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A bit of everything Fri 08 Jul 2005 13:41
<Max> (SPOILER) 154 is my best, too -- sadly, I think this is a total cook, since I didn't use the button at all. This is easy to fix by replacing the plain tile behind the green switch with rough. This level certainly stands the test of time, even though it uses what now seem like fairly rudimentary tiles.
 
Walk the Plank and Drop Anchor Fri 08 Jul 2005 13:19
<Tom 7> (SPOILER) Added speedrun: 564 moves (old: 578).
Optimized my old solution a little.
 
A bit of everything Fri 08 Jul 2005 07:47
<Doom> (SPOILER) Added speedrun: 154 moves (old: 156).
This speedrun has been improved surprisingly many times.
 
bottrap mirror Thu 07 Jul 2005 16:26
<Max> (SPOILER) Cook: The obvious one.
 
Feel the Love Thu 07 Jul 2005 16:25
<Max> (SPOILER) This definitely amplifies the love factor of the level, but the heart framers make it even easier and less rigid since they help control bot movement.
 
bottrap mirror Thu 07 Jul 2005 12:47
<Feanor> (SPOILER) Cook: I used the cook that everyone with a brain did.
 
9 11 Tribute Thu 07 Jul 2005 00:27
<Max> I nominate this for the Sophomoric directory...
 
Dance Dance Revolution Thu 07 Jul 2005 00:26
<Max> Very cute and well-designed!
<Tom 7> (SPOILER) Very cute. I hope you used the new panel tool for this! It would be slightly better if the arrows were in the right DDR order, which is left down up right. ;)

BTW, there is another level that has already used this theme, somewhat less literally....
 
9 11 Tribute Tue 05 Jul 2005 15:00
<Feanor> I'm Sorry I offended everyone. I honestly intended it to be a respectful tribute to the 343 firefighters who died on 9/ 11.
 
Reversi Tue 05 Jul 2005 00:01
<Tom 7> Yes, that's right.
 
9 11 Tribute Mon 04 Jul 2005 23:29
<mjn> On second thought, I should not abuse the cook system. This *is* a bit tasteless, though.
<mjn> (SPOILER) Cook: reporting a cook only to show my displeasure
 
Reversi Mon 04 Jul 2005 22:26
<mjn> Wow, this is a cool level.

I don't see any other way to do it, either. (When Ctrl-D in the solution manager doesn't do anything, that means your solution is the exact same as the original/speedrun, right?)
 
Holey Cheese Mon 04 Jul 2005 18:29
<dodo> (SPOILER) Cook: Instead of using the green wire thing, I just pushed one of the grey blocks at the beginning im front of the laser. I then pushed a wire on to the button to reveal the exit.


 
9 11 Tribute Mon 04 Jul 2005 17:29
<Jane> This level is sick and tasteless, and "tribute" is a completely inappropriate word.
 
Reversi Sun 03 Jul 2005 20:58
<Tom 7> Man, hard...
<John Lewis> (SPOILER) Oops...I meant "So far, I haven't found any alternate solutions yet." :-) (ambiguous indefinite pronoun reference mistake...)
<John Lewis> (SPOILER) That's good...I was really worried someone would find a clever alternate solution to this one. Originally, I didn't even have a trap one space below and to the left of the left-most switch. Also, instead of two-way traps, there were gray blocks to fill up the holes (which didn't quite fit in with the color scheme :-)). Therefore, it was possible to push the two green blocks on the bottom left corner, go all the way around to the top and around to the middle bottom area, and finish with one trap left over. (The intended solution uses every single trap.) So...I added in the extra trap on the left side (which made the level even more confusing and caused me to wonder if there was another solution lurking out there). So far, I haven't found any yet. Thanks, Doom!
 
My Friend Sun 03 Jul 2005 20:51
<John Lewis> (SPOILER) Yeah, I noticed the "cook" when I did the 78-move speedrun...I wonder if I should do something about it.
<Doom> (SPOILER) Added speedrun: 59 moves (old: 60).
And a massive optimization to the end.
<Doom> (SPOILER) Added speedrun: 60 moves (old: 70).
More optimizing.
<Doom> (SPOILER) Added speedrun: 70 moves (old: 78).
Cook: You can use the bot to replace one block.
 
Reversi Sun 03 Jul 2005 06:55
<Doom> (SPOILER) Now that I look at it more closely, the level seems to be more rigid than I thought at first. No. I don't think that there are other solutions anymore.
<Doom> My solution was exactly as long as the original. I have no idea if there are different solutions but in a level like this, it's surely a possibility.
 
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