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A Tale of Two Hearts Thu 18 Aug 2005 22:24
<Tom 7> (SPOILER) I did like it, but the hugbot pushing (at least in my solution) got a bit senseless at the end. (Maybe this is due to my own unsophisticated ability for hugbot manipulation...) It is clever at avoiding several easy solutions.
 
House Of Traps Thu 18 Aug 2005 18:02
<Peter> (SPOILER) Cook: this level is stupid....didn't use half of it...
 
San Francisco Airport (SFO) Thu 18 Aug 2005 17:50
<noname> (SPOILER) Added speedrun: 126 moves (old: 236).
May as well upload a speedrun to the old cooked version.
 
House Of Traps Thu 18 Aug 2005 15:31
<Ajax> (SPOILER) Added solution "Speed Run":
This is a cooked solution for those who want to see it.
 
A Tale of Two Hearts Thu 18 Aug 2005 00:32
<Doom> Great level and fun to solve.
 
House Of Traps Thu 18 Aug 2005 00:15
<Doom> (SPOILER) Cook: Didn't use most of the stuff.
 
Caught in the Castle of Cakes Wed 17 Aug 2005 20:24
<John Lewis> (SPOILER) Cook: Didn't use some of the panels in the second-to-last room and many of the rough spaces and the stop sign space in the final room.
 
Potholes and Traffic Wed 17 Aug 2005 20:21
<John Lewis> (SPOILER) Added speedrun: 144 moves (old: 153).
Thanks to noname for this idea!
 
House Of Traps Wed 17 Aug 2005 20:15
<John Lewis> (SPOILER) Oops! That should read - "blocks, panels, or teleports near the red wall." :-)
<John Lewis> (SPOILER) Added speedrun: 18 moves (old: 31).
Cooked? I didn't use the wires, or any of the blocks, panels, or walls near the teleport...
 
Frogger Tue 16 Aug 2005 16:30
<Max> Cute!
 
Traffic and Potholes Tue 16 Aug 2005 16:28
<Max> (SPOILER) I always feared this day would come! Actually easier than I had expected, seems pretty obvious now. Turns out to be a pretty enjoyable block-pusher! Surprised I never discovered this, but I think my Escape abilities were pretty limited when I designed this one ;). Nice one. Pretty pointless to repair the original I guess...
<John Lewis> Brilliant level!! The solution is awesome.
 
Frogger Mon 15 Aug 2005 13:09
<Tom 7> A very lovely embedding!
 
Traffic and Potholes Mon 15 Aug 2005 13:04
<Tom 7> (SPOILER) Wow, nice, I'm surprised this is possible!
 
Remote Transmission Bug Mon 15 Aug 2005 13:00
<Tom 7> Hmm, I guess that is a problem, yeah. Worse still, this can happen if the sender and receiver are both totally off the screen. I'll fix this when I rewrite the wire animation code (maybe on the plane next week..)
 
Scuba Diving III: Undertoe Mon 15 Aug 2005 04:34
<Doom> Yay! 500 levels in triage completed!
 
Blockhead Mon 15 Aug 2005 02:21
<Doom> (SPOILER) Alright. I thought, that could be a possibility. I tried to check the original solution, but there wasn't one for this level.
 
Potholes and Traffic Mon 15 Aug 2005 01:11
<Max> (SPOILER) A good way to check whether or not you've cooked a level is to look at the Original solution to the level. As far as I know, that's the only way to cover the panel so no, that's not a cook, John!
 
Construction Sun 14 Aug 2005 21:48
<John Lewis> (SPOILER) Added speedrun: 397 moves (old: 436).
More could probably be done with these two levels...
 
Construction (finishing touch) Sun 14 Aug 2005 21:48
<John Lewis> (SPOILER) Added speedrun: 395 moves (old: 419).
I'm just curious...what is it that makes this easier or harder than the original version? I used cntrl-0...
 
Potholes and Traffic Sun 14 Aug 2005 21:47
<John Lewis> (SPOILER) Added speedrun: 153 moves (old: 179).
Cook: Used a red block to hold down the panel on the right. Or is this the intended solution? :-)
 
Blockhead Sun 14 Aug 2005 17:00
<Max> (SPOILER) Sorry Doom, but that's not a cook! It's the only way to solve the puzzle (see below).
<Doom> (SPOILER) Cook: Left 3 blocks in the upper right area unused.
 
Rotary Club Sat 13 Aug 2005 20:51
<John Lewis> (SPOILER) Added speedrun: 160 moves (old: 165).
YYYYYEEEEESSSSS!!!!! 500 levels in triage solved!!!! :-D
 
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