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| Again and again |
Tue 25 Oct 2005 19:42 |
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<mjn> This is pretty cool. (Is the last one possible without the trap? Seems like it should be...)
P.S. Bug report: I wasn't prompted to rate this when I solved it. Perhaps because I used a bookmark? |
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| Sokobomb 2 |
Tue 25 Oct 2005 19:01 |
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<Alois> (SPOILER) Added speedrun: 146 moves (old: 154).
It looks like moving bombs together is slower... :)
<Tom 7> (SPOILER) Added speedrun: 154 moves (old: 160).
Of course, doing it at the top is even faster.
<Tom 7> (SPOILER) Added speedrun: 160 moves (old: 172).
Oops, I didn't cook it (somehow I should have guessed), I just had a much faster strategy. Optimized.
<Tom 7> (SPOILER) Added speedrun: 172 moves (old: 304).
Mmm, cooked bombs |
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| Memory Hole v3 |
Tue 25 Oct 2005 17:23 |
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<Max> Haven't we had enough versions of this?! |
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| who dunit |
Tue 25 Oct 2005 17:14 |
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<Max> It looks like you designed this series by pressing "random" with blue blocks and filling in the rest with broken and mild distractions... |
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| Tutorial 21: Bombs (fixed) |
Tue 25 Oct 2005 17:09 |
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<Max> (SPOILER) Cook: This just makes the tutorial way looser. How is that a "fix"? |
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| Again and again |
Tue 25 Oct 2005 10:09 |
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<Tom 7> Lovely!
<John Lewis> Nice level. Actually, I was planning on doing something similar a while back, but it didn't work... |
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| Sokobomb |
Tue 25 Oct 2005 08:57 |
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<John Lewis> (SPOILER) Added speedrun: 91 moves (old: 93).
I think this is cooked.
<Doom> (SPOILER) Added speedrun: 93 moves (old: 103).
Cooked? Just blasted my way to the exit. |
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| which way do i go |
Tue 25 Oct 2005 08:08 |
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<Lukas> (SPOILER) Added speedrun: 94 moves (old: 147).
This level was ok (but don't tell me you entered the other exit!) |
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| turn em out |
Tue 25 Oct 2005 08:04 |
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<Lukas> (SPOILER) Added speedrun: 88 moves (old: 89).
Better than your first levels. |
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| Neutrality gone |
Tue 25 Oct 2005 06:37 |
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<mm> (SPOILER) you're right, I'll work on it |
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| Rouge-Like |
Tue 25 Oct 2005 06:06 |
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<mm> clever speedrun |
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| Sokobomb |
Tue 25 Oct 2005 01:03 |
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<Tom 7> I had a (very different) level in development with exactly this title.. ;) |
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| Tutorial 21: Bombs (fixed) |
Tue 25 Oct 2005 01:03 |
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<Tom 7> (SPOILER) Cook: was there something wrong with the original?
<Doom> (SPOILER) Added speedrun: 42 moves (old: 68).
Cooked it. Hmm... What's the point of this level? |
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| Bomb Squad (fix) |
Mon 24 Oct 2005 19:22 |
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<Max> (SPOILER) So it has... Well I guess I can't force the kind of solution I want without making it obvious so I'm just going to leave this as is. |
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| Bomb Boundaries |
Mon 24 Oct 2005 19:03 |
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<Max> Nice mod! |
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| Bomb Squad (fix) |
Mon 24 Oct 2005 17:55 |
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<John Lewis> (SPOILER) Added speedrun: 82 moves (old: 88).
Wow, it's been cooked again... |
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| Rogue-Like 1 |
Mon 24 Oct 2005 17:36 |
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<Max> (SPOILER) Cook: Destroyed a different laser from the original, didn't need the panel-activated heart panel, etc... |
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| Bomb timing |
Mon 24 Oct 2005 17:24 |
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<John Lewis> Finally got it! This is a tight and fun level. |
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| Neutrality gone |
Mon 24 Oct 2005 17:13 |
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<Max> It'd be nice if there were a reason to have that bomb there, though... |
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