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Drawing the Line Sat 25 Jun 2005 22:45
<John Lewis> This level will probably be super easy for most people. For some reason, I felt like creating a level where you had to stop an army of sleeping daleks...I wanted to use a sokoban puzzle on the right side and tried to find a computer program to generate levels, but I couldn't find one. Does anyone know where I could download one? :-) Thanks!

So, instead, I used some random puzzle I found somewhere on the web (it doesn't even say who made it or anything...).
 
Scuba Diving III: Undertoe Sat 25 Jun 2005 20:16
<John Lewis> (SPOILER) Cook: Used a wire block to cover the exit panel. My solution is essentially the same as that of "The Bends." (including number of moves)
 
Big Hairy Bug Sat 25 Jun 2005 02:42
<mjn> Not terribly hard, but I don't think this idiom has been explored very much...
 
Collapses (v4) Fri 24 Jun 2005 23:21
<Max> (SPOILER) Hey, glad you liked it, John! Thanks for putting up with my multiple versions (although maybe your last comment should have been a spoiler ;) )
 
Evil Boy's level Fri 24 Jun 2005 21:08
<John Lewis> (SPOILER) Cook: Didn't use the green switch.
 
Blur Fri 24 Jun 2005 21:07
<John Lewis> (SPOILER) Bypassed several panels.
 
The Red, White, & Blue Fri 24 Jun 2005 21:06
<John Lewis> (SPOILER) Added speedrun: 95 moves (old: 99).
A bit of optimization...
 
Collapses (v4) Fri 24 Jun 2005 21:05
<John Lewis> Brilliant! I solved it last night. This is one of the greatest levels ever!! Very clever, especially how you push the marbles in the same order every time...
<Tom 7> Brian: It would help me if you could zip up your whole escape directory and send it to me (before doing anything that might make the problem go away), since if it's crashing predictably then that means it's not handling some (probably broken) data correctly, when it should be. I can probably fix it for you.

If updating doesn't fix the problem with the Deleted dir, then it's probably a problem in your player file, like a bad solution. You probably won't lose any solutions: the game keeps versioned backups (as Potetz.esp.~nnnn), and the player file can also be edited to remove individual solutions fairly easily.
<Max> Oh man, sorry Brian! I feel terrible that I've caused you such woes, especially since you've dutifully solved it the intended way each time, but it was the only way to fix the level. Guess I should have issued a warning. The same method will work, though, if not the same exact set of moves, since you have to start off pushing...
<bpotetz> Ack! When I found I could not cntrl-0 this from v3 (I've always played it the intended way), I tried to open up a second instance of escape to copy off of (running Win2k), but it crashed when I opened the Deleted directory, and now it always crashes when I open Deleted, even if I only have 1 instance up. I guess I'll have to reinstall.
<Max> This is much tighter now, once again thankfully without having to sacrifice any of the level's intent. I even got to add in another mechanism to the pile ;). Thanks John for helping me clean this one up!
 
Collapses (v3) Thu 23 Jun 2005 20:14
<John Lewis> (SPOILER) Cook: Again, didn't use the rightmost green panel...
 
Rampage City Skyline Thu 23 Jun 2005 20:11
<John Lewis> (SPOILER) Cook: Didn't use the right panel at the bottom.
 
Button Blocker: The Challenge (v3) Thu 23 Jun 2005 19:16
<Max> (SPOILER) Although I am frustratingly able to get all of the hearts only teleporting once -- I just get trapped on the last one!
<Max> This should be the definitive version of Button Blocker -- I can't imagine tightening it up anymore without losing the main point of the level.
 
Laser Democracy in the Heartland Wed 22 Jun 2005 23:17
<Dorothy> (SPOILER) Added solution "Another solution":
A longer way, but solved it.
 
Pac-thing Wed 22 Jun 2005 17:31
<Tom 7> Interesting. I didn't think I changed anything for the case when there are no traps. My solution stopped verifying, too, so I should check to see what happened.

nLogic's original solution on the server still works, though, so this level is still solvable.
<Max> One of the recent rule changes must have affected something in this level, because this level no longer counts as solved for me; my original solution doesn't work anymore.
 
Holey Transporter! (v4) Wed 22 Jun 2005 17:07
<Max> Much more rigid than its predecessors -- unfortunately, I wasn't able to cook this one again ;). A pretty cool, straightforward and easy puzzle.
 
Collapses (v3) Wed 22 Jun 2005 16:57
<Max> Just a possible bug note: when I tried to upload this new version (after deleting v2), it gave me an error -- I think it was "bad lev" 404 or something -- and said it failed. After trying again, it gave me another error saying there was already a level with the exact same title. So I updated levels, and it turns out it had actually uploaded after all.
 
Holey Transporter! (v4) Wed 22 Jun 2005 11:25
<Milton> I'll try alternate connect, although I think it didn't work when I tried it before. I'm behind a firewall at an office, so it may just be something particular to my situation that I've got to live with.

As far as commenting, it's possible that I was trying to use a version in mylevels to comment that I had already messed around with - turning it into what would become v4. I'll try to pay more attention to this and let you know if it's really anything. It's probably just related to the other thing - since I don't have the files in triage, I have to comment on them in mylevels or else wait for them to show up. No biggie.

Thanks for your help!
<Tom 7> I could see how that might happen, if you are accessing the web through a caching proxy. It might keep an old version of the file that describes the current level collection.

Using 'alternate connect' in preferences might fix it, because often the proxy is only on the web port, 80.

I don't understand the commenting problem, though. What happened when you tried to comment on the deleted v3? Is it possible that you were commenting on a level with the same name but slightly different contents? (when you comment, it uses the exact identity of the file to find which one you're talking about, not the name or anything like that).
<Milton> FYI - right after typing that long explanation of my problem I was able to download recent levels. (~9:45am EST). I hadn't been able to download new levels all yesterday afternoon and this morning until now.
<Milton> Doom - yeah, sadly, these guys forced me into sectioning-off the whole level with those rough patches =)
 
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