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In Through The Out Door Wed 08 Mar 2006 14:58
<mm> (SPOILER) Added speedrun: 258 moves (old: 290).
Really tricky...
<KWM> Could you upload your solution, please? I'd like to see it.
<Grams> My solution is totally different than the original.
 
Over and Under (mod) Tue 07 Mar 2006 12:56
<Doom> (SPOILER) Added speedrun: 319 moves (old: 365).
Pretty neat. I was thinking that the idea could be taken farther. Nice job with this.
 
NUMB3RS (v2) Mon 06 Mar 2006 21:13
<Tom 7> Yes, Escape frequently saves automatically, using whatever its in-memory copy of your player it has. If you want to run two instances, you should probably use two different players, or two copies of the player file. (I guess Escape should probably detect multiple instances and warn you about this, because it could be a pretty surprising data loss.)
<bpotetz> (SPOILER) Added speedrun: 363 moves (old: 371).
Sometimes I run two instances of escape, and it will forget the solutions I made in the instance that gets closed last. Or maybe both instances. Anyway, that is probably pretty much my fault for running 2 instances. On the plus side, I apparently get a redundant speed run out of it.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 19:43
<Adam> (SPOILER) Added speedrun: 33 moves (old: 46).
Optimal.
 
A Kick in the Bot Mon 06 Mar 2006 19:30
<Adam> (SPOILER) Added speedrun: 31 moves (old: 33).
Optimal.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 19:26
<mm> Let's kick the bots again and again and again and again and ... again and ... again
 
NUMB3RS (v2) Mon 06 Mar 2006 18:51
<bpotetz> (SPOILER) Added speedrun: 371 moves (old: 375).
I think the cooks were even more interesting. Neat level, though.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 18:22
<mjn> (SPOILER) Ah, thank you, Ctrl-0!

My solution for "A Kick in the Bot" also works here. Should that be possible? (Can't keep these things straight anymore...)
 
Bttls Mon 06 Mar 2006 18:02
<mjn> Pretty cool.
<Doom> (SPOILER) Added speedrun: 9 moves (old: 18).
Nice little challenge
 
Over and Under Mon 06 Mar 2006 16:43
<bpotetz> (SPOILER) Now that I see your solution, I can see a way to do it with one less grey square.
<bpotetz> (SPOILER) Added speedrun: 235 moves (old: 261).
Very original - neat level
 
NUMB3RS Mon 06 Mar 2006 16:21
<mm> (SPOILER) Added solution "Untitled":
Lukas, just in case you might want to see my solution before editing a new version
<OCTweak> (SPOILER) Cook: Didn't use the traps in the left!
 
Over and Under Mon 06 Mar 2006 12:41
<Doom> (SPOILER) Added speedrun: 261 moves (old: 285).
The original solution was a little slow, so I just had to improve it.
 
A Kick in the Bot (mod) Mon 06 Mar 2006 12:05
<OCTweak> (SPOILER) I should had named this level as "Stop kicking me!"
 
NUMB3RS Mon 06 Mar 2006 11:04
<OCTweak> (SPOILER) Numbers is a good name for this level! 8-)
 
A Kick in the Bot Mon 06 Mar 2006 08:48
<mm> (SPOILER) Added solution "Above":
Peacefully solved (-;
 
Down the Line Sun 05 Mar 2006 23:32
<Tom 7> Man, these keep getting cooked so fast I can't even play 'em! ;)
 
Down the Line Sun 05 Mar 2006 20:34
<KWM> (SPOILER) The third times the charm. :)
<bpotetz> Ooh! Simultaneous!
 
Kick the Bots Sun 05 Mar 2006 20:33
<Tom 7> (SPOILER) Added solution "No Push":
Not really that special, but the bot doesn't push you past the second laser in this solution.
 
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