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| Endless circut? |
Thu 24 Aug 2006 22:44 |
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<Eric119> (SPOILER) Added speedrun: 55 moves (old: 142).
Woah! Found a completely different cook. |
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| Twins |
Thu 24 Aug 2006 17:57 |
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<Tom 7> (SPOILER) I'm impressed Adam could solve this one by computer... a lot of futzing with the blocks and bots is possible. |
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| Tamagotchi (112) |
Thu 24 Aug 2006 15:56 |
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<Doom> The "+ computer" sign is a scary thing...
I mean, how do you approach a level like this? So far at only 130+'ish moves... |
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| Pushy Dalek |
Thu 24 Aug 2006 15:05 |
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<Tom 7> I can't believe how long I was stuck on this level, all because I misunderstood the purpose of one of the panels... |
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| Speedrun it! |
Tue 22 Aug 2006 06:47 |
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<SPAM> Combined with a timer, this level could be hard |
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| MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE |
Mon 21 Aug 2006 17:44 |
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<Doom> Ha! Solved without restarting or undoing a single time! The makers of these levels just never learn... |
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| MySokoban (Mac) Level 1 |
Fri 18 Aug 2006 14:07 |
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<Eric119> (SPOILER) Added speedrun: 242 moves (old: 244).
Copied from my Sokoban program. This was ultimately computer-generated. |
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| bounc |
Fri 18 Aug 2006 00:11 |
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<Eric119> (SPOILER) Added speedrun: 280 moves (old: 282).
Incorporating improvements to "bounc remix". |
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| MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE |
Wed 16 Aug 2006 18:20 |
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<Tom 7> Guessing isn't that fun... |
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| Wandering |
Wed 16 Aug 2006 14:57 |
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<Eric119> (SPOILER) Added speedrun: 75 moves (old: 78).
Loose level. |
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| Block Shortage |
Wed 16 Aug 2006 10:20 |
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<mom> This Mom Still needs help. Maybe a bigger hint. I must be totally missing something....maybe a brain. |
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| Sieve reloaded |
Mon 14 Aug 2006 14:42 |
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<Samuel> (SPOILER) Cook: I didn't need to switch off the electricity! |
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| BLOCK HELL |
Mon 14 Aug 2006 10:59 |
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<Tom 7> (SPOILER) Added speedrun: 440 moves (old: 442).
One tiny improvement. |
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| Courage, Determination, Excellence |
Mon 14 Aug 2006 05:14 |
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<Josh> (SPOILER) Added speedrun: 125 moves (old: 126).
Got it by one move |
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| Sooooooooo Simple |
Sun 13 Aug 2006 23:40 |
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<Eric119> *sigh*
<Doom> We have a level like this already. Unfortunately. (No hard feelings, Max) |
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| Labyrinth Dungeon |
Sat 12 Aug 2006 22:24 |
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<J> (SPOILER) Cook: Never used any of the colored balls
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| Quartered Arena |
Sat 12 Aug 2006 07:29 |
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<estatin> (SPOILER) Added speedrun: 86 moves (old: 87).
a slighty different solution |
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| BLOCK HELL |
Fri 11 Aug 2006 19:12 |
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<Doom> (SPOILER) Added speedrun: 448 moves (old: 450).
Few more moves were indeed cuttable.
<Doom> (SPOILER) Added speedrun: 450 moves (old: 458).
Few more moves can probably be shaved. |
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| Dance, Monkeyboy! |
Fri 11 Aug 2006 17:37 |
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<wallet> Easily cooked by repeating steps on the spots. Messy example of binary-counting solution with unnecessary steps and no other points of interest. |
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| BLOCK HELL |
Fri 11 Aug 2006 17:18 |
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<Aprial> (SPOILER) Added speedrun: 496 moves (old: 628).
Just cutting corners, of course there might be a better one out there. |
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| Mirror Dungeon |
Wed 09 Aug 2006 19:07 |
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<wowei> (SPOILER) Cook: didnt use lower panels |
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| Rolling Dungeon |
Wed 09 Aug 2006 18:55 |
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<wowei> (SPOILER) Cook: didnt use any red blocks |
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| the mystery of the dissipearing spots! |
Wed 09 Aug 2006 12:07 |
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<depczi> easy :P |
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