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Upsetting Marble Puzzle Mon 18 Dec 2006 19:55
<bpotetz> Impressive speedrun, wowei. BTW, I found out the name of the puzzle whose vague childhood recollection semi-inspired this level - it was called "Great Gears" by Tomy. Better yet, I found a Java implementation of the game on a very cool website:
www.geocities.com/jaapsch/puzzles/gears.htm
This full version of the game is even more dizzying.
<wowei> (SPOILER) Added speedrun: 2246 moves (old: 4009).
all you do is turn turn turn around, think am getting dizzy of running in circles. ;)
 
Dance, Monkeyboy! Sun 17 Dec 2006 23:14
<Jacob> boring
 
Apocalypse Sun 17 Dec 2006 15:27
<LizPf> (SPOILER) (note: speedrun of 106 moves didn't break record; not added)
Just a bit shorter -- I think one could cut more steps
<mjn> (SPOILER) Added speedrun: 32 moves (old: 108).
cook: no need to blow up the exit
 
Newark Liberty Airport (EWR) Sun 17 Dec 2006 11:16
<Eric119> (SPOILER) Added speedrun: 1040 moves (old: 1044).
Small improvement to wowei's run.
<wowei> (SPOILER) Added speedrun: 1044 moves (old: 1061).
adopted brian's short finale in gate c
<mm> Masterpiece!

Meisterwerk.

Congratulations! :-)
<wowei> congrats Tom!

well, of course I mean for hanging around at Newark airport, where they are so harsh to innocent foreigners and lock them up while phoning with the wrong calling card. Not to mention all those lazer-guns aiming at poor, lost travellers while they wanna check-in. ;)) :]

to be serious again, I'm totally fascinated by these three extraordinary puzzles. Merged together the result is an absolutely great piece of art here. d=10 s=10

if we will get a master-piece like that all the time you miss a connecting flight, I hope it'll happen to you more often! ;)
<Tom 7> (SPOILER) Thanks you two!

Gates C and A were made with computer assistance. Actually it took me a long long time to make gate A... With sliding block puzzles there are so many places that the blocks can be, it is difficult to choose a good ending condition that doesn't make the state space explode beyond the limits of my program. (Turns out Brian subverted those ending conditions a little, but not in a way that ruins the puzzle.) Gate C was only tricky in that all of the blocks have to be out of the way, because if you could kick one on your way to the exit in that first hopeful dash, then you could waste a move and actually make it.
<Tom 7> (SPOILER) Added speedrun: 1081 moves (old: 1087).
Just some micro-optimizations on bpotetz's record.
<bpotetz> (SPOILER) Added speedrun: 1087 moves (old: 1147).
Hey - just wanted to weigh in here. This is an outstanding level - three very cool puzzles. I always love a good gold-block puzzle, and this is a great one. But the middle puzzle is most cool. A very creative idea, plus a most clever implementation. A+. I am also curious what parts are computer aided.

I had solved this level in pieces a while back, but foolishly solved the bottom section first. The redo button was very helpful for piecing my solution-chunks together. Thanks!
<noname> Oops. Somehow I failed to see Tom's comments before I posted my previous rather stupid one.

By the way, Tom, which parts of the level are computer generated?
<noname> (SPOILER) It's me who solved and rated this level.

You need to construct an alternate path to the heart framer so that you can wake up the sleeping exit. Part of that path is constructed by putting the five gold blocks onto the five panels on the top right-hand corner. The remaining square is controlled by a panel outside Terminal C, and you need to find that panel.

Hope this helps.

<Tom 7> (SPOILER) It was noname that solved it, who is usually mysteriously quiet. ;)
<Tom 7> (SPOILER) Well, some hints, I guess:

Each of the three gates C, B, and A contain a puzzle that you have to solve. I think the goal of the puzzles in gates A and C is pretty obvious; B is not, but figuring out what you should do is part of the puzzle! The bots in between the gates are supposed to represent the tram that runs between the gates in the actual airport.
<mm> (SPOILER) It's me again. I've got 43 unsolved levels in my triage folder. And I think I know exactly why I can't solve them. I think I do have some kind of a glimpse of an idea of what I should do to go all the way straight to the exit!

But I don't understand what's going on here???

Someone has solved this level - who? Why didn't you leave a comment? Or just your name? Anything! Or is it you, Tom 7, did you rate your own level?

I'm just curious!
<mm> (SPOILER) I have no idea what's going on here?

What are we supposed to do or where are we meant to go? This level might be very clever - but: a very clever level usually somehow leeds us to some kind of an expected or intended path to go. I've almost always found some kind of a clue - but this level does not seem to have any intelligent or slightly obvious path - ???

I just don't understand what's going on. There are only about 45 unsolved levels - all those levels are kind of obvious, but I'm too silly to get it. I know. That's ok. But this airport is just out of (my) sight. I don't understand what you'd want?!



 
Quartered Arena Tue 05 Dec 2006 22:46
<Eric119> (SPOILER) Added solution "Another way":
I solved this one in a rather different manner.
 
all is easy,but Sat 02 Dec 2006 09:33
<Tom 7> (SPOILER) Added speedrun: 97 moves (old: 99).
Based on mjn's.
 
have the key Sat 02 Dec 2006 08:00
<mjn> (SPOILER) Yup, no need to use the steels or the red switch.
<mjn> (SPOILER) Added speedrun: 172 moves (old: 244).
Huh, maybe a cook?
 
Newark Liberty Airport (EWR) Fri 01 Dec 2006 22:00
<Tom 7> Also the author credit should technically be Tom 7 + Computer, sorry.
 
Bomberman's Nightmare Thu 30 Nov 2006 00:53
<Max> Great puzzle! Definitely a fresh perspective on bomb use. Nice work.
 
hooftypoofty Wed 29 Nov 2006 22:02
<mm> Hooftypoofty is such a great title, it totally corresponds to the level, 8 credits for that name.
 
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