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Small 26 Sat 22 Dec 2007 10:13
<Kacper> (SPOILER) Added speedrun: 30 moves (old: 32).
I looked at mm's solution and found a faster way!
 
Small 24 Sat 22 Dec 2007 10:02
<Kacper> Thanks,hard for a 4x5 level,isn't it?A difficulty of 5 for this level???Wow!Didn't know it's THAT hard :)
<mm> Cool level, Kacper! (-:
 
Wiring and Bombing at a Same Time Sat 22 Dec 2007 06:20
<Kacper> You got it Gary!Keep on making the levels!!!
 
Botkoban 2 Sat 22 Dec 2007 06:15
<noname> (SPOILER) Congratulations, wowei! Anyway, I just tried to solve by hand again and successfully solved it. Of course, since I've seen the computer-generated solution, I probably have some memory about it, so it may not count.

One problem with this level is that there is a place where it branches into two branches, where one of them goes quite deep but is fruitless, while the other one is not so deep but leads to a solution. I gave up after deciding that the first branch is dead.

Another problem is that there are many repeating positions, and I have to mark down some of the positions which keep repeating. What's wrong when I first tried to solve this is that I marked down ALL intermediate positions. I should have just marked down SOME of the positions.

I think I'll divide this level into three stages:

1. Get out of the beginning positions;
2. Get bot 1 out;
3. Get all the bots into positions.

I think that stage 2 is the most difficult. Once I'm done with stage 2, it isn't too difficult to finish the level.

But I still don't find anything intelligent from this level. This level is still mostly trial and error for me, instead of having to think and plan.
 
My Friend Sat 22 Dec 2007 03:11
<Gil Anthony> it was a lot eazier than a thought!
 
4 EASY puzzles Fri 21 Dec 2007 20:28
<Gil Anthony> (SPOILER) Added speedrun: 183 moves (old: 191).
yea, my record will stand until someone comes along and top it. GIL ANTHONY
 
Eight Bit Shifting Fri 21 Dec 2007 18:12
<Kacper> (SPOILER) Cook: Just what Gary said!
 
Color World:BLUE Fri 21 Dec 2007 18:06
<Kacper> Oops!I forgot!The title is supposed to be:
Color World #3:BLUE
For got the #3 :)
 
Botkoban 2 Fri 21 Dec 2007 17:52
<wowei> (SPOILER) You can searate it into a few different phases, that are to accomplish. And that helps a lot. That is in opposite to botkoban #3, where i haven't found some discrete stages yet.
<wowei> (SPOILER) Added solution "Untitledonly ":
only a little longer than the original, which i guess is otimal.

Aaaand without computer-assistance! No brute-force or fuzzylogic did help here - only Blood Sweat and Tears ;)
 
Flip and Destroy (mod) Fri 21 Dec 2007 17:25
<Kacper> Of course!Great mod. Not too hard to see it. Thanks for the level, I like those types:Not too easy,not too hard.

Kacper Leszczynski
<Kacper> OK!I have no idea how to solve this level.It looks impossible :) good job!
 
Spine Nine Fri 21 Dec 2007 16:37
<Alex> (SPOILER) Cook: i prolly didnt push the steels around in the right order but i still got it right in the end.
 
Flip and Destroy Fri 21 Dec 2007 16:22
<Tom 7> (SPOILER) Cook: Mod to illustrate.
 
Botkoban 4 Fri 21 Dec 2007 16:13
<Tom 7> Oh, wow! Well, congrats on that! I thought it was noname that rated it because he said he solved it (by computer). Very impressive.
<Kacper> Thats too bad.I like them.On Botkoban 3 I think I have tried every way except the correct way :)
 
Botkoban 2 Fri 21 Dec 2007 10:53
<wowei> your danggg server ;) doesnt let me upload a solution
 
Botkoban 4 Fri 21 Dec 2007 10:47
<wowei> oh, i DID, Tom. *** big proud ***
<Tom 7> Actually, I bet someone could solve #3 by trying a lot and getting a little lucky, since the solution is pretty short. Seeing what is involved for #2 makes me think that nobody could solve it by hand...

Kacper: I probably won't make any more Botkoban levels; they were just so that I could have something to write a program for. I was specifically trying to create levels that were too hard for humans to solve by hand.
<wowei> (SPOILER) Hey, it's a cool level and a harder one too! I had dozens of unseccussful tries solving. Leading 5 bots in position is definetely harder then "only" 3 in Tom's botkoban #1.

in meantime i believe, #3 is the strongest and solvable only with computer-assistance, while #2 is very, very hard but has the most beautyful gameplay after you found out, how to bring the bots in order for each of several stages.

A really good Level, Kacper! (Even if it might possibly be built with random and a little luck, i'm only guessing) - But hey, Tom had been _cheating_ with some program _instead_ ;) :D =)

Nevertheless, Tom's were great and this one's cool!
 
travelling europe: Czechia Thu 20 Dec 2007 12:00
<Kacper> Easy but a great level!Make the next traveling europe level something like that thats not too hard!
 
Eight Bit Shifting Thu 20 Dec 2007 09:30
<gary> I suggest you to remove the grey-colored panels so that they will not cooked your level.
<gary> (SPOILER) Cook: Used the 2nd panel to go to the exit.
<noname> (SPOILER) Added speedrun: 25 moves (old: 119).
Cooked.
 
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