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Endless circut? (fixed) Thu 31 Aug 2006 10:04
<Tom 7> Koopa: you can (and should) delete obsolete levels that you've uploaded yourself. Just press 'del' on the level when looking at the triage collection. (It should show a key icon if you have the permission to do this.) Also, deleted levels go to the graveyard; only levels that exhibit bugs and so might not be solvable go to Quarantine.
 
Pacman's Dungeon Wed 30 Aug 2006 23:22
<RC> (SPOILER) Added speedrun: 173 moves (old: 181).
OK
 
Endless circut? Wed 30 Aug 2006 20:03
<GT Koopa> (SPOILER) I see. I would love to make a Version 3 of this level, but I don't know if I will get all the glitches that made it cooked or not. Is the only problem that you can lure the Dalek to the "fake" exit? If any of you want, you can do a mod of my level that fixes the problems. Of course I'm not expecting you to. I'll probally (hopefully) fix it myself.
 
Putty Sun 27 Aug 2006 16:09
<Phantasmagor> zxxv
 
Speedrun it! Sun 27 Aug 2006 12:45
<RC> (SPOILER) Added speedrun: 156 moves (old: 182).
I'm sure this will be beat
 
Endless circut? Fri 25 Aug 2006 15:05
<KWM> (SPOILER) I think that a properly placed force field might prevent the cook.
<Alois> (SPOILER) Added speedrun: 42 moves (old: 44).
And this is the 1000th solved (342 to go...) :)
<GT Koopa> (SPOILER) Cooked? I thought I fine tuned it this time. Oh well, back to the ol' drawing board.
<Tom 7> (SPOILER) Cook: Mobile Laser Shield
<Eric119> (SPOILER) Added solution "Cook #1":
Here is the how the previous cook works.
<Eric119> (SPOILER) Added speedrun: 55 moves (old: 142).
Woah! Found a completely different cook.
 
Twins Thu 24 Aug 2006 17:57
<Tom 7> (SPOILER) I'm impressed Adam could solve this one by computer... a lot of futzing with the blocks and bots is possible.
 
Tamagotchi (112) Thu 24 Aug 2006 15:56
<Doom> The "+ computer" sign is a scary thing...
I mean, how do you approach a level like this? So far at only 130+'ish moves...
 
Pushy Dalek Thu 24 Aug 2006 15:05
<Tom 7> I can't believe how long I was stuck on this level, all because I misunderstood the purpose of one of the panels...
 
Speedrun it! Tue 22 Aug 2006 06:47
<SPAM> Combined with a timer, this level could be hard
 
MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE Mon 21 Aug 2006 17:44
<Doom> Ha! Solved without restarting or undoing a single time! The makers of these levels just never learn...
 
MySokoban (Mac) Level 1 Fri 18 Aug 2006 14:07
<Eric119> (SPOILER) Added speedrun: 242 moves (old: 244).
Copied from my Sokoban program. This was ultimately computer-generated.
 
bounc Fri 18 Aug 2006 00:11
<Eric119> (SPOILER) Added speedrun: 280 moves (old: 282).
Incorporating improvements to "bounc remix".
 
MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE Wed 16 Aug 2006 18:20
<Tom 7> Guessing isn't that fun...
 
Wandering Wed 16 Aug 2006 14:57
<Eric119> (SPOILER) Added speedrun: 75 moves (old: 78).
Loose level.
 
Block Shortage Wed 16 Aug 2006 10:20
<mom> This Mom Still needs help. Maybe a bigger hint. I must be totally missing something....maybe a brain.
 
Sieve reloaded Mon 14 Aug 2006 14:42
<Samuel> (SPOILER) Cook: I didn't need to switch off the electricity!
 
BLOCK HELL Mon 14 Aug 2006 10:59
<Tom 7> (SPOILER) Added speedrun: 440 moves (old: 442).
One tiny improvement.
 
Courage, Determination, Excellence Mon 14 Aug 2006 05:14
<Josh> (SPOILER) Added speedrun: 125 moves (old: 126).
Got it by one move
 
Sooooooooo Simple Sun 13 Aug 2006 23:40
<Eric119> *sigh*
 
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