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u. ODJ (Operation Destroy Jet) Wed 16 Apr 2008 02:58
<Ercoworldwid> 


I dont usually like levels where the board is off of the screen but this one was fun. Just the right level of difficulty for it to be enjoyable. Thanks.

 
Transpond and Win! Tue 15 Apr 2008 09:50
<mm> (SPOILER) Added speedrun: 886 moves (old: 888).
(-;
<mm> Nice level, but a bit looong! (-;
 
Square 1 Sun 13 Apr 2008 04:46
<gary> (SPOILER) Cook: Used the red block instead of the yellow block.
 
Needle or a Haystack Sat 12 Apr 2008 05:22
<gary> (SPOILER) Cook: Didn't use the blue light.
 
Bots playing Mind Games Fri 11 Apr 2008 19:03
<Eric119> (SPOILER) Added speedrun: 187 moves (old: 189).
Tiny little improvement.
 
bottrap mirror Fri 11 Apr 2008 07:56
<gary> (SPOILER) Cook: The grey block was pushed to flip open the exit.
 
Blue Cave 2 Fri 11 Apr 2008 07:32
<gary> Oh, the author use color text as the author! I learnt it!
 
Germany to Germany Fri 11 Apr 2008 02:36
<gary> (SPOILER) Cook: Didn't use the gold block.
 
u. challenge room 3# Thu 10 Apr 2008 15:56
<Eric119> (SPOILER) Added speedrun: 439 moves (old: 1199).
More is possible.
 
noideawhattocallit Thu 10 Apr 2008 15:11
<Eric119> (SPOILER) You don't need the panel surrounded by the breakable blocks. You also don't need all those grey blocks since the wire blocks will do.
 
Rouge-Like-Like Tue 08 Apr 2008 20:37
<Mom1> o.k. desperation here :) Any clue will help. I know what I gotta do I just can't seem to get it right to the end. HELP!!!!!
 
Marbleslotter Mon 07 Apr 2008 18:28
<Mom1> I agree Wowie. I the steps were a little tedious but the challenge was not getting blown to pieces as I did quite a few times :)
<wowei> (SPOILER) Added speedrun: 3046 moves (old: 3295).
Rating a level isn't easy per se. To rate this level was especially hard for me to do. It is nicely set, has some really nice ideas, and it is hard to solve - okay - BUT ...

Imho the difficulties in this puzzle are a result only of the length of running that it takes to achieve any single step. The tasks that have to be done and their order aren't too hard to find. It takes a lot of attention though not to make any blunder, but it's hard work mostly for the fingers only. So i rated only a 4 for difficulty.

Low rating of style is my personal taste, cause i don't like long levels too well, as less as i dont like pure sokoban-levels. For me playing this was a lot more fun than f.e. playing pure sokoban-levels, but speaking of fun, slave-work makes it a bit bitter.
 
e is for easy Sat 05 Apr 2008 02:19
<gary> (SPOILER) Cook: Didn't use the remaining parts.
 
911 Sat 05 Apr 2008 01:32
<gary> Awesome animation!!
 
benwise_01 Sat 05 Apr 2008 01:30
<gary> This level REALLY let Tom 7 (1) to send this to the minor leagues.
 
Bots playing Mind Games Fri 04 Apr 2008 18:44
<Mom1> I finally got it after starting over (more than once). The undo didn't quite do it for me ;)
 
Oracle Fri 04 Apr 2008 00:45
<pieguy> it was an (original) sokoban level before it made its way into cc. this one was level 11 (though one block has been added). you may also recognize sokoban level 23 as cclp2 level 83.
 
mod 14 Thu 03 Apr 2008 23:52
<pieguy> (SPOILER) there exact number of solutions is a very small power of 2, and all of the solutions cross the panels in the same order.
 
m.snakeman Thu 03 Apr 2008 20:32
<Gil Anthony> (SPOILER) Added speedrun: 583 moves (old: 591).
The 13th sign the snake handler!
 
gray prison with 15 police bots Thu 03 Apr 2008 11:20
<mom> (SPOILER) Added speedrun: 39 moves (old: 51).
Never knew I could like bots so much.
 
The Pope is Coming soon... Thu 03 Apr 2008 10:51
<mom> (SPOILER) Added speedrun: 1942 moves (old: 2369).
Not as bad as it looked. Didn't need everything, but I'm sure someone can still gather all the hearts more skillfully than I.
 
mod 14 Wed 02 Apr 2008 22:03
<noname> (SPOILER) Great level. I used a map, but even then, it takes several tries for me to figure out a route. My route is almost identical to pieguy's. I wonder how rigid this level is?
 
my new level2 Wed 02 Apr 2008 07:08
<wowei> this actually is not an improvement of noname's cooked riddle
 
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