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"OneLeft (Full Implementation)" by noname (via OCTweak)
|Comments (turn spoilers off)|
|20162||OneLeft (Full Implementation)||noname (559)||Tue 18 Jul 2017 06:56||SPOILER|
|Added speedrun: 710 moves (old: 754).
Optimal solution found by computer, with code specifically written for this level. Took much longer to run than the code for OCTweak's original Oneleft.
|9824||OneLeft (Full Implementation)||mm (690)||Sun 06 Jan 2008 21:14|
|Great work, noname! (-:|
|9823||OneLeft (Full Implementation)||John Lewis (411)||Sun 06 Jan 2008 20:43||SPOILER|
|Added speedrun: 754 moves (old: 770).
A very nice embedding!
|9820||OneLeft (Full Implementation)||wowei (685)||Sun 06 Jan 2008 19:52|
|Great embedding of the real peg-solitaire. OCTweak's approach has a bit too much trial-and-error in guessing which legal moves are implemented and which are not.
Of course OCTweak DID a great job also, cause the remotes hadnt been invented those days.
|9816||OneLeft (Full Implementation)||noname (559)||Sun 06 Jan 2008 10:35|
|'OneLeft (Full Implementation)' uploaded by noname:
Based on OCTweak's Oneleft. With remotes, it's now possible to implement every possible move in Oneleft. I also added a timimg mechanism so that the player will run out of time if a jump from a hole or a jump over a hole is made.