Max> (SPOILER) It was such a mean cook -- even after you do the main part of the cook, there are still two different ways to get to the exit! |
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| Jumps (v6) |
Sat 18 Jun 2005 13:26 |
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<Max> Yeah, practically. |
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| Jumps (Tom 7's Variation) |
Fri 17 Jun 2005 16:56 |
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<Tom 7> (SPOILER) Added speedrun: 118 moves (old: 140).
Just more efficient heart collection. Probably a little bit more room for optimization. |
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| Jumps (v6) |
Fri 17 Jun 2005 16:51 |
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<Tom 7> Man, you're practically *begging* us to cook it! |
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| Jumps (v5) |
Fri 17 Jun 2005 16:50 |
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<Tom 7> (SPOILER) Yeah, the bot-panel death is the best part. ;) |
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| Jumps (Tom 7's Variation) |
Fri 17 Jun 2005 16:37 |
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<Max> Tom's clever cook to version 5 of Jumps. It's actually been an enjoyable exercise to cook-proof Jumps as different solutions arise and then to create levels wherein the cook is the only solution possible (hopefully). So thanks guys! |
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| Jumps (v6) |
Fri 17 Jun 2005 16:21 |
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<Max> It is with great shame that I submit yet another version of this level. But Tom just cooked the last one so ingeniously hard that the intended essence of the level was lost. Sorry to everybody who solved this the way I intended the first time (i.e. if your name is Brian), but I'm pretty confidant that this one will stand as the final version. |
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| Jumps (v5) |
Fri 17 Jun 2005 16:03 |
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<Max> (SPOILER) Man that cook is so devastatingly subversive (relying in part on bot-death panel activation, no less!) that I'm afraid I'll have to fix it. I'll try to put together a Tom's Variation as well, though.
<Max> (SPOILER) Wow, that cook is awesome, Tom! Totally subverted my understanding of the level. It's so good that I don't even know if I should bother fixing it. Maybe I'll fix it and give you your own variation arena. Nice one.
<Tom 7> (SPOILER) Added solution "Tom's Cook":
I know you thought this one was all rawed up, but now that I got to solving it, I have a totally different solution from you. |
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| Prisoner Escape (V.HARD) |
Fri 17 Jun 2005 13:56 |
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<Max> (SPOILER) Man, that's quite an invincible speedrun, Tom!
<Tom 7> (SPOILER) Added speedrun: 90 moves (old: 91).
YES
<Doom> (SPOILER) Added speedrun: 91 moves (old: 108).
Nice little level. Wasn't that hard in my opinion but harder than the first version ;) |
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| Panels |
Fri 17 Jun 2005 11:26 |
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<Milton> You all have come up with some really interesting ways to use that dalek - I'm finding these cooks extremely impressive.
<Doom> (SPOILER) Added speedrun: 46 moves (old: 52).
Solutions for this are getting more and more strange :)
<Milton> Wow - giant load of cooks in this one. Nice job, guys. |
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| Two Phases |
Thu 16 Jun 2005 19:50 |
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<Tom 7> (SPOILER) I don't think I really solved the first part. The second part was tougher, but a bit messy. I'm glad at least that there was some sense to the colors of the hidden panels.
<Max> Oops, sorry about that. It still displayed the old record alongside it so I was a bit confused...
<Max> (SPOILER) (note: speedrun of 195 moves didn't break record; not added)
Tightening up a bit...
<Max> (SPOILER) Cook: I totally cooked the first part; didn't need to activate any of the panels (see the speedrun). The second puzzle is cool but it is really a pain to memorize which panel activates what. |
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| Panels |
Thu 16 Jun 2005 16:02 |
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<Max> (SPOILER) Added solution "A cook":
Actually, OCTweak cooks this much harder in his speedrun, but with a totally different approach. Nice one.
<Max> (SPOILER) Cook: I didn't use the gold block that appeared and never teleported to the right side.
<Tom 7> (SPOILER) Well, it's not that bad. Fun to speed-run, at least. =)
Nice solution, OCTweak.
<OCTweak> (SPOILER) Added speedrun: 52 moves (old: 58).
cooked
<Milton> I doubt that this one will be very hard or considered to be very fun by the Escape patriarchs (for lack of a better word). It was originally meant to be an add-on to a third version of Funhouse, but since the original concept of that one turned out to be a huge flop (as evidenced by my deletion of the level in its first two forms and subsequent re-naming of the resultant levels), I decided to make this its own level. Enjoy . . . or not. |
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