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Something interesting Tue 28 Nov 2006 15:47
<Tom 7> (SPOILER) Something to remember: It's not necessary to collect all heart framers--you just need to pick up the last heart framer visible in order to wake up doors and bots.
 
my second level Tue 28 Nov 2006 14:02
<O_O> (SPOILER) Cook: I have absolutely no idea why you have an ON switch( or electricity for that matter) but, regardless, it was fun! Now to solve your first level ( dalek, not kill me) or some thing along the lines of that.
 
What? Mon 27 Nov 2006 22:09
<Stephan> (SPOILER) Cute level. More engaging than I thought it would be at first glance. However, the last bit seems pretty non-intuitive with the self-linked panel.
 
Letter Series: v Sun 26 Nov 2006 12:52
<O_O> (SPOILER) Cook: I dunno, this seems hard, but it turns out to be quite quick.
 
Bomberman's Nightmare Sat 18 Nov 2006 11:36
<Tom 7> I love this one.
 
Extraction II: Root Canal (v2) Fri 17 Nov 2006 21:38
<Eric119> (SPOILER) Added speedrun: 1282 moves (old: 1286).
Actually, here's another easy bit I just noticed.
<Eric119> (SPOILER) Added speedrun: 1286 moves (old: 1294).
More gain is possible, but I'll leave that until later.
 
Symmetry2 Fri 17 Nov 2006 01:35
<Eric119> (SPOILER) Added speedrun: 250 moves (old: 252).
Woah, couple more moves here.
 
Steel Age Fri 10 Nov 2006 13:45
<Tom 7> (SPOILER) You're welcome! =)
<Eric119> (SPOILER) Added speedrun: 475 moves (old: 477).
Thanks for bookmarks update Tom! It makes improvements like this very easy to implement.
 
Only one Execution Today Wed 08 Nov 2006 22:38
<Tom 7> (SPOILER) Trivial, obviously, but cuter than average. I enjoy setting the prisoners free.
 
Dalek Courtyard Wed 08 Nov 2006 20:16
<Sizemore> (SPOILER) Cook: Skipped the movement of the red block in the middle right hand room by moving two green blocks to get in the room alternitively
 
Rouge-Like Wed 08 Nov 2006 19:47
<mm> (SPOILER) Thanx wowei! (Deine Komplimente schmeicheln mir!)

I'd never ever spoil a level, but I'll think about an appropriate hint.
 
EFGHOPEFGHOP protection Wed 08 Nov 2006 19:47
<Tom 7> Really good for the size!
 
pop1 Wed 08 Nov 2006 18:37
<Sizemore> (SPOILER) Cook: Sniff Sniff... I killed the hugbot...
 
BLOCK HELL Wed 08 Nov 2006 16:10
<Sizemore> (SPOILER) Cook: Skipped the room with one spot by pushing the block up instead of using the room to get in.
 
Rouge-Like Wed 08 Nov 2006 15:20
<wowei> Oh, I see, Your Highness. (Just noticed, you made the speedrun on rouge-like-like, and i promised)

Dont spoil it, although i could use some help there. :-] But I better will call pretty please for a hint, only if my frustration will increase too much.
<mm> (SPOILER) Wowei, my speedrun would spoil everything! ;)
 
only 5 Mon 06 Nov 2006 18:29
<LizPf> (SPOILER) Cook: can aoid the entire puzzle, and quite easily. Turn left at the first dot.
 
Rouge-Like Fri 03 Nov 2006 15:14
<Tom 7> That was a <bug>. It should be <fixed now>.
<wowei> OK, seems that &lt; and &gt; are filtered out in comments.

press &lt;CTRL&gt;-r for re-rating and
and &lt;CTRL&gt;-u for solution-manager
<wowei> by re-rating with <CTRL>-r a speedrun is uploaded. Or you can do it by entering the solution-manager with <CTRL>-m and there <CTRL>-u then.

Try, and I'll address you "Your Highness".

rouge-like-like is really very tough, uff. I had had promising ideas but no sucecss yet.
<wowei> why can't you, mm?
<mm> (SPOILER) If only I could upload my speedrun... I'd be the one and only "Rouge-like-Queen"! :-)

Since this is not an option at all, you'd better run for "it" - hopefully you'll solve the next level as well? Good luck anyway, and have fun, Rouge-like-like is one of the best levels ever seen, in my opinion.
 
Crossing the River (1) Thu 02 Nov 2006 15:39
<Tom 7> (SPOILER) Kind of odd that the red panel is not needed?
 
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