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Modify Again 5 Wed 30 Sep 2015 23:21
<N7DOT> (SPOILER) Additional: if we do what I suggested, then this level shouldn't go to the graveyard after those sequels take off.
<N7DOT> (SPOILER) If nobody else has good ideas for changes after a few days, I say to make #6 a watered-down (somewhat) version that doesn't spoil #5, but instead allows the constructions made for this one to be repurposed.
<mm> (SPOILER) Added speedrun: 364 moves (old: 374).
It's already a nice level & so I don't have an idea for an intelligent mod at this moment...
 
The Ball Run I Mon 28 Sep 2015 01:06
<N7DOT> (SPOILER) Added speedrun: 240 moves (old: 242).
Okay, any further optimizations are going to be hard.
<N7DOT> (SPOILER) Added speedrun: 242 moves (old: 270).
almost certainly optimal for this strategy
<N7DOT> (SPOILER) Added speedrun: 270 moves (old: 406).
It's not hard, but there was a moment where it felt impossible. I think that's pretty neat. However the level is a little bit tedious at the beginning due to the slow preparation of the spheres.
 
Another Small Dalek Problem Sun 27 Sep 2015 08:21
<mark> (SPOILER) Added speedrun: 1395 moves (old: 1568).
Great mod Jim it seems that there is more fun to be had on the right side of the level than the left.
My dalek weaving was a bit different to yours.
 
Unscatter deep fried Thu 24 Sep 2015 09:02
<mark> (SPOILER) Added speedrun: 211 moves (old: 309).
This is the first time since the start that its been any harder for me.
Great mod noname.
 
Unscatter fried lemonade Thu 24 Sep 2015 08:57
<mark> (SPOILER) Added speedrun: 209 moves (old: 416).
I had been trying to put a yellow there right from the start.Nice one!
 
Unscatter deep fried Thu 24 Sep 2015 02:04
<N7DOT> Good to see you're still around, noname!
 
Unscatter lemonade Wed 23 Sep 2015 20:09
<N7DOT> (SPOILER) Actually, to me the speedrun method here constitutes a possible spoiler to mark's mod. I know mark uploaded the method here in the first place, but I didnt realize that something of the sort was possible before trying the 'plain' mod and having to come up with it in order to find a solution. As such I had to come up with a new method.

Ultimately it depends on if anybody else thinks it counts as a spoiler.
<mark> (SPOILER) Added speedrun: 183 moves (old: 184).
One little saving at the end.
<N7DOT> (SPOILER) Added speedrun: 184 moves (old: 196).
Improved one of the steps of mark's run.
<mark> (SPOILER) Added speedrun: 196 moves (old: 591).
This was the way I solved before I modded.
 
towers of hanoice (4 discs) Tue 22 Sep 2015 01:02
<N7DOT> (SPOILER) Added speedrun: 203 moves (old: 285).
This embedding is really elegant.

But it's broken. :(
 
Unscatter plain lemonade Tue 22 Sep 2015 00:09
<N7DOT> (SPOILER) Added speedrun: 231 moves (old: 247).
Neat twist, I was not expecting to have to go without that middle block :p
The difficulty is around the same, but I think this one has the advantage that it is very minimalist - it's almost a pure block shoving level.

Your solution was much more effiecient than my first one - however, adding a little bit of my own methods I came up with apparently can help shave a few moves.

Not sure whether to rate the same as before or if I should adjust my rating slightly. I suppose I'll rate the same (maybe higher rigidity? maybe?) and remove the blueberry level soon.
 
Unscatter yellow with extra blueberries Thu 17 Sep 2015 01:58
<N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice.

I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks.
 
Unscatter yellow Thu 17 Sep 2015 00:25
<N7DOT> (SPOILER) I solved in a very different way, another mod on its way.
 
Unscatter Tue 15 Sep 2015 19:16
<mark> (SPOILER) Added speedrun: 244 moves (old: 347).
Great Level N77DOT had lots of fun,hope the bots are not to annoying as they are needed some more.
<carolyn> (SPOILER) The bots were mostly annoying, I'm glad I got this one though.
 
One Smaller Dalek Problem Sun 13 Sep 2015 22:33
<carolyn> (SPOILER) You are evil Mark!
 
Unscatter Tue 08 Sep 2015 23:04
<N7DOT> (SPOILER) Wait no, using a dalek would actually make it really easy...
<N7DOT> (SPOILER) Added solution "Original (Cleaner)":
Escape went and used my first (incredibly slow) solve instead of this one... so much redundant movement in trying to find a solution...
 
Planet Mercury Mon 07 Sep 2015 04:50
<N7DOT> (SPOILER) Interesting variety of solutions on this one. Mine's very slow and crashes the dalek on the top panel; and it is VERY conservative in arranging everything.
 
Improv 6.1 Wed 26 Aug 2015 01:52
<N7DOT> (SPOILER) Added speedrun: 290 moves (old: 299).
considerably different from the other uploaded solutions. thought of making a mod instead of this, but it doesnt require different enough handling of pieces to be worth it.
 
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