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| I Hate the 405 |
Fri 26 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 287 moves (old: 311).
Nice level, fun to solve and not too hard! |
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| Stages II |
Thu 25 Aug 2005 21:42 |
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<John Lewis> Neat mod; lots of fun to figure out! |
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| I Hate the 405 |
Thu 25 Aug 2005 20:24 |
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<bpotetz> (SPOILER) Added speedrun: 311 moves (old: 419).
Neat mod - I like gold block style sokoban best. |
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| Letter Series: w |
Thu 25 Aug 2005 20:13 |
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<John Lewis> (SPOILER) Added speedrun: 86 moves (old: 88).
One of my favorite letter series levels.
75 levels left... |
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| Six little ducks |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 269 moves (old: 294).
Very fun level. |
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| Stages |
Thu 25 Aug 2005 10:44 |
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<Tom 7> The first two parts are kind of loose/cookable, but a good first level. (The bot/slider puzzle is creative!)
<Doom> (SPOILER) Added speedrun: 361 moves (old: 389).
Cooked slightly the second part.
<mjn> (SPOILER) Added speedrun: 389 moves (old: 559).
I think I cooked the second part (I only used three blocks).
Nice level, though, especially part 3. |
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| When Push Comes to Love (v4) |
Thu 25 Aug 2005 03:07 |
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<mjn> (SPOILER) This is a cool level.
(BTW, I did this without shoving, but that's not supposed to be impossible, right?) |
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| Skills Training: sphere pushing (200) |
Thu 25 Aug 2005 02:08 |
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<Adam> (SPOILER) I have proven using A* that 200 moves is the length of an optimal solution. Unfortunately, I have not been able to figure out why the solution works.
<mjn> (SPOILER) Added solution "Alternate":
Huh, apparently there's more than one way to do this! My solution is different, although still exactly 200 moves. (although I'm sure this will cease to be surprising once I figure out the theory behind this...) |
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| Break the Floor |
Wed 24 Aug 2005 22:26 |
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<John Lewis> I love this level! Neat concept, btw. I'm attempting to make a level that uses a similar behavior with transponders...
Only 80 levels left to solve!!! :-D |
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| No Shoving |
Wed 24 Aug 2005 12:35 |
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<Doom> (SPOILER) Added speedrun: 65 moves (old: 96).
Ignored the bot in the bottom right corner. |
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| When Push Comes to Love (v3) |
Wed 24 Aug 2005 12:26 |
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<Doom> (SPOILER) Added speedrun: 52 moves (old: 58).
Ignored the bot in the top left corner |
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| Break the Floor |
Wed 24 Aug 2005 12:04 |
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<Doom> (SPOILER) Well, this level isn't really 'based on' the transponder trick. Did people really not know about it yet? There's at least Brandon's Escapealooza (or something) that includes this trick. (although it's not important part of that level) I don't think, that's where I got it, though. |
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| Sieve |
Wed 24 Aug 2005 10:47 |
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<Jeek> (SPOILER) Cook: Didn't use the teleporter at all :) |
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| Break the Floor |
Wed 24 Aug 2005 09:19 |
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<Tom 7> (SPOILER) You beat me to it.. I had been working on a level based around this one-way transponder behavior.
Nice level!
<mjn> (SPOILER) Hey, that's a neat trick with the transponder.
<bpotetz> Extremely cool idea. Nice design. |
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| Handmade 013 |
Tue 23 Aug 2005 23:20 |
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<noname> > do you have a computer program that generates all these routes?
No. I just played the level several times, gradually improving my routes. The solution replay feature is also helpful, since I can just watch the replay and realize what I missed. And it also helps that the game is untimed, since I can just pause at anytime and recall what needs to be done next.
<John Lewis> (SPOILER) Oh man!! noname, I often wonder, do you have a computer program that generates all these routes? :-) |
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| Wire Maze Remix |
Tue 23 Aug 2005 22:15 |
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<John Lewis> (SPOILER) Added speedrun: 179 moves (old: 215).
Nice!! I love this level!! :-) |
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| The Chamber (v2) |
Tue 23 Aug 2005 22:14 |
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<John Lewis> (SPOILER) Added speedrun: 177 moves (old: 200).
Wow! I actually beat one of noname's records?! |
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| Gradually, A Shot Rang Out |
Tue 23 Aug 2005 22:13 |
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<John Lewis> (SPOILER) Added speedrun: 100 moves (old: 171).
Interesting concept! |
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| House Of Traps |
Mon 22 Aug 2005 19:24 |
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<Max> (SPOILER) Cook: Didn't use the upper right part of the level at all. |
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