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"OneLeft (Full Implementation)" by noname (via OCTweak) |
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| Comments (turn spoilers off) | ||||
| 20162 | OneLeft (Full Implementation) | noname (559) | Tue 18 Jul 2017 06:56 | SPOILER |
| Added speedrun: 710 moves (old: 754). Optimal solution found by computer, with code specifically written for this level. Took much longer to run than the code for OCTweak's original Oneleft. |
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| 9824 | OneLeft (Full Implementation) | mm (690) | Sun 06 Jan 2008 21:14 | |
| Great work, noname! (-: | ||||
| 9823 | OneLeft (Full Implementation) | John Lewis (411) | Sun 06 Jan 2008 20:43 | SPOILER |
| Added speedrun: 754 moves (old: 770). A very nice embedding! |
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| 9820 | OneLeft (Full Implementation) | wowei (685) | Sun 06 Jan 2008 19:52 | |
| Great embedding of the real peg-solitaire. OCTweak's approach has a bit too much trial-and-error in guessing which legal moves are implemented and which are not. Of course OCTweak DID a great job also, cause the remotes hadnt been invented those days. |
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| 9816 | OneLeft (Full Implementation) | noname (559) | Sun 06 Jan 2008 10:35 | |
| 'OneLeft (Full Implementation)' uploaded by noname: Based on OCTweak's Oneleft. With remotes, it's now possible to implement every possible move in Oneleft. I also added a timimg mechanism so that the player will run out of time if a jump from a hole or a jump over a hole is made. |
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