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Small fun 9 - version B Sat 13 Feb 2016 06:15
<Jim> (SPOILER) NIce job Mark, I was hoping to stump you longer than it took you to solve. I don't need 15th prime reposted, I got close to the solution when it first came out but knew it would take me a lot longer to solve, I figured I had a year until your next Bday. Yikes that you have harder versions ready to go. So don't wait for me before you load them. Sorry, but it will probably be a long time before I get around to trying to solve them.
<mark> (SPOILER) Added solution "A little different":
Very good Jim,took me about an hour to get back into the groove of this level.Then a couple more to solve.
It has been a little bit quiet for levels lately . Would you like me to post the original level of 15th prime before I added 3 or 4 mods to it?
I still have 4 different versions of it gradually getting harder,it took me ages to solve the one I posted and I knew what was required.
 
David Turnblom's Easy Test Wed 30 Dec 2015 14:22
<mark> (SPOILER) Added speedrun: 112 moves (old: 122).
welcome to the game David
<N7DOT> (SPOILER) Added speedrun: 122 moves (old: 136).
most of the improvement is just not taking such wide routes. taking the teleports on the way back is actually 4 steps faster.
 
Foot Work Sun 27 Dec 2015 23:17
<N7DOT> (SPOILER) Added speedrun: 456 moves (old: 504).
grabbing the other grey block rather than the maroon is way faster
<N7DOT> (SPOILER) Added speedrun: 504 moves (old: 624).
I doubt this is fully optimized. activating panels by walking off them makes activating the distant panels faster.
 
15th prime number Fri 11 Dec 2015 06:09
<mm> Thank you! Happy Birthday, Mark! :-)
 
Forty-six Wed 09 Dec 2015 09:43
<Jim> (SPOILER) Oh boy, thanks for the warning!
<mark> (SPOILER) Glad you solved this one Jim just in time for the sequel.
Working on it right now will be finished for next week.
If all goes well it should be fun and tricky.
<Jim> (SPOILER) I can finally cross this one off my bucket list, major bot skills needed to solve this one.
 
I'm glad I can really swim. Mon 02 Nov 2015 16:21
<Jim> (SPOILER) Added speedrun: 273 moves (old: 373).
I finished this a little differently, but it is still essentially the same. Very nice mod Mark.
<Jim> (SPOILER) Evidently after 10 plus years, I'm still learning how to play this game. I just discovered that bots won't push you into the exit, that took me by total surprise. As for this level Mark, the end is a complete stumper so far!
 
I'm glad I can really swim Thu 29 Oct 2015 01:26
<N7DOT> You forgot to add your name to the author list, mark! :p
 
Grab the Dalek (noname's mod) Tue 27 Oct 2015 19:36
<mark> (SPOILER) I was a little bit quicker than you Jim It took me a year and a half.
Just realised I never scored it at the time so scoring the same as...
 
Holes and Hearts2 Tue 27 Oct 2015 19:24
<mark> (SPOILER) Added speedrun: 363 moves (old: 401).
Nice one Jim
 
Modify Again 6 (re-watering) Sat 24 Oct 2015 21:34
<mom> (SPOILER) added speedrun 58
 
Rewired Insanity Fri 23 Oct 2015 16:46
<Jim> (SPOILER) Added speedrun: 653 moves (old: 733).
I did the bottom part differently. This was a very hard level, I got stumped on about 3 or 4 different things.
 
Grab the Dalek (noname's mod) Tue 20 Oct 2015 16:07
<Jim> I finally got this one 2 1/2 years later!
 
Modify Again 6 (re-watering) Tue 20 Oct 2015 11:14
<Mom1> (SPOILER) 58 moves
 
Modify Again 5 Wed 30 Sep 2015 23:21
<N7DOT> (SPOILER) Additional: if we do what I suggested, then this level shouldn't go to the graveyard after those sequels take off.
<N7DOT> (SPOILER) If nobody else has good ideas for changes after a few days, I say to make #6 a watered-down (somewhat) version that doesn't spoil #5, but instead allows the constructions made for this one to be repurposed.
<mm> (SPOILER) Added speedrun: 364 moves (old: 374).
It's already a nice level & so I don't have an idea for an intelligent mod at this moment...
 
The Ball Run I Mon 28 Sep 2015 01:06
<N7DOT> (SPOILER) Added speedrun: 240 moves (old: 242).
Okay, any further optimizations are going to be hard.
<N7DOT> (SPOILER) Added speedrun: 242 moves (old: 270).
almost certainly optimal for this strategy
<N7DOT> (SPOILER) Added speedrun: 270 moves (old: 406).
It's not hard, but there was a moment where it felt impossible. I think that's pretty neat. However the level is a little bit tedious at the beginning due to the slow preparation of the spheres.
 
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