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| And then there were Three... |
Sat 11 Mar 2006 18:44 |
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<John Lewis> (SPOILER) I'm trying "d" and nothing is happening. Is this a Windows-only command? I'm running Escape on Mac OS X.
<Doom> (SPOILER) Try "d" in-game. It doesn't show the lines if the panels are under objects or in the alternate dimension, but it's still very helpful.
Heh, Tom should really include all existing commands in the readme or something :)
<mm> (SPOILER) "The key that shows all panel destinations"??? Did I miss something? I finally had solved this by running it in Editor on the right sight of the screen (just to peek) and playing on the left...
The level is great - but, and I totally agree with you, Doom: only once you can figure out the panel destinations. Tom, you suggested to run a copy of Escape for editing (to avoid Mac-crashes), so in fact this was your idea, I guess all alone I would never had thought about giving myself such hints. |
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| Double Lights Out |
Sat 11 Mar 2006 18:10 |
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<John Lewis> (SPOILER) Finally solved this. Even though it's tough to do it on this level, it's helpful to remember that to turn a single red light to green, "push" it and all other reds around it. |
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| Don't Go Plastic |
Sat 11 Mar 2006 17:45 |
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<John Lewis> (SPOILER) Added solution "Untitled":
Sure! Although my speedrun is extremely horrible...
<daedelus> John - Would you mind uploading your solution? |
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| Three Hugbots Walk Into A Bar |
Sat 11 Mar 2006 11:49 |
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<mm> (SPOILER) Added speedrun: 88 moves (old: 101).
Cookie: didn't use lower left panel ;-) |
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| Don't Go Plastic |
Sat 11 Mar 2006 09:34 |
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<John Lewis> (SPOILER) Cook: Solved with one laser left. |
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| Out Through the In Door |
Sat 11 Mar 2006 05:28 |
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<mm> (SPOILER) I think this level was less confusing than the original. Little cook: didn't use one panel. Nice mod! |
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| Don't make me come back there!!! (v2) |
Sat 11 Mar 2006 05:24 |
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<mm> It's fun to solve and kind of unpredictable, neat! |
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| Place your bots |
Fri 10 Mar 2006 21:17 |
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<Tom 7> Fun! Good idea and great title. |
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| Lights Out (on a Torus) |
Fri 10 Mar 2006 20:35 |
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<Tom 7> A nice embedding. That's a good way to pack so many panel columns together. |
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| Place your bots |
Fri 10 Mar 2006 20:02 |
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<mjn> Nice. (Man, lots of good levels this week...) |
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| Destroy the big wall |
Fri 10 Mar 2006 19:49 |
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<Tom 7> (SPOILER) mm: You should make a mod! This one deserves to be as tight as can be.
<mm> (SPOILER) Cook: Only used 14 bombs |
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| Robot Finds Exit |
Fri 10 Mar 2006 17:00 |
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<bRenDAn> (SPOILER) Cook: BORING
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| Place your bots |
Fri 10 Mar 2006 16:33 |
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<Doom> (SPOILER) Added speedrun: 199 moves (old: 209).
Nice one. Levels with this kind of theme are generally some of my favourites.
<KWM> I like it. |
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| And then there were Three... |
Fri 10 Mar 2006 12:17 |
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<Doom> (SPOILER) I never wanted to even attempt this level before, but now that I remembered the key that shows all panel destinations, this was actually doable.
Doable, and much better than it looks at first. |
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| Antontonebarr NE-0 |
Fri 10 Mar 2006 07:04 |
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<Lukas> (SPOILER) Now I see I've cooked the second panel a bit, if you wait you don't have to "run" to open the red gates.
<Lukas> (SPOILER) Added speedrun: 258 moves (old: 263).
A bit faster
<Lukas> Cool! |
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| A swift Kick(Final Fix) |
Fri 10 Mar 2006 02:05 |
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<RC> (SPOILER) Added solution "Another way":
All my levels have multiple solutions.
<RC> (SPOILER) Added solution "Speedrun":
Another way
<RC> (SPOILER) (note: speedrun of 22 moves didn't break record; not added)
It would seem all my levels have many solutions. |
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