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| Secret Passage |
Wed 02 Jan 2008 02:45 |
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<John Lewis> Beautiful and quite clever! |
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| Tic-Tac-Toe |
Wed 02 Jan 2008 00:51 |
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<Tom 7> Very cute! |
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| Secret Passage |
Tue 01 Jan 2008 17:42 |
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<mm> and HAPPY NEW YEAR 2008 :-)
<mm> (SPOILER) Nice, noname! I solved it like wowei & agree with him: the intended solution really is much more beautiful!
<wowei> (SPOILER) Cook: needs a fix. i just looked at the intended solution, it's more beautyful. |
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| Tic-Tac-Toe |
Tue 01 Jan 2008 11:35 |
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<Gil Anthony> Some of your levels are quite hard unlike this one. Gil Anthony |
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| HAPPY NEW YEAR- 2008 AD |
Mon 31 Dec 2007 22:19 |
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<gary> Yeah Happy New Year!!! |
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| Dalek Fortress |
Mon 31 Dec 2007 03:18 |
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<Eric119> (SPOILER) Added speedrun: 331 moves (old: 333).
radiant's run contained a slightly faster way in one part but lost the same number of moves near the beginning. |
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| POV |
Mon 31 Dec 2007 02:24 |
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<Eric119> (SPOILER) You can beat this one just by pressing every single button available. |
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| Botkoban 2 |
Sun 30 Dec 2007 18:13 |
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<noname> (SPOILER) wowei, my step 2 probably can be divided furthermore, but I don't really see good subgoals for step 2. When I tried to solve by hand, I did have to write on a piece of paper the bot order of some of the otherwise identical positions, just so that when I actually visit an apparently identical position, I know whether the bot order has changed.
As for my program, it's written in Python and so I can use dictionaries instead of worrying about the details of hashing. And my program is written specifically to solve this one and Botkoban 3, so I don't have a move generator for every possible Escape position -- my program only deals with bots, walls, floor and player. Also, starting positions are hardcoded into my program by hand and I didn't write any interface for reading and interpreting esx-files. |
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| POV |
Sat 29 Dec 2007 05:36 |
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<Kacper> I just tried to fill up one kind and with luck I got them all filled up.Fun level Alois!!! |
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| maze 1000000 |
Fri 28 Dec 2007 20:17 |
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<Gil Anthony> Could you make this level any easier? |
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| Weird Illusions |
Fri 28 Dec 2007 20:04 |
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<terpy> You do need to turn the yellow on/off (undo) several times for best effect. A nice optical illusion. |
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| EFGHOPEFGHOP protection |
Fri 28 Dec 2007 10:19 |
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<wowei> (SPOILER) Kacper, let's look, what the dictionary says: protection is a preservation from injury or harm.
<Kacper> (SPOILER) Well wowei, I'm not a detective or have any detective skills so there is no hope for me finding out what the title means.I just have to get lucky to win this level.
Kacper Leszczynski |
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| Around the Block |
Fri 28 Dec 2007 09:47 |
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<Kacper> (SPOILER) The first part is what caused me the problem and the second part also because I didn't see the spot for a block at the top.So after you get the first part there will be no problem passing the rest. |
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| D B-u-t S N D 'D'| |
Fri 28 Dec 2007 08:38 |
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<Kacper> Zoom out all the way for the full effect! |
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| Small 30 |
Thu 27 Dec 2007 22:56 |
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<gary> (SPOILER) Cook: Use the bomb on the panel. |
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| EFGHOPEFGHOP protection |
Thu 27 Dec 2007 19:46 |
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<wowei> (SPOILER) Kacper, it's a bit hard to give any hint on this one without spoiling it. The title IS a clue, and i mean the naming part, not the funny and experimental leading signs ;) |
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| Rouge-Like-Like-Me-Too |
Thu 27 Dec 2007 18:46 |
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<wowei> oops, just rated this one too |
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| Marble World 2 |
Thu 27 Dec 2007 17:46 |
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<Kacper> Easy if you try it! |
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| Sixty-Four |
Thu 27 Dec 2007 17:05 |
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<Kacper> (SPOILER) Added speedrun: 62 moves (old: 64).
Dang It!!! |
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| Botkoban 2 |
Thu 27 Dec 2007 16:06 |
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<wowei> (SPOILER) noname, plenty of dead-ends can be reached here, i dont't know about two major branches. i didnt organize the solving really carefully, but without spoiling too much here i think your step 2 needs to be divided further more: there are bots to swap places in otherways identical positions.
i guess, your program uses a hashing-mechanism to keep track of already reached positions. btw i still am too lazy to study Tom's sources in depth, did you write some interface for reading and interpreting esx-files, and - more important - a move-generator for any position? |
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| Small 30 |
Thu 27 Dec 2007 14:51 |
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<Kacper> (SPOILER) Added speedrun: 15 moves (old: 17).
Dang it!!!!!! |
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| A funny level |
Thu 27 Dec 2007 14:15 |
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<Kacper> Because in those times I sent stupid levels but now I'm better , luxord. |
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