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| wishin' i was fishin' |
Sat 29 Apr 2006 18:27 |
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<mm> (SPOILER) Added speedrun: 56 moves (old: 72).
This is definately not an intended solution. |
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| greyday2 |
Sat 29 Apr 2006 17:32 |
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<Eric119> (SPOILER) Added speedrun: 46 moves (old: 54).
Computer-optimized. |
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| Be on the Right Side! |
Sat 29 Apr 2006 16:42 |
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<Eric119> (SPOILER) Added speedrun: 62 moves (old: 76).
Computer-optimized. |
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| Be on the Right Side II |
Sat 29 Apr 2006 15:10 |
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<Eric119> (SPOILER) Added speedrun: 63 moves (old: 73).
Computer-optimized. |
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| Married to the Sea |
Sat 29 Apr 2006 14:42 |
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<mm> (SPOILER) Added speedrun: 89 moves (old: 93).
There's a bizarro-fish (: Nice surprise!
<mm> (SPOILER) Added speedrun: 93 moves (old: 255).
Hah (; |
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| wishin' i was fishin' |
Sat 29 Apr 2006 00:17 |
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<mjn> (SPOILER) Huh, turns out I cooked it, kind of, by not realizing you could destroy the laser. Mod coming up...
<mjn> Nice one! Harder than it looks, too. |
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| Breathe |
Fri 28 Apr 2006 23:10 |
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<Tom 7> (SPOILER) Making hard levels is a good way to increase your score relative to others. ;)
<mm> (SPOILER) Hi John, it doesn't matter if there are 75 or 86 or 99 levels left. It just feels kind of so very stupid to not be able to solve some of those levels that everybody had solved except ME! Or you.
I bet everyone has got a problem with more ore less like about 50 levels or so. And we all feel kind of stupid and none of us could ever know WHY we don't get it.
Tom does not seem to get Max's jungle fever. That jungle seems to be so very easy to me.
I'd love to know how to solve Rouge-like-like. That one drives me crazy.
I hope I'll be able to upload levels that make sense one day. I am so stupid what concerns editing.
But I'm proud to have this speedrun (:
<John Lewis> For me, the magic number is 100. ;) I still have some catching up to do with my old player file (I got it back!!) and a bunch of recent levels that I haven't solved...
<mm> (SPOILER) Added speedrun: 105 moves (old: 112).
It's great to speedrun - ever since there are these holy whatever 75 levels left... Those levels. 75 levels I just can't solve. Ever since I love to speedrun! (; |
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| Ms. Pac-thing mod |
Wed 26 Apr 2006 23:21 |
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<RAINKING> (SPOILER) Added speedrun: 119 moves (old: 225).
don't need the bots |
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| Figure 3.1 |
Tue 25 Apr 2006 23:33 |
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<mjn> (SPOILER) I think this should have been called "Choose Your Battles" |
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| Unidentified Frying Object |
Tue 25 Apr 2006 21:38 |
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<Eric119> WOOt! I finally cracked this one. |
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| Cheers to escape !! |
Tue 25 Apr 2006 15:14 |
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<mm> (SPOILER) Added speedrun: 502 moves (old: 523).
Superbe level! |
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| the wrong parity |
Tue 25 Apr 2006 13:43 |
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<Doom> Took me 2 restarts along the way, but now I'm finally done with this as well.
Definitely the best pure trapdoor puzzle ever. I never thought you could create something this interesting with so simple concept.
Pieguy, would you have anything against it if I converted this level into a DROD version? (Of course giving you credit for it)
Some people at CaravelNet forums might find this interesting. |
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| circling the square |
Tue 25 Apr 2006 10:30 |
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<Tom 7> (SPOILER) Cook: I did the same thing as those guys too.
<Tom 7> The design reminds me of an old Motocross game for like Atari but I can't remember its name. (Also the Super Mario Kart level based on it.)
<mjn> (SPOILER) Cook: same way as RAINKING. This is pretty cool, though. |
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| the wrong parity |
Mon 24 Apr 2006 23:10 |
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<mjn> Whoa, impressive. I agree with these ratings, too. One day I shall solve this (still workin' on it intermittently)...
<John Lewis> Wow, someone finally solved it...this has got to be the hardest Escape level yet. I was wondering if it would beat out DT17 as the longest unsolved level... |
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| circling the square |
Mon 24 Apr 2006 20:47 |
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<RAINKING> (SPOILER) Cook: only need 1 bot at the end |
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| towers of hanoice (4 discs) |
Mon 24 Apr 2006 17:55 |
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<Tom 7> I think this is a pretty slick embedding. |
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| Suspense |
Mon 24 Apr 2006 13:08 |
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<Tom 7> (SPOILER) Cook: You can use the grey block to fill the hole at the top rather than resetting the trap with the panel. |
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