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| Frogger |
Tue 16 Aug 2005 16:30 |
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<Max> Cute! |
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| Traffic and Potholes |
Tue 16 Aug 2005 16:28 |
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<Max> (SPOILER) I always feared this day would come! Actually easier than I had expected, seems pretty obvious now. Turns out to be a pretty enjoyable block-pusher! Surprised I never discovered this, but I think my Escape abilities were pretty limited when I designed this one ;). Nice one. Pretty pointless to repair the original I guess...
<John Lewis> Brilliant level!! The solution is awesome. |
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| Frogger |
Mon 15 Aug 2005 13:09 |
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<Tom 7> A very lovely embedding! |
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| Traffic and Potholes |
Mon 15 Aug 2005 13:04 |
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<Tom 7> (SPOILER) Wow, nice, I'm surprised this is possible! |
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| Remote Transmission Bug |
Mon 15 Aug 2005 13:00 |
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<Tom 7> Hmm, I guess that is a problem, yeah. Worse still, this can happen if the sender and receiver are both totally off the screen. I'll fix this when I rewrite the wire animation code (maybe on the plane next week..) |
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| Scuba Diving III: Undertoe |
Mon 15 Aug 2005 04:34 |
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<Doom> Yay! 500 levels in triage completed! |
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| Blockhead |
Mon 15 Aug 2005 02:21 |
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<Doom> (SPOILER) Alright. I thought, that could be a possibility. I tried to check the original solution, but there wasn't one for this level. |
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| Potholes and Traffic |
Mon 15 Aug 2005 01:11 |
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<Max> (SPOILER) A good way to check whether or not you've cooked a level is to look at the Original solution to the level. As far as I know, that's the only way to cover the panel so no, that's not a cook, John! |
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| Construction |
Sun 14 Aug 2005 21:48 |
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<John Lewis> (SPOILER) Added speedrun: 397 moves (old: 436).
More could probably be done with these two levels... |
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| Construction (finishing touch) |
Sun 14 Aug 2005 21:48 |
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<John Lewis> (SPOILER) Added speedrun: 395 moves (old: 419).
I'm just curious...what is it that makes this easier or harder than the original version? I used cntrl-0... |
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| Potholes and Traffic |
Sun 14 Aug 2005 21:47 |
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<John Lewis> (SPOILER) Added speedrun: 153 moves (old: 179).
Cook: Used a red block to hold down the panel on the right. Or is this the intended solution? :-) |
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| Blockhead |
Sun 14 Aug 2005 17:00 |
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<Max> (SPOILER) Sorry Doom, but that's not a cook! It's the only way to solve the puzzle (see below).
<Doom> (SPOILER) Cook: Left 3 blocks in the upper right area unused. |
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| Rotary Club |
Sat 13 Aug 2005 20:51 |
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<John Lewis> (SPOILER) Added speedrun: 160 moves (old: 165).
YYYYYEEEEESSSSS!!!!! 500 levels in triage solved!!!! :-D |
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| Not Quite NQDNF |
Sat 13 Aug 2005 20:50 |
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<John Lewis> (SPOILER) Added speedrun: 276 moves (old: 291).
What a clever level! |
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| True or False? |
Sat 13 Aug 2005 20:48 |
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<John Lewis> (SPOILER) Added speedrun: 362 moves (old: 440).
More pointless speedrunning... |
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| Panels |
Fri 12 Aug 2005 08:10 |
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<Jeek> (SPOILER) Cook: Didn't use the two panels on the right. |
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| Puzzlettes |
Fri 12 Aug 2005 05:03 |
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<Dom> (SPOILER) Added solution "Untitled":
different solution but not fast enough.. |
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| Why |
Fri 12 Aug 2005 01:41 |
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<Max> Wow, this is kind of a trainwreck... |
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| Sieve Redux |
Fri 12 Aug 2005 01:40 |
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<Max> Easy and fun, I like it. |
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| Sieve Repeated |
Fri 12 Aug 2005 01:33 |
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<Max> Very nice, Henri. Far superior to the original, which I am frankly not too fond of. Glad it sparked this clever variation! |
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| Knight's Tour |
Fri 12 Aug 2005 00:57 |
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<John Lewis> Okay...I must confess...I cheated; I looked up a solution online...
But what a neat level! I'm going to try to solve the next one soon... |
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| Eazy IQ Carrier |
Thu 11 Aug 2005 23:14 |
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<John Lewis> (SPOILER) Added speedrun: 62 moves (old: 88).
Pointless speedrunning... |
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| Puzzlettes |
Thu 11 Aug 2005 14:23 |
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<Tom 7> (SPOILER) Added speedrun: 243 moves (old: 249).
I nicked the strategy for the 2nd part from Brian, but my method for the first part is slightly faster. |
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