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| m.snakeman |
Wed 14 May 2008 23:49 |
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<Gil Anthony> just checking shortest solution. |
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| Grandmaster's Castle Escape |
Wed 14 May 2008 19:46 |
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<Mom1> (SPOILER) wowie I really don't know what kind of hint to give other than let the hugbot help you. As for rogue like-like I'm still waiting on a hint for that (maybe I should beg :) because I have no clue what the reinventing the wheel means) Good Luck!!
<wowei> mm, kirima, Your Highness, (oh man, how much I wish for the day, when I'll finally solve "rouge-like-like" (perhaps, I'll address you ... with all respect ... sister-in-thoughts from that moment on) , my Highness) lolz
I think, this level is much harder than d=4 how it is rated right now. I still have no idea for solution, but NO NO I'm not begging for clues - I hope, I only need more time for this to solve.
Some hard puzzle you created herewith, Gary. Keep on keeping on! :)
Aaaand of course, my deepest respects again to you, Your Highness!
<mm> (SPOILER) My solution (as well as Mom1's lovely speedrun) has almost nothing in common with the original - so the level is cooked. But I still like it! |
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| Steels Versus Spheres |
Tue 13 May 2008 16:50 |
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<Gil Anthony> If you having trouble solving this one then my clue is remember how the ball and the blocks move.First use the nearest balls and blocks that match the colored circles.Now I'm not going to tell you everything so you own your own from here.Keep trying,it took me quite a few tries before I got it and some 4000+ moves before I saw the exit.The record is about 800 moves. Gil Anthony |
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| Fiery Asp |
Tue 13 May 2008 15:22 |
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<Gil Anthony> If I solved it,then it's not too hard for the middle right side bell curve I.Q. level person like me.I've solved about half your levels.Some I get right away,some take a little time for me to master and yet others ask too much time and focus for me deal with so they just go unsolved.Your levels are A+ for anyone who want to master this game, but you really need Tom 7 to give you a comment not me. Gil Anthony |
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| Black and White (v2) |
Tue 13 May 2008 15:08 |
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<Gil Anthony> oh yes and the exit door is in color too.
<Gil Anthony> Another wickedly simple level from the mind of Tom 7.The only thing not in black and white is the little blue eyed boy...otherwise it'd be a escape level made in the early days of games circa 1900's. GIL Anthony |
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| Cytobar |
Sat 10 May 2008 10:31 |
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<gary> (SPOILER) Cook: Used the blocks to blocks the lasers instead of moving to the panels.
You forgot something... |
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| You're busy? |
Fri 09 May 2008 21:37 |
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<gary> Same as the one that Tom 7 (1) renamed the level before... |
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| Botkoban 1 |
Fri 09 May 2008 15:44 |
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<thiago> (SPOILER) Cook: ok |
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| 4x4 contest 3311 |
Fri 09 May 2008 15:40 |
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<thiago> (SPOILER) Cook: masterrrrrrrrrrrrrrrrrr! |
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| mini exit |
Thu 08 May 2008 21:52 |
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<gary> Too easy... |
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| Portal 17 |
Thu 08 May 2008 11:43 |
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<radiant> (SPOILER) Added speedrun: 501 moves (old: 511).
Improved bot fight
<Tom 7> Cute! |
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| Portal 17 |
Tue 06 May 2008 14:01 |
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<Gil Anthony> it took your last level for me to get the skill to solve the other two...my learning curve is backwards. |
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| Portal 17 |
Tue 06 May 2008 13:27 |
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<Gil Anthony> I got it that time. |
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| Portal 17 |
Mon 05 May 2008 21:16 |
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<radiant> As far as the in-bounds areas, the two revisions are completely identical, with any solution to one serving as a valid solution to the other. However, the circuitry in the top left was made more compact to make room for a step counter; a la real Portal, there are challenges that award gold, silver, and bronze medals depending on how many steps you take (in this case 515/580/750). The medals don't really affect anything; it's just an extra little aesthetic touch for the level.
I am thinking about making an actual change to the topography; the third "portal gun station" looks rather awkward compared to the others and creates a considerable risk of getting the player stuck during exploration. That's not really what the level is supposed to be about.
<Mom1> (SPOILER) Very good level; however I'm not quite sure what change you made because I solved both levels the same. The # of moves didn't make a difference. |
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| game over or no |
Sat 03 May 2008 10:43 |
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<thiago> (SPOILER) Cook: super level gameover! |
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| Letter Series: c |
Thu 01 May 2008 19:00 |
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<Mom1> (SPOILER) The only hint I can really think of would be not to do the obvious thing first
<Ekim> Any one have a hint for this level? Probably, I'm overlooking something simple, but I can't seem to see it.
Thanks!
Ekim |
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| Worried |
Mon 28 Apr 2008 15:22 |
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<gui> (SPOILER) Cook: uiiopjoihiog7y76r7r6f6tf5fh67!!!!!!!!!!!!!!!!!!!! |
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| revenge of the computers 5 |
Sun 27 Apr 2008 10:08 |
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<mm> Excellent level! I finally got it and now I'm looking forward to number six! Thanks pieguy! (-: |
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| Error? |
Tue 22 Apr 2008 02:01 |
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<chip> (SPOILER) Cook: built a circuit straight from the second path after jump to blue activator |
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