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| N queens (4 <= N <= 8) |
Sun 06 Jan 2008 20:05 |
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<wowei> Wonderful embedding of a chessboard-riddle. It even comes with boardsize-setup and so it's a whole machine. like it. |
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| OneLeft (Full Implementation) |
Sun 06 Jan 2008 19:52 |
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<wowei> Great embedding of the real peg-solitaire. OCTweak's approach has a bit too much trial-and-error in guessing which legal moves are implemented and which are not.
Of course OCTweak DID a great job also, cause the remotes hadnt been invented those days. |
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| Weird Bot Properties |
Sun 06 Jan 2008 18:25 |
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<Tom 7> Nope, this is the correct behavior. There is an asymmetry with hugbots and daleks (the only asymmetry in the game, I think): When they are diagonal from the player, they prefer to move horizontally rather than vertically. So the one on the right sticks to the buttons as it keeps trying to move left, but the bottom one instead moves horizontally to align itself with you. |
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| push pull eat |
Sat 05 Jan 2008 23:32 |
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<LizPf> (SPOILER) Cook: didn't need the last two bots |
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| N queens (4 <= N <= 8) |
Sat 05 Jan 2008 16:11 |
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<Kacper> One of my favorite levels!!!!!!ITS so FUN!!!Sorry about me not making levels.Im just busy with school. |
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| Bot ship prisiner |
Sat 05 Jan 2008 09:10 |
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<gary> You spelt the word wrong, "prisiner". It must be "prisoner". |
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| Hopping around & around |
Fri 04 Jan 2008 11:55 |
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<mm> (SPOILER) Hi rainking, I solved this one exactly the same way as the original level. Kirima
<Alois> (SPOILER) Added speedrun: 184 moves (old: 189).
Nice mod! :) |
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| Hopping around |
Thu 03 Jan 2008 09:36 |
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<wowei> (SPOILER) Added speedrun: 142 moves (old: 144).
Cool level, Alois. I got stuck pretty quick before I read your comment. |
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| Secret Passage |
Wed 02 Jan 2008 02:45 |
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<John Lewis> Beautiful and quite clever! |
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| Tic-Tac-Toe |
Wed 02 Jan 2008 00:51 |
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<Tom 7> Very cute! |
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| Secret Passage |
Tue 01 Jan 2008 17:42 |
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<mm> and HAPPY NEW YEAR 2008 :-)
<mm> (SPOILER) Nice, noname! I solved it like wowei & agree with him: the intended solution really is much more beautiful!
<wowei> (SPOILER) Cook: needs a fix. i just looked at the intended solution, it's more beautyful. |
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| Tic-Tac-Toe |
Tue 01 Jan 2008 11:35 |
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<Gil Anthony> Some of your levels are quite hard unlike this one. Gil Anthony |
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| HAPPY NEW YEAR- 2008 AD |
Mon 31 Dec 2007 22:19 |
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<gary> Yeah Happy New Year!!! |
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| Dalek Fortress |
Mon 31 Dec 2007 03:18 |
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<Eric119> (SPOILER) Added speedrun: 331 moves (old: 333).
radiant's run contained a slightly faster way in one part but lost the same number of moves near the beginning. |
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| POV |
Mon 31 Dec 2007 02:24 |
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<Eric119> (SPOILER) You can beat this one just by pressing every single button available. |
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| Botkoban 2 |
Sun 30 Dec 2007 18:13 |
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<noname> (SPOILER) wowei, my step 2 probably can be divided furthermore, but I don't really see good subgoals for step 2. When I tried to solve by hand, I did have to write on a piece of paper the bot order of some of the otherwise identical positions, just so that when I actually visit an apparently identical position, I know whether the bot order has changed.
As for my program, it's written in Python and so I can use dictionaries instead of worrying about the details of hashing. And my program is written specifically to solve this one and Botkoban 3, so I don't have a move generator for every possible Escape position -- my program only deals with bots, walls, floor and player. Also, starting positions are hardcoded into my program by hand and I didn't write any interface for reading and interpreting esx-files. |
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| POV |
Sat 29 Dec 2007 05:36 |
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<Kacper> I just tried to fill up one kind and with luck I got them all filled up.Fun level Alois!!! |
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| maze 1000000 |
Fri 28 Dec 2007 20:17 |
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<Gil Anthony> Could you make this level any easier? |
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| Weird Illusions |
Fri 28 Dec 2007 20:04 |
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<terpy> You do need to turn the yellow on/off (undo) several times for best effect. A nice optical illusion. |
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| EFGHOPEFGHOP protection |
Fri 28 Dec 2007 10:19 |
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<wowei> (SPOILER) Kacper, let's look, what the dictionary says: protection is a preservation from injury or harm.
<Kacper> (SPOILER) Well wowei, I'm not a detective or have any detective skills so there is no hope for me finding out what the title means.I just have to get lucky to win this level.
Kacper Leszczynski |
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| Around the Block |
Fri 28 Dec 2007 09:47 |
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<Kacper> (SPOILER) The first part is what caused me the problem and the second part also because I didn't see the spot for a block at the top.So after you get the first part there will be no problem passing the rest. |
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