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| that-a-way |
Mon 13 Mar 2006 19:40 |
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<Tom 7> I don't mind some lighthearted teasing, but please keep it clean. |
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| Out Through the In Door (mod) |
Mon 13 Mar 2006 17:11 |
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<John Lewis> Ctrl-0 = very, very useful :) Thanks for the changes, mm!! |
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| Bomberman's Nightmare |
Mon 13 Mar 2006 02:39 |
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<mjn> (SPOILER) Awesome. I love how there are so many tempting opportunities to get rid of three blocks at once...
<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally. |
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| Destroy the big wall (mod) |
Sun 12 Mar 2006 19:22 |
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<mm> (SPOILER) mjn, congratulations, only 25 levels left, wow... |
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| Out Through the In Door |
Sun 12 Mar 2006 19:15 |
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<mm> (SPOILER) Doom, I guess my rating for this level is not appropriate... But someone has to START rating. I think now I would rate this level a little more difficult and stylish, but the rigidity seems to be a factor that will establish only after a certain time. John, I did not want to give you any "bad" ratings. |
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| Destroy the big wall (mod) |
Sun 12 Mar 2006 19:12 |
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<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so... |
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| no it doesn't |
Sun 12 Mar 2006 19:04 |
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<mm> (SPOILER) Kato, why do you upload this kind of levels? It's just a question from Kirima, I hope you will give me an answer.
<John Lewis> (SPOILER) This is probably the most rigid level ever next to "Modern Art."
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| Destroy the big wall (mod) |
Sun 12 Mar 2006 18:53 |
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<mm> (SPOILER) Thanx John - but in fact I'm not really convinced of the rigidity of my mod. I hope it will turn out tight enough to survive?
BTW: I seem to have catched-up with you guys, 771 levels solved in triage, and I promise, I will continue to (try to) edit levels and to fight for female Mac OS X power!
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| Place your bots |
Sun 12 Mar 2006 16:06 |
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<Stephan> I like this one. Well planned, and great implementation. |
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| Bomberman's Nightmare |
Sun 12 Mar 2006 16:04 |
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<Stephan> This one is driving me nuts. |
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| Under and Over |
Sun 12 Mar 2006 15:23 |
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<Doom> (SPOILER) I've solved it. That's the trick that Brian mentioned in the original level.
Just haven't thought of an appropriate rating yet. |
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| super mario bros. flash back |
Sun 12 Mar 2006 15:09 |
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<SuperV> ehm... it doesn't like mario bros and its so... stupid... |
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| Under and Over |
Sun 12 Mar 2006 15:05 |
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<John Lewis> (SPOILER) Added speedrun: 235 moves (old: 237).
Has anyone solved this yet...? |
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| Bomberman's Nightmare |
Sun 12 Mar 2006 14:57 |
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<John Lewis> Btw - now at 775 in triage solved...
<John Lewis> Classic - I love it!! |
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| Halved Arena (v2) |
Sun 12 Mar 2006 09:30 |
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<Doom> (SPOILER) Very clever. I don't think I'll make another fix for this, though... |
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| Hearts |
Sat 11 Mar 2006 23:41 |
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<Tom 7> And this is one reason to keep the current size limits... ;) |
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| And then there were Three... |
Sat 11 Mar 2006 23:39 |
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<Tom 7> Hah... I'd love to release a Mac version, but the Sourceforge compile farm is still down (http://sourceforge.net/docs/A05/en/) and I don't really have any way to get them to fix it, since it's a free service. |
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| Destroy the big wall (mod) |
Sat 11 Mar 2006 21:13 |
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<John Lewis> (SPOILER) Added speedrun: 359 moves (old: 363).
Awesome mod! |
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| Hearts |
Sat 11 Mar 2006 20:26 |
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<mjn> oh, holy god |
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| And then there were Three... |
Sat 11 Mar 2006 19:05 |
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<mm> (SPOILER) Wow, already some answers (-:
"d" does not do anything.
I guess Tom doesn't really like Mac users -> John, we should fight aganist this discrimination! But BTW: I agree about the quality of this level. It reminded me on Rouge-Like-Like - which still seems impossible to me after all these months, with or without "d"...
<Doom> (SPOILER) Ah, yes. Check the changelog on the site. It's a fairly new feature.
The mac version is several months of updates behind, as can be seen on the downloads page. It works in Windows and supposedly in Linux too.
<John Lewis> (SPOILER) By the way, this is still one of my favorite Escape levels ever. |
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