|
|
 |
 |
| Again and again |
Tue 25 Oct 2005 21:19 |
 |
<mjn> Whoops, you're right; that trap is definitely necessary... |
|
| |
| Sokobomb 2 |
Tue 25 Oct 2005 20:57 |
 |
<Tom 7> (SPOILER) Yeah, that's why I shoulda guessed that I hadn't cooked it after all.. |
|
| |
| Again and again |
Tue 25 Oct 2005 20:56 |
 |
<Tom 7> My sense was that the trap is necessary, but feel free to prove me wrong!
Good call on the bookmark thing. Yes, it only prompts to rate on your first solution, and bookmarks are treated like solutions. There are a lot of problems regarding bookmarks when a level is solved, which I need to get around to solving in a sane way soon. |
|
| |
| Sokobomb 2 |
Tue 25 Oct 2005 20:14 |
 |
<Max> (SPOILER) Actually this was inspired by the cooks of the last one... |
|
| |
| Again and again |
Tue 25 Oct 2005 19:42 |
 |
<mjn> This is pretty cool. (Is the last one possible without the trap? Seems like it should be...)
P.S. Bug report: I wasn't prompted to rate this when I solved it. Perhaps because I used a bookmark? |
|
| |
| Sokobomb 2 |
Tue 25 Oct 2005 19:01 |
 |
<Alois> (SPOILER) Added speedrun: 146 moves (old: 154).
It looks like moving bombs together is slower... :)
<Tom 7> (SPOILER) Added speedrun: 154 moves (old: 160).
Of course, doing it at the top is even faster.
<Tom 7> (SPOILER) Added speedrun: 160 moves (old: 172).
Oops, I didn't cook it (somehow I should have guessed), I just had a much faster strategy. Optimized.
<Tom 7> (SPOILER) Added speedrun: 172 moves (old: 304).
Mmm, cooked bombs |
|
| |
| Memory Hole v3 |
Tue 25 Oct 2005 17:23 |
 |
<Max> Haven't we had enough versions of this?! |
|
| |
| who dunit |
Tue 25 Oct 2005 17:14 |
 |
<Max> It looks like you designed this series by pressing "random" with blue blocks and filling in the rest with broken and mild distractions... |
|
| |
| Tutorial 21: Bombs (fixed) |
Tue 25 Oct 2005 17:09 |
 |
<Max> (SPOILER) Cook: This just makes the tutorial way looser. How is that a "fix"? |
|
| |
| Again and again |
Tue 25 Oct 2005 10:09 |
 |
<Tom 7> Lovely!
<John Lewis> Nice level. Actually, I was planning on doing something similar a while back, but it didn't work... |
|
| |
| Sokobomb |
Tue 25 Oct 2005 08:57 |
 |
<John Lewis> (SPOILER) Added speedrun: 91 moves (old: 93).
I think this is cooked.
<Doom> (SPOILER) Added speedrun: 93 moves (old: 103).
Cooked? Just blasted my way to the exit. |
|
| |
| which way do i go |
Tue 25 Oct 2005 08:08 |
 |
<Lukas> (SPOILER) Added speedrun: 94 moves (old: 147).
This level was ok (but don't tell me you entered the other exit!) |
|
| |
| turn em out |
Tue 25 Oct 2005 08:04 |
 |
<Lukas> (SPOILER) Added speedrun: 88 moves (old: 89).
Better than your first levels. |
|
| |
| Neutrality gone |
Tue 25 Oct 2005 06:37 |
 |
<mm> (SPOILER) you're right, I'll work on it |
|
| |
| Rouge-Like |
Tue 25 Oct 2005 06:06 |
 |
<mm> clever speedrun |
|
| |
| Sokobomb |
Tue 25 Oct 2005 01:03 |
 |
<Tom 7> I had a (very different) level in development with exactly this title.. ;) |
|
| |
| Tutorial 21: Bombs (fixed) |
Tue 25 Oct 2005 01:03 |
 |
<Tom 7> (SPOILER) Cook: was there something wrong with the original?
<Doom> (SPOILER) Added speedrun: 42 moves (old: 68).
Cooked it. Hmm... What's the point of this level? |
|
| |
| Bomb Squad (fix) |
Mon 24 Oct 2005 19:22 |
 |
<Max> (SPOILER) So it has... Well I guess I can't force the kind of solution I want without making it obvious so I'm just going to leave this as is. |
|
| |
| Bomb Boundaries |
Mon 24 Oct 2005 19:03 |
 |
<Max> Nice mod! |
|
| |
|
|
 |
 |