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towers of hanoice (3 discs) Tue 04 Apr 2006 21:50
<Eric119> (SPOILER) Cook: The gray panel accepts the green steel, so you can just put the green steel and red block on the left, move the sphere to the right, then move the rest to the right.
 
towers of hanoice Tue 04 Apr 2006 20:28
<wowei> (SPOILER) Added solution "cooked?":
OK, some strong violations of hanoi-rules here, but is it cooked?
<wowei> (SPOILER) hope this tiny approach stands all the cooking. Am not quite sure, if it is strict about all the hanoi-rules, but at least it is small and fast. because news like:

"added speedrun: 2995 (old: 3491)"

only make my stomach sick. :]
 
Land of 10000 bots Mon 03 Apr 2006 23:46
<mjn> Pretty cool-looking. Do the blue panels correspond to actual lakes?
 
Tower of Hanoi Expanded Mon 03 Apr 2006 23:31
<Eric119> Nice. I still don't understand what the cook is though.
<KWM> (SPOILER) Added speedrun: 2995 moves (old: 3491).
Small cook.
<Doom> I just noticed that there's a small design flaw. You can push one set of blocks to the top right or top left even when the first disc spot is full.

I'm not sure how serious that is. Should I delete this before too many people see it and make a fix when I have more time?
<Doom> Two-block sets would cause problems, because when you turn around, the colors will change order. This causes problems at least in this implementation.

That's why I made all of the patterns symmetric.
<Tom 7> Well done--I tried my hand at this last night but fell asleep before I could make the mechanisms for rounding corners work. Mine were more complicated, anyway, using teleports. I really like the slider gate in the middle in particular.

Did you find it necessary to use three-block sets in order to make the mechanisms work? It does show how the level can scale better, but to do five (or nine) platters you can get away with two-block sets.
 
somewhere there Sun 02 Apr 2006 19:25
<Jono> Annoying unexpected deaths
 
Towers of Hanoi Sun 02 Apr 2006 17:17
<Eric119> Yeah, I thought about using multiple crates. But I haven't yet found a way to do this. If I do I'll probably make a version with 5 disks.
<Tom 7> A very slick embedding!
It might be possible to create more discs by using pairs of colored steel and ensuring that they're never separated. I dunno, though..
 
Training Circuit Sat 01 Apr 2006 23:38
<Eric119> This level appears to be partly based on level 1 of LaserTank (named "Boot Camp").
 
BombTechII Wed 29 Mar 2006 10:49
<mm> (SPOILER) Added speedrun: 282 moves (old: 314).
(;
<RC> My levels are usually pretty loose(not always on purpose). There is usually an easy and hard solution and one I catch later :-).
<mm> I was so glad that my speedrun did not cook version one! This level seems to be even cooler! (: I was hoping to find a original RC-mod very soon, thank you for doing it! (I don't have any idea how to solve it yet.)
 
Use_Blocks_Wisely Mon 27 Mar 2006 12:22
<Doom> (SPOILER) Added speedrun: 197 moves (old: 223).
Same strategy, but much faster
 
myfirstAndGreatest Sun 26 Mar 2006 17:34
<Eric119> (SPOILER) Cook: No need to toggle blue floor--you can just block the laser with the wire.
 
Use_Blocks_Wisely Sun 26 Mar 2006 13:51
<Doom> (SPOILER) Added speedrun: 223 moves (old: 369).
This isn't a very efficient solution...
 
myfirstAndGreatest Sun 26 Mar 2006 09:55
<Doom> (SPOILER) Added speedrun: 104 moves (old: 107).
Missed a shortcut on the first finish
 
Warehouse Postmille Sat 25 Mar 2006 18:48
<mm> (SPOILER) Me. It was such a long walk, but a really easy task.
<John Lewis> Just curious, who gave this level a difficulty rating of 3?!
 
Turing Machine Fri 24 Mar 2006 11:28
<Citron> Where am I, where do I go, I don't even known who I am when I go out of this machine...
 
Warehouse Quad Fri 24 Mar 2006 06:43
<Doom> Isn't this one of the original Sokoban levels? 23, according to my sources. I don't think these clones are really 'that' cool. Especially when the levels contain nothing but block pushing.
 
Levels I Fri 24 Mar 2006 06:29
<Doom> (SPOILER) Added speedrun: 1123 moves (old: 1248).
This one will most likely get a lot lower. I just played through it without thinking too much about the order of things.
 
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