« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
I'm glad I can really swim. Sun 01 Nov 2015 16:00
<Jim> (SPOILER) Evidently after 10 plus years, I'm still learning how to play this game. I just discovered that bots won't push you into the exit, that took me by total surprise. As for this level Mark, the end is a complete stumper so far!
 
I'm glad I can really swim Thu 29 Oct 2015 01:26
<N7DOT> You forgot to add your name to the author list, mark! :p
 
Grab the Dalek (noname's mod) Tue 27 Oct 2015 19:36
<mark> (SPOILER) I was a little bit quicker than you Jim It took me a year and a half.
Just realised I never scored it at the time so scoring the same as...
 
Holes and Hearts2 Tue 27 Oct 2015 19:24
<mark> (SPOILER) Added speedrun: 363 moves (old: 401).
Nice one Jim
 
Modify Again 6 (re-watering) Sat 24 Oct 2015 21:34
<mom> (SPOILER) added speedrun 58
 
Rewired Insanity Fri 23 Oct 2015 16:46
<Jim> (SPOILER) Added speedrun: 653 moves (old: 733).
I did the bottom part differently. This was a very hard level, I got stumped on about 3 or 4 different things.
 
Grab the Dalek (noname's mod) Tue 20 Oct 2015 16:07
<Jim> I finally got this one 2 1/2 years later!
 
Modify Again 6 (re-watering) Tue 20 Oct 2015 11:14
<Mom1> (SPOILER) 58 moves
 
Modify Again 5 Wed 30 Sep 2015 23:21
<N7DOT> (SPOILER) Additional: if we do what I suggested, then this level shouldn't go to the graveyard after those sequels take off.
<N7DOT> (SPOILER) If nobody else has good ideas for changes after a few days, I say to make #6 a watered-down (somewhat) version that doesn't spoil #5, but instead allows the constructions made for this one to be repurposed.
<mm> (SPOILER) Added speedrun: 364 moves (old: 374).
It's already a nice level & so I don't have an idea for an intelligent mod at this moment...
 
The Ball Run I Mon 28 Sep 2015 01:06
<N7DOT> (SPOILER) Added speedrun: 240 moves (old: 242).
Okay, any further optimizations are going to be hard.
<N7DOT> (SPOILER) Added speedrun: 242 moves (old: 270).
almost certainly optimal for this strategy
<N7DOT> (SPOILER) Added speedrun: 270 moves (old: 406).
It's not hard, but there was a moment where it felt impossible. I think that's pretty neat. However the level is a little bit tedious at the beginning due to the slow preparation of the spheres.
 
Another Small Dalek Problem Sun 27 Sep 2015 08:21
<mark> (SPOILER) Added speedrun: 1395 moves (old: 1568).
Great mod Jim it seems that there is more fun to be had on the right side of the level than the left.
My dalek weaving was a bit different to yours.
 
Unscatter deep fried Thu 24 Sep 2015 09:02
<mark> (SPOILER) Added speedrun: 211 moves (old: 309).
This is the first time since the start that its been any harder for me.
Great mod noname.
 
Unscatter fried lemonade Thu 24 Sep 2015 08:57
<mark> (SPOILER) Added speedrun: 209 moves (old: 416).
I had been trying to put a yellow there right from the start.Nice one!
 
Unscatter deep fried Thu 24 Sep 2015 02:04
<N7DOT> Good to see you're still around, noname!
 
Unscatter lemonade Wed 23 Sep 2015 20:09
<N7DOT> (SPOILER) Actually, to me the speedrun method here constitutes a possible spoiler to mark's mod. I know mark uploaded the method here in the first place, but I didnt realize that something of the sort was possible before trying the 'plain' mod and having to come up with it in order to find a solution. As such I had to come up with a new method.

Ultimately it depends on if anybody else thinks it counts as a spoiler.
<mark> (SPOILER) Added speedrun: 183 moves (old: 184).
One little saving at the end.
<N7DOT> (SPOILER) Added speedrun: 184 moves (old: 196).
Improved one of the steps of mark's run.
<mark> (SPOILER) Added speedrun: 196 moves (old: 591).
This was the way I solved before I modded.
 
towers of hanoice (4 discs) Tue 22 Sep 2015 01:02
<N7DOT> (SPOILER) Added speedrun: 203 moves (old: 285).
This embedding is really elegant.

But it's broken. :(
 
Unscatter plain lemonade Tue 22 Sep 2015 00:09
<N7DOT> (SPOILER) Added speedrun: 231 moves (old: 247).
Neat twist, I was not expecting to have to go without that middle block :p
The difficulty is around the same, but I think this one has the advantage that it is very minimalist - it's almost a pure block shoving level.

Your solution was much more effiecient than my first one - however, adding a little bit of my own methods I came up with apparently can help shave a few moves.

Not sure whether to rate the same as before or if I should adjust my rating slightly. I suppose I'll rate the same (maybe higher rigidity? maybe?) and remove the blueberry level soon.
 
Unscatter yellow with extra blueberries Thu 17 Sep 2015 01:58
<N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice.

I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25