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How's This, Crybaby? Wed 31 May 2006 19:37
<Tom 7> (SPOILER) Added speedrun: 131 moves (old: 169).
Is this just supposed to annoy people? Anyway it's trivially solved by looking at the alternate layer.
 
Dimensional Trap 17 Wed 31 May 2006 19:18
<mm> (SPOILER) I have absolutely no idea what a binary code could be! All I know is that there are some "tricky" panels which behave like black holes - are these the excepions? I'll find out how far I can get with only 2 or 3 blocks. (There is that other level, Dimensional Rip-Off...)
 
A Tale of Two Broken Hearts Wed 31 May 2006 07:08
<mm> Just watched the speedrun, too, I'm impressed, it's very very clever!
 
Dimensional Trap 17 Tue 30 May 2006 21:24
<KWM> (SPOILER) Being familiar with binary code also came in handy. Although, there are some exeptions in this puzzle. You may want to see how far you can get by using only 2 blocks, then only 3, etc.
<mm> (SPOILER) Thanks KWM, I can get to panel 13, but that's it.
 
Roller Coaster (steel) Tue 30 May 2006 16:24
<mm> Finally got it (-: This is so difficult compared to it's wooden twin... Cool level!
 
Dimensional Trap 17 Tue 30 May 2006 11:13
<KWM> (SPOILER) I found it helpfull to lable the order of the buttons. I just used a fine felt pen to mark on the computer screen.
 
Tutorial 13: Traps Tue 30 May 2006 11:10
<Wouter> (SPOILER) Cook: lol
 
Tutorial 2: Holes Tue 30 May 2006 11:10
<Wouter> lol
 
Breaking In Tue 30 May 2006 07:23
<Doom> (SPOILER) Yay, second 'old and hard' level solved today. This one seems actually extremely easy now... Great little puzzle.
 
Dimensional Trap 17 Mon 29 May 2006 21:08
<mm> WTH...???

I just can't unterstand what's going on? I can push stuff around - but sooner or later, everything will disappear...
 
Rouge-Like-Like Mon 29 May 2006 21:03
<mm> This level is evil.

Would anyone give me a hint? I've tried whatever I could... I just can't solve it.

I bet this is not the right way to ask for a hint?
 
Extract: Ruby Mon 29 May 2006 12:52
<RC> (SPOILER) (note: speedrun of 193 moves didn't break record; not added)
So far..
<Tom 7> Nice run, Rainking.
 
Street Sweeping Sun 28 May 2006 17:25
<Tom 7> Close call!
 
WAY2EASY Sun 28 May 2006 09:22
<Tom 7> That really was way too easy.
 
casino (double or nothing) Wed 24 May 2006 22:18
<wowei> (SPOILER) no no, this one is not a try to make "casino" any tighter, they belong together.

the teleporter is not only a thing to accelerate the first puzzle, but it's an ensurance for getting more solvers. next step then wants to surprise a bit, that it's not needed at all.
 
A Maze ing 6 Wed 24 May 2006 18:39
<mm> Nnnngghhhhh...!!! ))):
 
A Maze ing 3 Wed 24 May 2006 17:19
<Kato> To anyone who doesn't appreciate mazes, I leave you this comment; don't play them. They weren't made with the random generator, and they are fun just the way they are. Sometimes it's the simpler escapes that are more fun. Nobody likes to get zapped by a dalek or a laser. And another thing, don't knock some else's ideas. I don't complain about the dozens of levels that were made from someone else's levels, or levels that are just pathetic attempts at being mean. Just take it for what it is. A game.
 
Five Four Suited Wed 24 May 2006 10:19
<Alois> (SPOILER) Added speedrun: 174 moves (old: 180).
It actually was... :)
<Tom 7> (SPOILER) Added speedrun: 180 moves (old: 202).
I'm sure further optimization is possible.
<Tom 7> (SPOILER) Cook: Don't need all the spheres.
 
A Maze ing 6 Wed 24 May 2006 09:51
<Tom 7> Nnghhh...
 
unbeatable Tue 23 May 2006 23:26
<Stephan> (SPOILER) Far from 'unbeatable', I've found a number of possible solutions, ranging from 23 moves to well over 50.
 
casino (double or nothing) Tue 23 May 2006 22:25
<Tom 7> I think it's pretty tight this way.
 
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