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| Place your bots |
Fri 10 Mar 2006 21:17 |
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<Tom 7> Fun! Good idea and great title. |
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| Lights Out (on a Torus) |
Fri 10 Mar 2006 20:35 |
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<Tom 7> A nice embedding. That's a good way to pack so many panel columns together. |
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| Place your bots |
Fri 10 Mar 2006 20:02 |
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<mjn> Nice. (Man, lots of good levels this week...) |
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| Destroy the big wall |
Fri 10 Mar 2006 19:49 |
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<Tom 7> (SPOILER) mm: You should make a mod! This one deserves to be as tight as can be.
<mm> (SPOILER) Cook: Only used 14 bombs |
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| Robot Finds Exit |
Fri 10 Mar 2006 17:00 |
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<bRenDAn> (SPOILER) Cook: BORING
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| Place your bots |
Fri 10 Mar 2006 16:33 |
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<Doom> (SPOILER) Added speedrun: 199 moves (old: 209).
Nice one. Levels with this kind of theme are generally some of my favourites.
<KWM> I like it. |
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| And then there were Three... |
Fri 10 Mar 2006 12:17 |
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<Doom> (SPOILER) I never wanted to even attempt this level before, but now that I remembered the key that shows all panel destinations, this was actually doable.
Doable, and much better than it looks at first. |
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| Antontonebarr NE-0 |
Fri 10 Mar 2006 07:04 |
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<Lukas> (SPOILER) Now I see I've cooked the second panel a bit, if you wait you don't have to "run" to open the red gates.
<Lukas> (SPOILER) Added speedrun: 258 moves (old: 263).
A bit faster
<Lukas> Cool! |
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| A swift Kick(Final Fix) |
Fri 10 Mar 2006 02:05 |
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<RC> (SPOILER) Added solution "Another way":
All my levels have multiple solutions.
<RC> (SPOILER) Added solution "Speedrun":
Another way
<RC> (SPOILER) (note: speedrun of 22 moves didn't break record; not added)
It would seem all my levels have many solutions. |
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| Over and Under |
Thu 09 Mar 2006 16:56 |
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<Tom 7> Very nice level. |
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| A Long Way Down |
Thu 09 Mar 2006 14:59 |
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<Tom 7> Lovely. |
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| In Through The Out Door |
Thu 09 Mar 2006 13:58 |
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<RC> (SPOILER) Added speedrun: 133 moves (old: 140).
Nice cook lewis
<John Lewis> (SPOILER) Added speedrun: 140 moves (old: 258).
Cooked...I think.
<mm> (SPOILER) Added speedrun: 258 moves (old: 290).
Really tricky...
<KWM> Could you upload your solution, please? I'd like to see it.
<Grams> My solution is totally different than the original. |
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| Over and Under (mod) |
Tue 07 Mar 2006 12:56 |
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<Doom> (SPOILER) Added speedrun: 319 moves (old: 365).
Pretty neat. I was thinking that the idea could be taken farther. Nice job with this. |
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| NUMB3RS (v2) |
Mon 06 Mar 2006 21:13 |
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<Tom 7> Yes, Escape frequently saves automatically, using whatever its in-memory copy of your player it has. If you want to run two instances, you should probably use two different players, or two copies of the player file. (I guess Escape should probably detect multiple instances and warn you about this, because it could be a pretty surprising data loss.)
<bpotetz> (SPOILER) Added speedrun: 363 moves (old: 371).
Sometimes I run two instances of escape, and it will forget the solutions I made in the instance that gets closed last. Or maybe both instances. Anyway, that is probably pretty much my fault for running 2 instances. On the plus side, I apparently get a redundant speed run out of it. |
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