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Bottrap Mirror: Reloaded (Original by Brandon) Mon 11 Jul 2005 14:25
<Tom 7> (SPOILER) Added solution "Tom's Method":
I felt really stupid when I saw how this level is actually solved, but here's a totally different way to do it.

(Also, you can cook it in other ways, like using a grey block to fill the holes that come from those traps, so that you can enter the room more than once.)
 
revenge of the computers 2 Mon 11 Jul 2005 13:34
<John Lewis> Actually, I'm at 384 for triage. I was counting the tutorial levels as well...

Also, something strange has happened. For some reason, the game says that I've solved "Walk the Plank and Drop Anchor," but I've never beaten it. I viewed the solution (which had *tons* of redundant moves), and optimized it. My speedrun was lowered by about 200 or so...weird!
<Doom> I'm at 396, but there seems to be lots of old levels that I've not played a lot. Anyway, beating all levels is an impressive accomplishment. There are a couple very hard levels, after all. This one being one of them.
<Tom 7> I'm at 528 for triage. For a long time, Max and I had 100% coverage of triage, and I believe Brian also solved all of the levels after that point. I've slipped significantly (the beginning of the end for me was "Jungle Fever"), but I think Max and Brian are both pretty close to having solved all of them. It looks like mjn is not too far away, either.

Still, I am quite impressed, noname!
<John Lewis> WOW!!! noname, you've solved all of the levels?! Has anyone else managed to do that? That's amazing!! I'm still at 403...

How many levels has everyone else solved?
 
Jumps (v6) Mon 11 Jul 2005 04:34
<noname> (SPOILER) Added speedrun: 97 moves (old: 103).
Okay, I really should have tried harder before uploading speedruns...
 
Jumps (mjn's variation) Mon 11 Jul 2005 01:24
<mjn> (SPOILER) Whoa, robots won't crush you if you're on the exit? That changes everything!

Gonna have to fix it, I reckon--sorry about removing your checkmark. (I am impressed, BTW. Still got 35 to go, myself...)
 
Knight's Tour Mon 11 Jul 2005 01:05
<noname> (SPOILER) Added speedrun: 321 moves (old: 999999).
Okay, then I'll claim it.
 
revenge of the computers 2 Mon 11 Jul 2005 00:57
<noname> Finally solved this! And finally got a tick next to the triage folder! (well, until someone uploads a new level...)
 
Jumps (v6) Sun 10 Jul 2005 23:42
<mjn> (SPOILER) Finally got this one--very nice.
 
Extraction Sun 10 Jul 2005 23:34
<Tom 7> The server is indeed full and will be unfilled momentarily.
<John Lewis> Maybe noname's records somehow overloaded the server! ;-)
<Max> I'm getting the same message for uploading a new level as well. I'm guessing the server's full?
<John Lewis> I'm getting the same message (as Dorothy) when trying to upload a new record for this level...
 
I love Gold! Sun 10 Jul 2005 18:48
<Dorothy> I got 104 moves on this one beating the 116 moves speed record, but when I try to upload it, I get an error message: Upload failed (bug) bad solution.
 
Let's Just Be Friends (v3) Sat 09 Jul 2005 16:20
<Max> Ahh, finally got this one! Certainly way harder than it looks. Nice job!
 
Jumps (v6) Sat 09 Jul 2005 15:42
<Max> (SPOILER) I'm relieved your speedrun, while much faster than the original, wasn't a cook on this one, noname...
 
Time Trap (Maximum Security version) Sat 09 Jul 2005 15:40
<Max> (SPOILER) I don't think that's really a cook, noname -- it doesn't really evade the crux of the level enough for that. But still, nice speedrun!
 
California Roll + Extra Wasabi Sat 09 Jul 2005 15:28
<mjn> Wow, noname, you are the king of speedruns...
 
Knight's Tour Sat 09 Jul 2005 15:22
<mjn> I'm the one who solved it, but I cheated (I have a graph theory textbook with a knight's tour on the cover). I didn't feel right claiming the speedrun under those circumstances...
 
Knights and Rotations Sat 09 Jul 2005 12:35
<noname> (SPOILER) I solved it by noticing the following:

Claim: If the board can be divided into two halves such that:

(i) One of the halves, when rotated 90 degrees, becomes the other half;

(ii) There is a reentrant knight's tour in one of the halves;

then there is a solution to this puzzle.

Proof: Just identify the two halves. In more detail, just follow the knight's tour in one of the halves: move normally when moving from red to black; and when following the KT from black to red, one just rotate to the other half, make an appropriate knight move, then rotate back to the first half.

So it remains to find a way to split the board into two halves satisfying (i) and (ii). It turns out that when I solved KT, I used eight circuits which has rotational symmetry among them, and I just need to join four of them to yield a solution.
 
Knight's Tour Sat 09 Jul 2005 12:28
<noname> Just wondering, why didn't anyone claim the speed record? (There is certainly someone who solved this before me, and it is clear that any solution optimized to the same length...)
 
Time Trap (Maximum Security version) Sat 09 Jul 2005 12:25
<noname> (SPOILER) Added speedrun: 108 moves (old: 112).
I suspect this might be a mild cook.
 
Riddle Of Steel Sat 09 Jul 2005 12:13
<noname> (SPOILER) Added speedrun: 284 moves (old: 466).
When I first solved this, I was just trying to figure out the destination of each panel, and when I have the last panel hit, a path to the exit just magically appears...
 
Five Alive Sat 09 Jul 2005 12:12
<Tom 7> (SPOILER) noname: impressive! That seems shorter enough that it might be a cook? I'll have to check it out...
 
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