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Again and again Tue 25 Oct 2005 19:42
<mjn> This is pretty cool. (Is the last one possible without the trap? Seems like it should be...)

P.S. Bug report: I wasn't prompted to rate this when I solved it. Perhaps because I used a bookmark?
 
Sokobomb 2 Tue 25 Oct 2005 19:01
<Alois> (SPOILER) Added speedrun: 146 moves (old: 154).
It looks like moving bombs together is slower... :)
<Tom 7> (SPOILER) Added speedrun: 154 moves (old: 160).
Of course, doing it at the top is even faster.
<Tom 7> (SPOILER) Added speedrun: 160 moves (old: 172).
Oops, I didn't cook it (somehow I should have guessed), I just had a much faster strategy. Optimized.
<Tom 7> (SPOILER) Added speedrun: 172 moves (old: 304).
Mmm, cooked bombs
 
Memory Hole v3 Tue 25 Oct 2005 17:23
<Max> Haven't we had enough versions of this?!
 
who dunit Tue 25 Oct 2005 17:14
<Max> It looks like you designed this series by pressing "random" with blue blocks and filling in the rest with broken and mild distractions...
 
Tutorial 21: Bombs (fixed) Tue 25 Oct 2005 17:09
<Max> (SPOILER) Cook: This just makes the tutorial way looser. How is that a "fix"?
 
Again and again Tue 25 Oct 2005 10:09
<Tom 7> Lovely!
<John Lewis> Nice level. Actually, I was planning on doing something similar a while back, but it didn't work...
 
Sokobomb Tue 25 Oct 2005 08:57
<John Lewis> (SPOILER) Added speedrun: 91 moves (old: 93).
I think this is cooked.
<Doom> (SPOILER) Added speedrun: 93 moves (old: 103).
Cooked? Just blasted my way to the exit.
 
which way do i go Tue 25 Oct 2005 08:08
<Lukas> (SPOILER) Added speedrun: 94 moves (old: 147).
This level was ok (but don't tell me you entered the other exit!)
 
turn em out Tue 25 Oct 2005 08:04
<Lukas> (SPOILER) Added speedrun: 88 moves (old: 89).
Better than your first levels.
 
Neutrality gone Tue 25 Oct 2005 06:37
<mm> (SPOILER) you're right, I'll work on it
 
Rouge-Like Tue 25 Oct 2005 06:06
<mm> clever speedrun
 
Sokobomb Tue 25 Oct 2005 01:03
<Tom 7> I had a (very different) level in development with exactly this title.. ;)
 
Tutorial 21: Bombs (fixed) Tue 25 Oct 2005 01:03
<Tom 7> (SPOILER) Cook: was there something wrong with the original?
<Doom> (SPOILER) Added speedrun: 42 moves (old: 68).
Cooked it. Hmm... What's the point of this level?
 
Bomb Squad (fix) Mon 24 Oct 2005 19:22
<Max> (SPOILER) So it has... Well I guess I can't force the kind of solution I want without making it obvious so I'm just going to leave this as is.
 
Bomb Boundaries Mon 24 Oct 2005 19:03
<Max> Nice mod!
 
Bomb Squad (fix) Mon 24 Oct 2005 17:55
<John Lewis> (SPOILER) Added speedrun: 82 moves (old: 88).
Wow, it's been cooked again...
 
Rogue-Like 1 Mon 24 Oct 2005 17:36
<Max> (SPOILER) Cook: Destroyed a different laser from the original, didn't need the panel-activated heart panel, etc...
 
Bomb timing Mon 24 Oct 2005 17:24
<John Lewis> Finally got it! This is a tight and fun level.
 
Neutrality gone Mon 24 Oct 2005 17:13
<Max> It'd be nice if there were a reason to have that bomb there, though...
 
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