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Secret Passage Wed 02 Jan 2008 02:45
<John Lewis> Beautiful and quite clever!
 
Tic-Tac-Toe Wed 02 Jan 2008 00:51
<Tom 7> Very cute!
 
Secret Passage Tue 01 Jan 2008 17:42
<mm> and HAPPY NEW YEAR 2008 :-)
<mm> (SPOILER) Nice, noname! I solved it like wowei & agree with him: the intended solution really is much more beautiful!
<wowei> (SPOILER) Cook: needs a fix. i just looked at the intended solution, it's more beautyful.
 
Tic-Tac-Toe Tue 01 Jan 2008 11:35
<Gil Anthony> Some of your levels are quite hard unlike this one. Gil Anthony
 
HAPPY NEW YEAR- 2008 AD Mon 31 Dec 2007 22:19
<gary> Yeah Happy New Year!!!
 
Dalek Fortress Mon 31 Dec 2007 03:18
<Eric119> (SPOILER) Added speedrun: 331 moves (old: 333).
radiant's run contained a slightly faster way in one part but lost the same number of moves near the beginning.
 
POV Mon 31 Dec 2007 02:24
<Eric119> (SPOILER) You can beat this one just by pressing every single button available.
 
Botkoban 2 Sun 30 Dec 2007 18:13
<noname> (SPOILER) wowei, my step 2 probably can be divided furthermore, but I don't really see good subgoals for step 2. When I tried to solve by hand, I did have to write on a piece of paper the bot order of some of the otherwise identical positions, just so that when I actually visit an apparently identical position, I know whether the bot order has changed.

As for my program, it's written in Python and so I can use dictionaries instead of worrying about the details of hashing. And my program is written specifically to solve this one and Botkoban 3, so I don't have a move generator for every possible Escape position -- my program only deals with bots, walls, floor and player. Also, starting positions are hardcoded into my program by hand and I didn't write any interface for reading and interpreting esx-files.
 
POV Sat 29 Dec 2007 05:36
<Kacper> I just tried to fill up one kind and with luck I got them all filled up.Fun level Alois!!!
 
maze 1000000 Fri 28 Dec 2007 20:17
<Gil Anthony> Could you make this level any easier?
 
Weird Illusions Fri 28 Dec 2007 20:04
<terpy> You do need to turn the yellow on/off (undo) several times for best effect. A nice optical illusion.
 
EFGHOPEFGHOP protection Fri 28 Dec 2007 10:19
<wowei> (SPOILER) Kacper, let's look, what the dictionary says: protection is a preservation from injury or harm.
<Kacper> (SPOILER) Well wowei, I'm not a detective or have any detective skills so there is no hope for me finding out what the title means.I just have to get lucky to win this level.

Kacper Leszczynski
 
Around the Block Fri 28 Dec 2007 09:47
<Kacper> (SPOILER) The first part is what caused me the problem and the second part also because I didn't see the spot for a block at the top.So after you get the first part there will be no problem passing the rest.
 
D B-u-t S N D 'D'| Fri 28 Dec 2007 08:38
<Kacper> Zoom out all the way for the full effect!
 
Small 30 Thu 27 Dec 2007 22:56
<gary> (SPOILER) Cook: Use the bomb on the panel.
 
EFGHOPEFGHOP protection Thu 27 Dec 2007 19:46
<wowei> (SPOILER) Kacper, it's a bit hard to give any hint on this one without spoiling it. The title IS a clue, and i mean the naming part, not the funny and experimental leading signs ;)
 
Rouge-Like-Like-Me-Too Thu 27 Dec 2007 18:46
<wowei> oops, just rated this one too
 
Marble World 2 Thu 27 Dec 2007 17:46
<Kacper> Easy if you try it!
 
Sixty-Four Thu 27 Dec 2007 17:05
<Kacper> (SPOILER) Added speedrun: 62 moves (old: 64).
Dang It!!!
 
Botkoban 2 Thu 27 Dec 2007 16:06
<wowei> (SPOILER) noname, plenty of dead-ends can be reached here, i dont't know about two major branches. i didnt organize the solving really carefully, but without spoiling too much here i think your step 2 needs to be divided further more: there are bots to swap places in otherways identical positions.

i guess, your program uses a hashing-mechanism to keep track of already reached positions. btw i still am too lazy to study Tom's sources in depth, did you write some interface for reading and interpreting esx-files, and - more important - a move-generator for any position?
 
Small 30 Thu 27 Dec 2007 14:51
<Kacper> (SPOILER) Added speedrun: 15 moves (old: 17).
Dang it!!!!!!
 
A funny level Thu 27 Dec 2007 14:15
<Kacper> Because in those times I sent stupid levels but now I'm better , luxord.
 
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