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| I'm glad I can really swim. |
Sun 01 Nov 2015 16:00 |
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<Jim> (SPOILER) Evidently after 10 plus years, I'm still learning how to play this game. I just discovered that bots won't push you into the exit, that took me by total surprise. As for this level Mark, the end is a complete stumper so far! |
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| I'm glad I can really swim |
Thu 29 Oct 2015 01:26 |
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<N7DOT> You forgot to add your name to the author list, mark! :p |
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| Grab the Dalek (noname's mod) |
Tue 27 Oct 2015 19:36 |
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<mark> (SPOILER) I was a little bit quicker than you Jim It took me a year and a half.
Just realised I never scored it at the time so scoring the same as... |
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| Holes and Hearts2 |
Tue 27 Oct 2015 19:24 |
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<mark> (SPOILER) Added speedrun: 363 moves (old: 401).
Nice one Jim |
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| Modify Again 6 (re-watering) |
Sat 24 Oct 2015 21:34 |
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<mom> (SPOILER) added speedrun 58 |
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| Rewired Insanity |
Fri 23 Oct 2015 16:46 |
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<Jim> (SPOILER) Added speedrun: 653 moves (old: 733).
I did the bottom part differently. This was a very hard level, I got stumped on about 3 or 4 different things. |
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| Grab the Dalek (noname's mod) |
Tue 20 Oct 2015 16:07 |
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<Jim> I finally got this one 2 1/2 years later! |
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| Modify Again 6 (re-watering) |
Tue 20 Oct 2015 11:14 |
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<Mom1> (SPOILER) 58 moves |
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| Modify Again 5 |
Wed 30 Sep 2015 23:21 |
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<N7DOT> (SPOILER) Additional: if we do what I suggested, then this level shouldn't go to the graveyard after those sequels take off.
<N7DOT> (SPOILER) If nobody else has good ideas for changes after a few days, I say to make #6 a watered-down (somewhat) version that doesn't spoil #5, but instead allows the constructions made for this one to be repurposed.
<mm> (SPOILER) Added speedrun: 364 moves (old: 374).
It's already a nice level & so I don't have an idea for an intelligent mod at this moment... |
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| The Ball Run I |
Mon 28 Sep 2015 01:06 |
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<N7DOT> (SPOILER) Added speedrun: 240 moves (old: 242).
Okay, any further optimizations are going to be hard.
<N7DOT> (SPOILER) Added speedrun: 242 moves (old: 270).
almost certainly optimal for this strategy
<N7DOT> (SPOILER) Added speedrun: 270 moves (old: 406).
It's not hard, but there was a moment where it felt impossible. I think that's pretty neat. However the level is a little bit tedious at the beginning due to the slow preparation of the spheres. |
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| Another Small Dalek Problem |
Sun 27 Sep 2015 08:21 |
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<mark> (SPOILER) Added speedrun: 1395 moves (old: 1568).
Great mod Jim it seems that there is more fun to be had on the right side of the level than the left.
My dalek weaving was a bit different to yours. |
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| Unscatter deep fried |
Thu 24 Sep 2015 09:02 |
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<mark> (SPOILER) Added speedrun: 211 moves (old: 309).
This is the first time since the start that its been any harder for me.
Great mod noname. |
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| Unscatter fried lemonade |
Thu 24 Sep 2015 08:57 |
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<mark> (SPOILER) Added speedrun: 209 moves (old: 416).
I had been trying to put a yellow there right from the start.Nice one! |
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| Unscatter deep fried |
Thu 24 Sep 2015 02:04 |
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<N7DOT> Good to see you're still around, noname! |
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| Unscatter lemonade |
Wed 23 Sep 2015 20:09 |
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<N7DOT> (SPOILER) Actually, to me the speedrun method here constitutes a possible spoiler to mark's mod. I know mark uploaded the method here in the first place, but I didnt realize that something of the sort was possible before trying the 'plain' mod and having to come up with it in order to find a solution. As such I had to come up with a new method.
Ultimately it depends on if anybody else thinks it counts as a spoiler.
<mark> (SPOILER) Added speedrun: 183 moves (old: 184).
One little saving at the end.
<N7DOT> (SPOILER) Added speedrun: 184 moves (old: 196).
Improved one of the steps of mark's run.
<mark> (SPOILER) Added speedrun: 196 moves (old: 591).
This was the way I solved before I modded. |
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| towers of hanoice (4 discs) |
Tue 22 Sep 2015 01:02 |
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<N7DOT> (SPOILER) Added speedrun: 203 moves (old: 285).
This embedding is really elegant.
But it's broken. :( |
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| Unscatter plain lemonade |
Tue 22 Sep 2015 00:09 |
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<N7DOT> (SPOILER) Added speedrun: 231 moves (old: 247).
Neat twist, I was not expecting to have to go without that middle block :p
The difficulty is around the same, but I think this one has the advantage that it is very minimalist - it's almost a pure block shoving level.
Your solution was much more effiecient than my first one - however, adding a little bit of my own methods I came up with apparently can help shave a few moves.
Not sure whether to rate the same as before or if I should adjust my rating slightly. I suppose I'll rate the same (maybe higher rigidity? maybe?) and remove the blueberry level soon. |
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| Unscatter yellow with extra blueberries |
Thu 17 Sep 2015 01:58 |
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<N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice.
I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks. |
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