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| Pushing Hint |
Mon 12 Dec 2005 21:44 |
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<Tom 7> mm asked if this was a bug via e-mail. I said:
Yup, I know about this and it isn't a bug. What's going on is just that when you push a bot, that counts as "stepping off" whatever the bomb/bot/player is standing on. So that makes the trap become a hole. The player is able to step onto the hole, because we check whether the player can step onto a tile at the beginning of the turn, when it was a trap. The dalek can't push back, though, because his turn happens after the player's turn, and by then the trap is a hole for good. |
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| Subsystems. |
Mon 12 Dec 2005 08:51 |
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<Feanor> Wow. This has to have the highest length/difficulty ratio this side of "Turing Machine"
<Mary> Really liked this level, lots of variety. |
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| Block puzzles for beginners |
Mon 12 Dec 2005 08:00 |
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<Mary> I'm not sure about the name, I thought that it was quite difficult for beginners. |
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| Rouge-Like |
Sun 11 Dec 2005 20:57 |
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<Max> (SPOILER) Wait til you try "Rouge-Like-Like", herreee! |
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| Candelabra |
Sun 11 Dec 2005 16:00 |
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<mm> (SPOILER) Added speedrun: 195 moves (old: 215).
speedy :-) |
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| Impossible |
Sun 11 Dec 2005 04:11 |
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<Darren> (SPOILER) Cook: Just walk to left from starting position. You're blocked but you go through the exit. |
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| Subsystems. |
Sat 10 Dec 2005 18:58 |
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<Ian James> Hey this was an enjoyable level. I'll look out for more by you. |
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| Memory Game |
Sat 10 Dec 2005 18:12 |
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<a_wooff> Well u really shoulda put this in annoying deaths...or filed it in the dustbin, i mean...Frogger was better...i got nothin against you but polluting the site with levels like THIS... |
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| Tilt Box 2 |
Sat 10 Dec 2005 13:22 |
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<Darren> [mm] Yes, you're right. There's still a fair amount of cooking possible with this one. It comes under the category of "poor design" really.
<mm> (SPOILER) Added speedrun: 200 moves (old: 210).
A little more efficient ;-) BTW the modification does not seem to change a lot? |
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| Deep Cage |
Sat 10 Dec 2005 11:44 |
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<Doom> (SPOILER) Added speedrun: 288 moves (old: 398).
Much better.
<Doom> (SPOILER) Added speedrun: 398 moves (old: 445).
First finish, not particularly efficient. This should improve a lot more. |
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| Tilt Box |
Sat 10 Dec 2005 10:17 |
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<John Lewis> (SPOILER) Cook:
<John Lewis> (SPOILER) Added speedrun: 174 moves (old: 303).
Cooked: It looks like my solution ended up being really different from the intended way... |
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| Twins |
Sat 10 Dec 2005 00:32 |
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<Adam> (SPOILER) Added speedrun: 212 moves (old: 216).
Optimal.
<Darren> (SPOILER) Added speedrun: 230 moves (old: 234).
Based on mm's solution, with unnecessary block push removed. |
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| Rouge-Like |
Fri 09 Dec 2005 19:34 |
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<herreee> (SPOILER) This is impossible! |
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| Callback+bug |
Fri 09 Dec 2005 10:23 |
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<Max> (SPOILER) Oops, I take it back, you fooled me with those bots to the right. Tom, I think that little yellow arrow needs to become more prominent somehow!
<Tom 7> It's not a bug! =) |
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| Conflict |
Fri 09 Dec 2005 10:09 |
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<Max> (SPOILER) Cook: Don't need to cover all four panels... |
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| Callback+bug |
Fri 09 Dec 2005 10:05 |
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<Max> Wow, now THAT'S a bug! |
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| Lonely Hearts |
Thu 08 Dec 2005 22:30 |
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<mjn> (Why are they lonely? They seem to have plenty of company...) |
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| JustPuzzles |
Thu 08 Dec 2005 21:10 |
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<Main> (SPOILER) (note: speedrun of 204 moves didn't break record; not added)
My first? |
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| CP Variation |
Wed 07 Dec 2005 23:46 |
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<Adam> (SPOILER) Added speedrun: 130 moves (old: 136).
Optimal. |
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