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| Fuse bug? |
Wed 19 Oct 2005 18:00 |
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<Tom 7> No, this is totally what is supposed to happen: The fuse goes down as a result of NOT being pushed; pushing is what resets it. |
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| Explosions - fixed |
Wed 19 Oct 2005 17:30 |
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<Tom 7> (SPOILER) Doom's solution is lovely.
<mjn> The first puzzle here is pretty cool.
(Second's not so bad, either, although I think I cooked it...) |
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| turn it off |
Wed 19 Oct 2005 10:31 |
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<Lukas> (SPOILER) Cook: Didn't used the lamps/teleporters/boxes |
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| can you believe it |
Wed 19 Oct 2005 10:28 |
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<Lukas> (SPOILER) Cook: I didn't use any boxes - and I don't think that's the way to do it |
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| turn it off |
Wed 19 Oct 2005 10:02 |
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<Doom> (SPOILER) Added speedrun: 27 moves (old: 31).
So easy and pointless... |
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| can you believe it |
Wed 19 Oct 2005 10:01 |
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<Doom> (SPOILER) Added speedrun: 22 moves (old: 24).
Lame.
<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 117).
Some how, I can believe it.
Geraldine: Players would probably appreciate it if you took more care with your levels. |
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| double trouble |
Wed 19 Oct 2005 09:01 |
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<Tom 7> (SPOILER) Added speedrun: 32 moves (old: 36).
uhh |
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| Rouge-Like |
Wed 19 Oct 2005 08:58 |
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<Tom 7> (SPOILER) noname's speedrun cooks it a little, but that part wasn't really the point of the level, so I'm not gonna try to fix it. Nicely done! |
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| find an exit |
Wed 19 Oct 2005 08:23 |
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<Doom> (SPOILER) Added speedrun: 9 moves (old: 18).
Huh... 9 moves? |
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| double trouble |
Wed 19 Oct 2005 08:22 |
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<Doom> (SPOILER) Added speedrun: 36 moves (old: 60).
Quite trivial level... |
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| Bomb Boundaries |
Wed 19 Oct 2005 08:09 |
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<Lukas> (SPOILER) Ah! That was harder than the original! |
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| Explosions |
Tue 18 Oct 2005 23:41 |
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<Stephan> (SPOILER) Cook: |
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| STOP!!!!!!LF |
Tue 18 Oct 2005 19:35 |
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<DR DONKEYDON> (SPOILER) Cook: Didn't need the heart
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| Bomb Run |
Tue 18 Oct 2005 16:21 |
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<Doom> (SPOILER) Added speedrun: 163 moves (old: 201).
Lukas's cook done faster
<Doom> Wow, Lukas. You cooked this. I thought it was so simple already that it wouldn't be cooked :)
Should I make a small fix or just let it be?
<Lukas> (SPOILER) Added speedrun: 201 moves (old: 223).
Wow! Made a speedrun!
btw. the level was fun
<Tom 7> (SPOILER) I considered putting something like this in the tutorial, but ran out of bombs! ;) |
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| Explosions - fixed |
Tue 18 Oct 2005 16:14 |
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<Doom> (SPOILER) Added speedrun: 258 moves (old: 309).
And a faster solution with the intentional method
<Tom 7> Lukas: you can delete the old version on your own; just press 'del' when the level is selected in triage. If you do this before you upload the new version, then the new version can have the exact same name.
<Doom> (SPOILER) Added speedrun: 309 moves (old: 330).
I refuse to do it the correct way :P
This wasn't such a bad cook, though. I just didn't collect the heart framers. |
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| Bomb Run |
Tue 18 Oct 2005 16:05 |
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<mm> (SPOILER) Great idea
<Doom> (SPOILER) Added speedrun: 223 moves (old: 233).
Some final optimizing... |
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| Explosions |
Tue 18 Oct 2005 15:40 |
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<Doom> (SPOILER) Cook: Just blasted through the wall on the right side of the exits. |
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