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Ball Dispenser Tue 05 Jun 2007 20:54
<Milton> (SPOILER) Thanks. As I said, the main point was just the dispenser.

To be honest, by the time I had the mechanism down, I had lost some interest in further implementation. I basically just randomly added a bunch of colored switches, rough, and the yellow stuff (what's it called again?) and made sure it was solveable. I actually made a mistake with the one extra remote that appears - I had intended for it to actually do something, but I must have forgotten. But by the time I had finished solving it in 4000+ moves, I didn't feel like doing it over.

I agree that this level would be better with more care given to the lower portion and without the extra switches (sorry about that - I don't know what I was thinking). Maybe I'll redo it in a few days, but anyone else who wants to mess with it should feel free in the meantime.

FYI, the ordering of the bots is important, as I'm sure you can see when you think about it . . .
 
Prioritize Tue 05 Jun 2007 18:58
<Swivel Maste> Thanks Tom7 :) I like levels that aren't insanely hard but are just clever in a way that makes you go "oh, of course!" when you figure it out... instead of going "oh it's THAT stupid combination!" and slapping your forehead. I also like the idea of putting all the options right in front of the player from the outset and then letting the player figure out what order to go in.
 
Ball Dispenser Tue 05 Jun 2007 18:41
<mm> (SPOILER) The creation and idea of a dispenser is great! Concerning the level itself I agree with wowei.
<wowei> (SPOILER) Added speedrun: 3931 moves (old: 4214).
nice "suspenser"-mechanism, but a little loose. i also missed a little logic in deciding, what is a red herring and what is not.
 
Prioritize Tue 05 Jun 2007 11:35
<Tom 7> Easy, but good.
 
The POPE Code Tue 05 Jun 2007 00:16
<Eric119> (SPOILER) Added speedrun: 609 moves (old: 810).
Still room for some improvement I think.
<Tom 7> (SPOILER) Added speedrun: 810 moves (old: 833).
hmm
<Eric119> (SPOILER) Added speedrun: 833 moves (old: 898).
Um, yeah, what's the point of this level exactly? (Initial run, didn't try to optimize.)
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Mon 04 Jun 2007 17:07
<Tom 7> That is meant to be a compliment, of course. =)
<Tom 7> noname, you have patience beyond my understanding.
 
Trigger Happy Mon 04 Jun 2007 17:00
<Tom 7> (SPOILER) SM: The easiest way is to download the speedruns. (When playing your level, click bookmarks and then download solutions. After you select one, rewind to the beginning and press play...) In this case the problem is that you don't disable the button at the very left, so it can be used to trigger the last remote as soon as it appears.
<Swivel Maste> How can I find out how you guys are cooking my levels? :( I want to fix them!
 
mom1 first Mon 04 Jun 2007 09:08
<noname> (SPOILER) Added solution "no colored panels":
Cook: colored panels not used.
 
Tribute to Escape Sat 02 Jun 2007 17:51
<Gil Anthony> nice one
 
Don't make me come back there!!! (v2) Sat 02 Jun 2007 13:41
<Mom1> (SPOILER) Added speedrun: 455 moves (old: 457).
I finally got a speedrun
 
Permutations Sat 02 Jun 2007 12:02
<Gil Anthony> 60 moves one more and I would had to burn it to exercise the demon in it!
 
Footballs Sat 02 Jun 2007 11:53
<Gil Anthony> 555 moves for me.It was like the washington monument but I finally solved it.I like your puzzles they make me think.
 
You take the high road Sat 02 Jun 2007 11:49
<Gil Anthony> some time to it.
<Gil Anthony> 56 moves.I solved almost all in this section of escape.I'm no expert but I've invested
 
Hearts Sat 02 Jun 2007 11:44
<Gil Anthony> ok this one is better I made a maze with the hearts to make it more interesting it took about 1000 moves that time.Nice one Kato we need more heart everyday.
 
somewhere there Sat 02 Jun 2007 11:35
<Gil Anthony> wow, size!, for just 30 moves, well its your time,huh?
 
it really, really doesn't Sat 02 Jun 2007 11:33
<Gil Anthony> 84 moves.out run the hugbot, use the heart,escape.ok for some reason i liked it.
 
This is ridiculous Sat 02 Jun 2007 11:28
<Gil Anthony> This is why there a do over/back button.
 
Run for the wipeout Sat 02 Jun 2007 11:20
<Gil Anthony> this one is like my" have we escaped yet?"not much of a puzzle though....just like mine is.
 
Seeing Eye Dog Sat 02 Jun 2007 11:16
<Gil Anthony> I guess you keep moving untill the dog? bot pops up to date i haven't completed it.
 
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