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that-a-way Mon 13 Mar 2006 19:40
<Tom 7> I don't mind some lighthearted teasing, but please keep it clean.
 
Out Through the In Door (mod) Mon 13 Mar 2006 17:11
<John Lewis> Ctrl-0 = very, very useful :) Thanks for the changes, mm!!
 
Bomberman's Nightmare Mon 13 Mar 2006 02:39
<mjn> (SPOILER) Awesome. I love how there are so many tempting opportunities to get rid of three blocks at once...
<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:22
<mm> (SPOILER) mjn, congratulations, only 25 levels left, wow...
 
Out Through the In Door Sun 12 Mar 2006 19:15
<mm> (SPOILER) Doom, I guess my rating for this level is not appropriate... But someone has to START rating. I think now I would rate this level a little more difficult and stylish, but the rigidity seems to be a factor that will establish only after a certain time. John, I did not want to give you any "bad" ratings.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:12
<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so...
 
no it doesn't Sun 12 Mar 2006 19:04
<mm> (SPOILER) Kato, why do you upload this kind of levels? It's just a question from Kirima, I hope you will give me an answer.
<John Lewis> (SPOILER) This is probably the most rigid level ever next to "Modern Art."
 
Destroy the big wall (mod) Sun 12 Mar 2006 18:53
<mm> (SPOILER) Thanx John - but in fact I'm not really convinced of the rigidity of my mod. I hope it will turn out tight enough to survive?

BTW: I seem to have catched-up with you guys, 771 levels solved in triage, and I promise, I will continue to (try to) edit levels and to fight for female Mac OS X power!
 
Place your bots Sun 12 Mar 2006 16:06
<Stephan> I like this one. Well planned, and great implementation.
 
Bomberman's Nightmare Sun 12 Mar 2006 16:04
<Stephan> This one is driving me nuts.
 
Under and Over Sun 12 Mar 2006 15:23
<Doom> (SPOILER) I've solved it. That's the trick that Brian mentioned in the original level.

Just haven't thought of an appropriate rating yet.
 
super mario bros. flash back Sun 12 Mar 2006 15:09
<SuperV> ehm... it doesn't like mario bros and its so... stupid...
 
Under and Over Sun 12 Mar 2006 15:05
<John Lewis> (SPOILER) Added speedrun: 235 moves (old: 237).
Has anyone solved this yet...?
 
Bomberman's Nightmare Sun 12 Mar 2006 14:57
<John Lewis> Btw - now at 775 in triage solved...
<John Lewis> Classic - I love it!!
 
Halved Arena (v2) Sun 12 Mar 2006 09:30
<Doom> (SPOILER) Very clever. I don't think I'll make another fix for this, though...
 
Hearts Sat 11 Mar 2006 23:41
<Tom 7> And this is one reason to keep the current size limits... ;)
 
And then there were Three... Sat 11 Mar 2006 23:39
<Tom 7> Hah... I'd love to release a Mac version, but the Sourceforge compile farm is still down (http://sourceforge.net/docs/A05/en/) and I don't really have any way to get them to fix it, since it's a free service.
 
Destroy the big wall (mod) Sat 11 Mar 2006 21:13
<John Lewis> (SPOILER) Added speedrun: 359 moves (old: 363).
Awesome mod!
 
Hearts Sat 11 Mar 2006 20:26
<mjn> oh, holy god
 
And then there were Three... Sat 11 Mar 2006 19:05
<mm> (SPOILER) Wow, already some answers (-:

"d" does not do anything.

I guess Tom doesn't really like Mac users -> John, we should fight aganist this discrimination! But BTW: I agree about the quality of this level. It reminded me on Rouge-Like-Like - which still seems impossible to me after all these months, with or without "d"...
<Doom> (SPOILER) Ah, yes. Check the changelog on the site. It's a fairly new feature.

The mac version is several months of updates behind, as can be seen on the downloads page. It works in Windows and supposedly in Linux too.
<John Lewis> (SPOILER) By the way, this is still one of my favorite Escape levels ever.
 
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