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Bad Fri 25 Nov 2005 07:37
<nonna> (SPOILER) Cook: couse I looked at it
 
Conflict Thu 24 Nov 2005 09:19
<Armin> (SPOILER) Added speedrun:33(old:60)
<Armin> (SPOILER) Cook: That TP brings directly to the exit!!!

<wowei> (SPOILER) Cook:
<Tom 7> (SPOILER) Added solution "Speed Record":
I must have cooked it, because I didn't use half the level...
 
Callback+bug Tue 22 Nov 2005 16:12
<Main> (SPOILER) (note: speedrun of 39 moves didn't break record; not added)
heh
 
Gray-Maze Tue 22 Nov 2005 09:47
<Darren> (SPOILER) Cook: I suppose it's meant to be solved by logically working out what all the spots do, but in reality it's very easy to solve it by wandering round at random until you hit the exit.
 
bottrap mirror Mon 21 Nov 2005 16:08
<Sam> (SPOILER) Cook:
 
Spot Sun 20 Nov 2005 13:14
<Sam> (SPOILER) Cook: Didn't use half of the pads.
 
Callback+bug Fri 18 Nov 2005 14:46
<Tom 7> (SPOILER) Added solution "Speed Record":
You did have me for a second with the reappearance of the electric floor, since I didn't even notice there were sleeping bots off the side. I thought that was a different bug!
<Tom 7> It's not a bug, although I agree that the behavior is confusing. Panels are triggered by "edge effects" (stepping onto the panel or off it) only, not by the presence or absence of something atop them. So, when the second bot steps onto the panel, that triggers the swap--but then there is just one broken robot there, so when it is pushed off, making three total triggers. This is actually used in some of the levels!

(There's a document that explains some of these corner cases, which I should probably publicize better.)
<Miner> There's a game bug. When two robots crash on a button [panel], button remains active even when there's nothing on it.
 
Block Shortage Thu 17 Nov 2005 11:19
<Doom> (SPOILER) Yes, that's a cook. I'll try to fix it, but right now I have no idea how to do it.
<mjn> (SPOILER) P.S. That's a great trick down below with the hole next to the red switch. Took me a good long time to think of that...
<mjn> (SPOILER) Cooked, I believe: if you use the blue and green switches on the first part, you can trap the hugbot between two stop signs and have him push the green steel himself, making it unnecessary to murder him.
 
There is a order for everything Tue 15 Nov 2005 23:19
<Max> A nice example of the old "twist and turn" variety
 
Pastiche Tue 15 Nov 2005 22:47
<Max> I like the action-packed beginnings of your last couple levels...
 
Working the system Tue 15 Nov 2005 22:40
<Max> Very pleasant and orderly.
 
bottrap mirror Tue 15 Nov 2005 10:45
<Lukas> (SPOILER) Cook: Well...
 
Working the system Tue 15 Nov 2005 10:16
<Tom 7> I followed the recipe precisely. A nice little treat.
 
Last Night on Earth Mon 14 Nov 2005 16:02
<Armin> (SPOILER) Added speedrun:71 moves (old:72 moves)
 
Is a heart that valuable? Mon 14 Nov 2005 02:25
<Alois> (SPOILER) Added solution "Untitled":
And faster... :)
 
Sequencial Sun 13 Nov 2005 23:51
<wowei> (SPOILER) Cook:
<Tom 7> (SPOILER) There are a lot more blocks and balls than are necessary...
 
Is a heart that valuable? Sun 13 Nov 2005 16:40
<mlc> (SPOILER) Added speedrun: 998 moves (old: 1006).
got it under 1000!
 
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