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| Small 26 |
Sat 22 Dec 2007 10:13 |
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<Kacper> (SPOILER) Added speedrun: 30 moves (old: 32).
I looked at mm's solution and found a faster way! |
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| Small 24 |
Sat 22 Dec 2007 10:02 |
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<Kacper> Thanks,hard for a 4x5 level,isn't it?A difficulty of 5 for this level???Wow!Didn't know it's THAT hard :)
<mm> Cool level, Kacper! (-: |
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| Wiring and Bombing at a Same Time |
Sat 22 Dec 2007 06:20 |
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<Kacper> You got it Gary!Keep on making the levels!!! |
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| Botkoban 2 |
Sat 22 Dec 2007 06:15 |
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<noname> (SPOILER) Congratulations, wowei! Anyway, I just tried to solve by hand again and successfully solved it. Of course, since I've seen the computer-generated solution, I probably have some memory about it, so it may not count.
One problem with this level is that there is a place where it branches into two branches, where one of them goes quite deep but is fruitless, while the other one is not so deep but leads to a solution. I gave up after deciding that the first branch is dead.
Another problem is that there are many repeating positions, and I have to mark down some of the positions which keep repeating. What's wrong when I first tried to solve this is that I marked down ALL intermediate positions. I should have just marked down SOME of the positions.
I think I'll divide this level into three stages:
1. Get out of the beginning positions;
2. Get bot 1 out;
3. Get all the bots into positions.
I think that stage 2 is the most difficult. Once I'm done with stage 2, it isn't too difficult to finish the level.
But I still don't find anything intelligent from this level. This level is still mostly trial and error for me, instead of having to think and plan. |
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| My Friend |
Sat 22 Dec 2007 03:11 |
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<Gil Anthony> it was a lot eazier than a thought! |
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| 4 EASY puzzles |
Fri 21 Dec 2007 20:28 |
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<Gil Anthony> (SPOILER) Added speedrun: 183 moves (old: 191).
yea, my record will stand until someone comes along and top it. GIL ANTHONY |
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| Eight Bit Shifting |
Fri 21 Dec 2007 18:12 |
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<Kacper> (SPOILER) Cook: Just what Gary said! |
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| Color World:BLUE |
Fri 21 Dec 2007 18:06 |
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<Kacper> Oops!I forgot!The title is supposed to be:
Color World #3:BLUE
For got the #3 :) |
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| Botkoban 2 |
Fri 21 Dec 2007 17:52 |
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<wowei> (SPOILER) You can searate it into a few different phases, that are to accomplish. And that helps a lot. That is in opposite to botkoban #3, where i haven't found some discrete stages yet.
<wowei> (SPOILER) Added solution "Untitledonly ":
only a little longer than the original, which i guess is otimal.
Aaaand without computer-assistance! No brute-force or fuzzylogic did help here - only Blood Sweat and Tears ;) |
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| Flip and Destroy (mod) |
Fri 21 Dec 2007 17:25 |
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<Kacper> Of course!Great mod. Not too hard to see it. Thanks for the level, I like those types:Not too easy,not too hard.
Kacper Leszczynski
<Kacper> OK!I have no idea how to solve this level.It looks impossible :) good job! |
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| Spine Nine |
Fri 21 Dec 2007 16:37 |
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<Alex> (SPOILER) Cook: i prolly didnt push the steels around in the right order but i still got it right in the end. |
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| Flip and Destroy |
Fri 21 Dec 2007 16:22 |
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<Tom 7> (SPOILER) Cook: Mod to illustrate. |
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| Botkoban 4 |
Fri 21 Dec 2007 16:13 |
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<Tom 7> Oh, wow! Well, congrats on that! I thought it was noname that rated it because he said he solved it (by computer). Very impressive.
<Kacper> Thats too bad.I like them.On Botkoban 3 I think I have tried every way except the correct way :) |
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| Botkoban 2 |
Fri 21 Dec 2007 10:53 |
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<wowei> your danggg server ;) doesnt let me upload a solution |
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| Botkoban 4 |
Fri 21 Dec 2007 10:47 |
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<wowei> oh, i DID, Tom. *** big proud ***
<Tom 7> Actually, I bet someone could solve #3 by trying a lot and getting a little lucky, since the solution is pretty short. Seeing what is involved for #2 makes me think that nobody could solve it by hand...
Kacper: I probably won't make any more Botkoban levels; they were just so that I could have something to write a program for. I was specifically trying to create levels that were too hard for humans to solve by hand.
<wowei> (SPOILER) Hey, it's a cool level and a harder one too! I had dozens of unseccussful tries solving. Leading 5 bots in position is definetely harder then "only" 3 in Tom's botkoban #1.
in meantime i believe, #3 is the strongest and solvable only with computer-assistance, while #2 is very, very hard but has the most beautyful gameplay after you found out, how to bring the bots in order for each of several stages.
A really good Level, Kacper! (Even if it might possibly be built with random and a little luck, i'm only guessing) - But hey, Tom had been _cheating_ with some program _instead_ ;) :D =)
Nevertheless, Tom's were great and this one's cool! |
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| travelling europe: Czechia |
Thu 20 Dec 2007 12:00 |
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<Kacper> Easy but a great level!Make the next traveling europe level something like that thats not too hard! |
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| Eight Bit Shifting |
Thu 20 Dec 2007 09:30 |
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<gary> I suggest you to remove the grey-colored panels so that they will not cooked your level.
<gary> (SPOILER) Cook: Used the 2nd panel to go to the exit.
<noname> (SPOILER) Added speedrun: 25 moves (old: 119).
Cooked. |
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