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A Tale of Two Hearts Thu 18 Aug 2005 00:32
<Doom> Great level and fun to solve.
 
House Of Traps Thu 18 Aug 2005 00:15
<Doom> (SPOILER) Cook: Didn't use most of the stuff.
 
Caught in the Castle of Cakes Wed 17 Aug 2005 20:24
<John Lewis> (SPOILER) Cook: Didn't use some of the panels in the second-to-last room and many of the rough spaces and the stop sign space in the final room.
 
Potholes and Traffic Wed 17 Aug 2005 20:21
<John Lewis> (SPOILER) Added speedrun: 144 moves (old: 153).
Thanks to noname for this idea!
 
House Of Traps Wed 17 Aug 2005 20:15
<John Lewis> (SPOILER) Oops! That should read - "blocks, panels, or teleports near the red wall." :-)
<John Lewis> (SPOILER) Added speedrun: 18 moves (old: 31).
Cooked? I didn't use the wires, or any of the blocks, panels, or walls near the teleport...
 
Frogger Tue 16 Aug 2005 16:30
<Max> Cute!
 
Traffic and Potholes Tue 16 Aug 2005 16:28
<Max> (SPOILER) I always feared this day would come! Actually easier than I had expected, seems pretty obvious now. Turns out to be a pretty enjoyable block-pusher! Surprised I never discovered this, but I think my Escape abilities were pretty limited when I designed this one ;). Nice one. Pretty pointless to repair the original I guess...
<John Lewis> Brilliant level!! The solution is awesome.
 
Frogger Mon 15 Aug 2005 13:09
<Tom 7> A very lovely embedding!
 
Traffic and Potholes Mon 15 Aug 2005 13:04
<Tom 7> (SPOILER) Wow, nice, I'm surprised this is possible!
 
Remote Transmission Bug Mon 15 Aug 2005 13:00
<Tom 7> Hmm, I guess that is a problem, yeah. Worse still, this can happen if the sender and receiver are both totally off the screen. I'll fix this when I rewrite the wire animation code (maybe on the plane next week..)
 
Scuba Diving III: Undertoe Mon 15 Aug 2005 04:34
<Doom> Yay! 500 levels in triage completed!
 
Blockhead Mon 15 Aug 2005 02:21
<Doom> (SPOILER) Alright. I thought, that could be a possibility. I tried to check the original solution, but there wasn't one for this level.
 
Potholes and Traffic Mon 15 Aug 2005 01:11
<Max> (SPOILER) A good way to check whether or not you've cooked a level is to look at the Original solution to the level. As far as I know, that's the only way to cover the panel so no, that's not a cook, John!
 
Construction Sun 14 Aug 2005 21:48
<John Lewis> (SPOILER) Added speedrun: 397 moves (old: 436).
More could probably be done with these two levels...
 
Construction (finishing touch) Sun 14 Aug 2005 21:48
<John Lewis> (SPOILER) Added speedrun: 395 moves (old: 419).
I'm just curious...what is it that makes this easier or harder than the original version? I used cntrl-0...
 
Potholes and Traffic Sun 14 Aug 2005 21:47
<John Lewis> (SPOILER) Added speedrun: 153 moves (old: 179).
Cook: Used a red block to hold down the panel on the right. Or is this the intended solution? :-)
 
Blockhead Sun 14 Aug 2005 17:00
<Max> (SPOILER) Sorry Doom, but that's not a cook! It's the only way to solve the puzzle (see below).
<Doom> (SPOILER) Cook: Left 3 blocks in the upper right area unused.
 
Rotary Club Sat 13 Aug 2005 20:51
<John Lewis> (SPOILER) Added speedrun: 160 moves (old: 165).
YYYYYEEEEESSSSS!!!!! 500 levels in triage solved!!!! :-D
 
Not Quite NQDNF Sat 13 Aug 2005 20:50
<John Lewis> (SPOILER) Added speedrun: 276 moves (old: 291).
What a clever level!
 
True or False? Sat 13 Aug 2005 20:48
<John Lewis> (SPOILER) Added speedrun: 362 moves (old: 440).
More pointless speedrunning...
 
Panels Fri 12 Aug 2005 08:10
<Jeek> (SPOILER) Cook: Didn't use the two panels on the right.
 
Puzzlettes Fri 12 Aug 2005 05:03
<Dom> (SPOILER) Added solution "Untitled":

different solution but not fast enough..
 
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