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Sphere Puzzle Sun 19 Feb 2006 18:17
<Tom 7> You can move spheres around arbitrarily with a grey block there, so this was quite easy.
 
Halved Arena Sun 19 Feb 2006 18:01
<bpotetz> (SPOILER) Added speedrun: 132 moves (old: 176).
Very cool level, Doom. Nice.
 
Checkpoints Sun 19 Feb 2006 14:09
<Tom 7> This is more of a proof of concept than a puzzle, of course, but I think this is a really elegant construction. Clever!

I would have used a regular panel instead of green floor for the fourth color, though.
 
Follow the arrows?!? Sun 19 Feb 2006 08:30
<Doom> (SPOILER) Added speedrun: 215 moves (old: 219).
The same old non-cooked solution
 
PUA Tactic: Ignore The Target Sat 18 Feb 2006 22:33
<terpy> (SPOILER) (note: speedrun of 2 moves didn't break record; not added)
Hah.
 
Checkpoints Sat 18 Feb 2006 19:06
<KWM> (SPOILER) It will be there once you've done what you need to do.
 
Camouflage Sat 18 Feb 2006 18:27
<Alois> (SPOILER) Added speedrun: 149 moves (old: 151).
And another...
<Doom> (SPOILER) Added solution "Yet another solution":
Oops, tried to upload non-speedrun demo as a speedrun.
<Doom> (SPOILER) (note: speedrun of 155 moves didn't break record; not added)
That didn't fix my 155-move solution. I'm not sure if you can remove all spare solutions from a level this loose...
 
Camouflage Sat 18 Feb 2006 17:47
<Alois> (SPOILER) Added solution "A different solution":
Same number of moves, but completely different...
<Doom> (SPOILER) Very messy level. I don't really like the panels near the end. They're just unnecessarily confusing. And you don't need to use them anyway.
 
Follow the arrows? Sat 18 Feb 2006 17:17
<John Lewis> (SPOILER) Added speedrun: 59 moves (old: 215).
Same cook as the first...
 
Follow the arrows! Sat 18 Feb 2006 17:17
<John Lewis> (SPOILER) Added speedrun: 59 moves (old: 133).
Cooked...
 
Did I miss something? Sat 18 Feb 2006 17:07
<Doom> (SPOILER) Added speedrun: 48 moves (old: 57).
This, however, is not a copied solution.
<Doom> (SPOILER) Added speedrun: 57 moves (old: 61).
This wasn't my solution, I just watched the original one and fixed the obvious time wasting mistakes.
 
Follow the arrows! Sat 18 Feb 2006 16:37
<Doom> (SPOILER) I cooked the easy version by solving it in the same way as the hard one is supposed to be done. And well, I did it on my first try too :)
 
Checkpoints Sat 18 Feb 2006 15:48
<Cheryl> Is something missing on this puzzle or is it me?
 
extremly easy land Sat 18 Feb 2006 01:55
<John Lewis> (SPOILER) Added speedrun: 121 moves (old: 123).
The first new record I've had in a while...haven't been playing much lately. But it's good to be back again!
 
Morgan Mansion Fri 17 Feb 2006 13:01
<Doom> (SPOILER) Added speedrun: 603 moves (old: 708).
Indeed, a lot more for improvement.
<Doom> (SPOILER) Added speedrun: 708 moves (old: 759).
Just played through the level without trying to go for a fast run. A lot of room for improvement.
 
The Puzzle Fri 17 Feb 2006 08:53
<Doom> (SPOILER) Added speedrun: 79 moves (old: 83).
A few more steps off...
<Alois> (SPOILER) Added speedrun: 83 moves (old: 84).
One step less... :)
<Matthew> (SPOILER) I just got moves on 94 from 98 on my level, so i spoiled you spoiler, KWM!
 
PUA Tactic: Ignore The Target Fri 17 Feb 2006 00:31
<KWM> Is there an easier way to implement this?
 
THE 411 Thu 16 Feb 2006 17:29
<Matthew> (SPOILER) Cook: walls tur into floor and so theris a direct pathway to the exit
 
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