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"Tower of Hanoi Expanded" by Henri K. (original by Eric119)

added 03 Apr 2006 08:18
Solved4/4
Cooked0/4
Difficulty3.50
Style4.75
Rigidity6.00
Shortest Solution
NameSpeedrun
Length2995 moves
ByKWM
On03 Apr 2006 19:40

Comments (turn spoilers off)
5766 Tower of Hanoi Expanded Eric119 (921) Mon 03 Apr 2006 23:31  
  Nice. I still don't understand what the cook is though.
 
5764 Tower of Hanoi Expanded Doom (371) Mon 03 Apr 2006 19:44  
  Moved to graveyard:
Oh yeah, that's the known trick.

I'll fix it in a week or so and reupload unless someone else has made a working version. (Some busy things to do in the next few days)
 
5763 Tower of Hanoi Expanded KWM (603) Mon 03 Apr 2006 19:40 SPOILER
  Added speedrun: 2995 moves (old: 3491).
Small cook.
 
5762 Tower of Hanoi Expanded Doom (371) Mon 03 Apr 2006 13:24  
  I just noticed that there's a small design flaw. You can push one set of blocks to the top right or top left even when the first disc spot is full.

I'm not sure how serious that is. Should I delete this before too many people see it and make a fix when I have more time?
 
5761 Tower of Hanoi Expanded Doom (371) Mon 03 Apr 2006 12:49  
  Two-block sets would cause problems, because when you turn around, the colors will change order. This causes problems at least in this implementation.

That's why I made all of the patterns symmetric.
 
5760 Tower of Hanoi Expanded Tom 7 (1) Mon 03 Apr 2006 10:58  
  Well done--I tried my hand at this last night but fell asleep before I could make the mechanisms for rounding corners work. Mine were more complicated, anyway, using teleports. I really like the slider gate in the middle in particular.

Did you find it necessary to use three-block sets in order to make the mechanisms work? It does show how the level can scale better, but to do five (or nine) platters you can get away with two-block sets.
 
5759 Tower of Hanoi Expanded Doom (371) Mon 03 Apr 2006 08:18  
  'Tower of Hanoi Expanded' uploaded by Doom:
My implementation of the Hanoi Tower with five disks.

There was one main problem in constructing this level. Keeping the blocks together at all times. I found this solution partly by experimenting, and it looks like it works pretty well.

I think that the arrow block in the middle should be enough to prevent trivial solutions, and I'm hoping that nobody will manage to prove me wrong.

Thanks to Eric119 and Tom 7 for inspiration and ideas for the design of this level.