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California Roll + Extra Wasabi Tue 28 Jun 2005 12:37
<mjn> whoops, missed a spot...
 
bottrap mirror Tue 28 Jun 2005 09:41
<Main> (SPOILER) Cook: Just take the brick and move it left an viola you win
 
California Roll (v2) Tue 28 Jun 2005 08:19
<Doom> (SPOILER) Finished the level. It was a lot harder than the first version. Especially the lower left chamber gave me a lot trouble. This level is very cool because you can do many cool things in it. For example, it's possible to use some blocks in different rooms than in which they were in the beginning. I'm almost sure that there will be almost as many different solutions as there are people who completel this level.
<mjn> (SPOILER) Wow, it turns out it *is* possible to solve this using only reds for the connectors--it's a lot harder, too.

I shall post a variation tomorrow...
<mjn> (SPOILER) Yeah, man, I feel sorry for those levels with no ratings--I've been working on both Jumps v6 and Dimensional Trap 17, but no luck yet...

Warning: this may *really* be a spoiler.

The "intended" solution doesn't discriminate between red and yellow blocks, but I believe it might be possible to use only reds for the connecting panels. (It's definitely impossible to use only yellows for the connectors, semi-obviously.)
<John Lewis> (SPOILER) Has anyone been able to solve this yet? This is one of the few levels that hasn't been rated by anyone yet.

I spent a good amount of time looking at this level today and figured that the solution somehow involves starting at the bottom left room and working your way counterclockwise to the top left room. It's also possible to push the bottom green block in the top left room down one space and use a yellow block or two to fill up the panels connecting the two left rooms. Thus, the red blocks could be used in another room in some other way. I was just wondering - is it possible to use red blocks only to hold down the "connecting" panels? Is this the intended solution? There's also the possibility of holding the panels down one at a time and then using yellow/red blocks to hold down the panels in bizarro world. Of course, in the end, you would have to cover all of the connecting panels to avoid laser death in the end! :-) Whew! So far, the hardest room for me is the bottom right one. Most of the other ones don't seem too bad.

But...I must admit, this puzzle certainly makes it on my list of greatest Escape levels of all time. :-)
 
Button Blocker: The Ultimate Challenge Mon 27 Jun 2005 20:29
<John Lewis> Oh my goodness!! How is this possible?!
 
bottrap mirror Mon 27 Jun 2005 20:29
<John Lewis> (SPOILER) Cook: Used a block from the right.
 
Lets think outside of the box Mon 27 Jun 2005 16:17
<Doom> (SPOILER) Added speedrun: 51 moves (old: 57).
Not too challenging level
<Brandon> there are lots of tricks in this level so be carefull!
 
bottrap mirror Mon 27 Jun 2005 14:31
<Milton> Doom beat me to it :)
<Doom> (SPOILER) Added speedrun: 46 moves (old: 212).
I pushed a gray block from the right to reveal the exit and skipped the entire level.
 
Feel the Love Sun 26 Jun 2005 23:19
<mjn> (SPOILER) This one makes me grateful for the Undo button.
<John Lewis> Since Max's "Group Hug" was released before the advent of heart framers, I decided to create a new version with them. And change that red heart to blue for some color variety. :-)
 
Just a little practice Sun 26 Jun 2005 06:58
<ella> (SPOILER) Added speedrun: 55 moves (old: 57).
ella

 
Drawing the Line Sat 25 Jun 2005 22:45
<John Lewis> This level will probably be super easy for most people. For some reason, I felt like creating a level where you had to stop an army of sleeping daleks...I wanted to use a sokoban puzzle on the right side and tried to find a computer program to generate levels, but I couldn't find one. Does anyone know where I could download one? :-) Thanks!

So, instead, I used some random puzzle I found somewhere on the web (it doesn't even say who made it or anything...).
 
Scuba Diving III: Undertoe Sat 25 Jun 2005 20:16
<John Lewis> (SPOILER) Cook: Used a wire block to cover the exit panel. My solution is essentially the same as that of "The Bends." (including number of moves)
 
Big Hairy Bug Sat 25 Jun 2005 02:42
<mjn> Not terribly hard, but I don't think this idiom has been explored very much...
 
Collapses (v4) Fri 24 Jun 2005 23:21
<Max> (SPOILER) Hey, glad you liked it, John! Thanks for putting up with my multiple versions (although maybe your last comment should have been a spoiler ;) )
 
Evil Boy's level Fri 24 Jun 2005 21:08
<John Lewis> (SPOILER) Cook: Didn't use the green switch.
 
Blur Fri 24 Jun 2005 21:07
<John Lewis> (SPOILER) Bypassed several panels.
 
The Red, White, & Blue Fri 24 Jun 2005 21:06
<John Lewis> (SPOILER) Added speedrun: 95 moves (old: 99).
A bit of optimization...
 
Collapses (v4) Fri 24 Jun 2005 21:05
<John Lewis> Brilliant! I solved it last night. This is one of the greatest levels ever!! Very clever, especially how you push the marbles in the same order every time...
<Tom 7> Brian: It would help me if you could zip up your whole escape directory and send it to me (before doing anything that might make the problem go away), since if it's crashing predictably then that means it's not handling some (probably broken) data correctly, when it should be. I can probably fix it for you.

If updating doesn't fix the problem with the Deleted dir, then it's probably a problem in your player file, like a bad solution. You probably won't lose any solutions: the game keeps versioned backups (as Potetz.esp.~nnnn), and the player file can also be edited to remove individual solutions fairly easily.
<Max> Oh man, sorry Brian! I feel terrible that I've caused you such woes, especially since you've dutifully solved it the intended way each time, but it was the only way to fix the level. Guess I should have issued a warning. The same method will work, though, if not the same exact set of moves, since you have to start off pushing...
 
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