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Subsystems. Wed 14 Dec 2005 09:57
<Feanor> Yes, this level is much better then your first attempts. It is not all that hard, but then I don't mind because I'm not a very good player, and can't solve the harder ones. It's a pretty fun level: I'll look forward to seeing more levels from you in the future!
<mm> Hy Hardcore rav . We all appreciate that you've started to behave like an adult. And we're willing to forgive you. But please: act like an adult from now on, ok?
<Hardcore rav> Hey Thanks to Mary, Feanor and Ian James...I am really pleased that you are satisfied with my levels. If you did not notice, I used a similar but different name...My original being Hardcore raver but the unfortunate incident with the inappropriate language on my first two levels, (full apology and explanation in the feedback section) gave me the impression that you would be unwilling to play any more of my levels. And as for 'you blockhead', that was a creation of a_wooff, author of 'you're never getting out' and he used my name, so please do not forsee all my future levels to be of that dismal quality!

Thanks again Feanor, Mary and Ian James for your words of support and encouragement! :-)
 
Number Series: 0 Tue 13 Dec 2005 10:20
<Claudio> I'm getting crazy. I cannot solve the puzzle! The difficulty level is not true. It can't be only 2!
 
Pushing Hint Mon 12 Dec 2005 21:44
<Tom 7> mm asked if this was a bug via e-mail. I said:

Yup, I know about this and it isn't a bug. What's going on is just that when you push a bot, that counts as "stepping off" whatever the bomb/bot/player is standing on. So that makes the trap become a hole. The player is able to step onto the hole, because we check whether the player can step onto a tile at the beginning of the turn, when it was a trap. The dalek can't push back, though, because his turn happens after the player's turn, and by then the trap is a hole for good.
 
Subsystems. Mon 12 Dec 2005 08:51
<Feanor> Wow. This has to have the highest length/difficulty ratio this side of "Turing Machine"
<Mary> Really liked this level, lots of variety.
 
Block puzzles for beginners Mon 12 Dec 2005 08:00
<Mary> I'm not sure about the name, I thought that it was quite difficult for beginners.
 
Rouge-Like Sun 11 Dec 2005 20:57
<Max> (SPOILER) Wait til you try "Rouge-Like-Like", herreee!
 
Candelabra Sun 11 Dec 2005 16:00
<mm> (SPOILER) Added speedrun: 195 moves (old: 215).
speedy :-)
 
Impossible Sun 11 Dec 2005 04:11
<Darren> (SPOILER) Cook: Just walk to left from starting position. You're blocked but you go through the exit.
 
Subsystems. Sat 10 Dec 2005 18:58
<Ian James> Hey this was an enjoyable level. I'll look out for more by you.
 
Memory Game Sat 10 Dec 2005 18:12
<a_wooff> Well u really shoulda put this in annoying deaths...or filed it in the dustbin, i mean...Frogger was better...i got nothin against you but polluting the site with levels like THIS...
 
Tilt Box 2 Sat 10 Dec 2005 13:22
<Darren> [mm] Yes, you're right. There's still a fair amount of cooking possible with this one. It comes under the category of "poor design" really.
<mm> (SPOILER) Added speedrun: 200 moves (old: 210).
A little more efficient ;-) BTW the modification does not seem to change a lot?
 
Deep Cage Sat 10 Dec 2005 11:44
<Doom> (SPOILER) Added speedrun: 288 moves (old: 398).
Much better.
<Doom> (SPOILER) Added speedrun: 398 moves (old: 445).
First finish, not particularly efficient. This should improve a lot more.
 
Tilt Box Sat 10 Dec 2005 10:17
<John Lewis> (SPOILER) Cook:
<John Lewis> (SPOILER) Added speedrun: 174 moves (old: 303).
Cooked: It looks like my solution ended up being really different from the intended way...
 
Twins Sat 10 Dec 2005 00:32
<Adam> (SPOILER) Added speedrun: 212 moves (old: 216).
Optimal.
<Darren> (SPOILER) Added speedrun: 230 moves (old: 234).
Based on mm's solution, with unnecessary block push removed.
 
Rouge-Like Fri 09 Dec 2005 19:34
<herreee> (SPOILER) This is impossible!
 
Callback+bug Fri 09 Dec 2005 10:23
<Max> (SPOILER) Oops, I take it back, you fooled me with those bots to the right. Tom, I think that little yellow arrow needs to become more prominent somehow!
<Tom 7> It's not a bug! =)
 
Conflict Fri 09 Dec 2005 10:09
<Max> (SPOILER) Cook: Don't need to cover all four panels...
 
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