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A Kick in the Bot (mod) Mon 06 Mar 2006 19:43
<Adam> (SPOILER) Added speedrun: 33 moves (old: 46).
Optimal.
 
A Kick in the Bot Mon 06 Mar 2006 19:30
<Adam> (SPOILER) Added speedrun: 31 moves (old: 33).
Optimal.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 19:26
<mm> Let's kick the bots again and again and again and again and ... again and ... again
 
NUMB3RS (v2) Mon 06 Mar 2006 18:51
<bpotetz> (SPOILER) Added speedrun: 371 moves (old: 375).
I think the cooks were even more interesting. Neat level, though.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 18:22
<mjn> (SPOILER) Ah, thank you, Ctrl-0!

My solution for "A Kick in the Bot" also works here. Should that be possible? (Can't keep these things straight anymore...)
 
Bttls Mon 06 Mar 2006 18:02
<mjn> Pretty cool.
<Doom> (SPOILER) Added speedrun: 9 moves (old: 18).
Nice little challenge
 
Over and Under Mon 06 Mar 2006 16:43
<bpotetz> (SPOILER) Now that I see your solution, I can see a way to do it with one less grey square.
<bpotetz> (SPOILER) Added speedrun: 235 moves (old: 261).
Very original - neat level
 
NUMB3RS Mon 06 Mar 2006 16:21
<mm> (SPOILER) Added solution "Untitled":
Lukas, just in case you might want to see my solution before editing a new version
<OCTweak> (SPOILER) Cook: Didn't use the traps in the left!
 
Over and Under Mon 06 Mar 2006 12:41
<Doom> (SPOILER) Added speedrun: 261 moves (old: 285).
The original solution was a little slow, so I just had to improve it.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 12:05
<OCTweak> (SPOILER) I should had named this level as "Stop kicking me!"
 
NUMB3RS Mon 06 Mar 2006 11:04
<OCTweak> (SPOILER) Numbers is a good name for this level! 8-)
 
A Kick in the Bot Mon 06 Mar 2006 08:48
<mm> (SPOILER) Added solution "Above":
Peacefully solved (-;
 
Down the Line Sun 05 Mar 2006 23:32
<Tom 7> Man, these keep getting cooked so fast I can't even play 'em! ;)
 
Down the Line Sun 05 Mar 2006 20:34
<KWM> (SPOILER) The third times the charm. :)
<bpotetz> Ooh! Simultaneous!
 
Kick the Bots Sun 05 Mar 2006 20:33
<Tom 7> (SPOILER) Added solution "No Push":
Not really that special, but the bot doesn't push you past the second laser in this solution.
 
Down the Line Sun 05 Mar 2006 20:33
<bpotetz> (SPOILER) (note: speedrun of 67 moves didn't break record; not added)
Probably this is a cook. I'm not checking the solution until you upload a fix, though, so I can play it.
 
OneLeft Sun 05 Mar 2006 18:12
<bpotetz> (SPOILER) That's true. In the real game, you could just rip out all the pegs at once if you like. Finished! Anyway, I'm glad you were able to encode some of the rules, because if it was 100% honor system, it would just be a grid of toggles and a note that says "please press these toggles according to the rules of the game 'One Left'". :)
 
Critique of Anthropocentrism (mod2) Sun 05 Mar 2006 12:11
<OCTweak> (SPOILER) Adam, your solutions are always a surprise! 8-)

<Adam> (SPOILER) Added speedrun: 67 moves (old: 89).
Optimal.
 
A swift Kick(Final Fix) Sun 05 Mar 2006 10:43
<OCTweak> (SPOILER) Nice cook John!!!
 
OneLeft Sun 05 Mar 2006 10:35
<OCTweak> (SPOILER) ->bpotetz.: The same happen in the real game! If you do not respect the rules of the real OneLeft, is very easy to solve the problem. The problem with this implementation is that I could not implement all the possible moves because of the max matriz Escape permits!
 
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