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Endless circut? Thu 24 Aug 2006 22:44
<Eric119> (SPOILER) Added speedrun: 55 moves (old: 142).
Woah! Found a completely different cook.
 
Twins Thu 24 Aug 2006 17:57
<Tom 7> (SPOILER) I'm impressed Adam could solve this one by computer... a lot of futzing with the blocks and bots is possible.
 
Tamagotchi (112) Thu 24 Aug 2006 15:56
<Doom> The "+ computer" sign is a scary thing...
I mean, how do you approach a level like this? So far at only 130+'ish moves...
 
Pushy Dalek Thu 24 Aug 2006 15:05
<Tom 7> I can't believe how long I was stuck on this level, all because I misunderstood the purpose of one of the panels...
 
Speedrun it! Tue 22 Aug 2006 06:47
<SPAM> Combined with a timer, this level could be hard
 
MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE Mon 21 Aug 2006 17:44
<Doom> Ha! Solved without restarting or undoing a single time! The makers of these levels just never learn...
 
MySokoban (Mac) Level 1 Fri 18 Aug 2006 14:07
<Eric119> (SPOILER) Added speedrun: 242 moves (old: 244).
Copied from my Sokoban program. This was ultimately computer-generated.
 
bounc Fri 18 Aug 2006 00:11
<Eric119> (SPOILER) Added speedrun: 280 moves (old: 282).
Incorporating improvements to "bounc remix".
 
MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE Wed 16 Aug 2006 18:20
<Tom 7> Guessing isn't that fun...
 
Wandering Wed 16 Aug 2006 14:57
<Eric119> (SPOILER) Added speedrun: 75 moves (old: 78).
Loose level.
 
Block Shortage Wed 16 Aug 2006 10:20
<mom> This Mom Still needs help. Maybe a bigger hint. I must be totally missing something....maybe a brain.
 
Sieve reloaded Mon 14 Aug 2006 14:42
<Samuel> (SPOILER) Cook: I didn't need to switch off the electricity!
 
BLOCK HELL Mon 14 Aug 2006 10:59
<Tom 7> (SPOILER) Added speedrun: 440 moves (old: 442).
One tiny improvement.
 
Courage, Determination, Excellence Mon 14 Aug 2006 05:14
<Josh> (SPOILER) Added speedrun: 125 moves (old: 126).
Got it by one move
 
Sooooooooo Simple Sun 13 Aug 2006 23:40
<Eric119> *sigh*
<Doom> We have a level like this already. Unfortunately. (No hard feelings, Max)
 
Labyrinth Dungeon Sat 12 Aug 2006 22:24
<J> (SPOILER) Cook: Never used any of the colored balls
 
Quartered Arena Sat 12 Aug 2006 07:29
<estatin> (SPOILER) Added speedrun: 86 moves (old: 87).
a slighty different solution
 
BLOCK HELL Fri 11 Aug 2006 19:12
<Doom> (SPOILER) Added speedrun: 448 moves (old: 450).
Few more moves were indeed cuttable.
<Doom> (SPOILER) Added speedrun: 450 moves (old: 458).
Few more moves can probably be shaved.
 
Dance, Monkeyboy! Fri 11 Aug 2006 17:37
<wallet> Easily cooked by repeating steps on the spots. Messy example of binary-counting solution with unnecessary steps and no other points of interest.
 
BLOCK HELL Fri 11 Aug 2006 17:18
<Aprial> (SPOILER) Added speedrun: 496 moves (old: 628).
Just cutting corners, of course there might be a better one out there.
 
Mirror Dungeon Wed 09 Aug 2006 19:07
<wowei> (SPOILER) Cook: didnt use lower panels
 
Rolling Dungeon Wed 09 Aug 2006 18:55
<wowei> (SPOILER) Cook: didnt use any red blocks
 
the mystery of the dissipearing spots! Wed 09 Aug 2006 12:07
<depczi> easy :P
 
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