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One false move... (v1.1) Fri 25 Jul 2008 16:24
<tyler> (SPOILER) ryt
 
Pattern Fri 25 Jul 2008 08:01
<Mazur> (SPOILER) Ah, so "cook" in this context means something like "shortcut". That's ok, in the design I was thinking of those puzzles of 5x5 letter-square slides with one hole, and you had to slide all the letters in place to form a slogan.
But in Escape, you can't place a panel and another object in the same place initially, so I had to think of a way to move the balls in, and I provided the top-right panel to enable a fully closed puzzle.
The idea was not possible anyway, unless I had made a 25 long feeding column, and even then one can freely place balls when not fully filled yet.
And steels won;t work because yo can't shift half a steel column.
 
Shifter (mod) Fri 25 Jul 2008 02:46
<gary> Excellent level, John Lewis!
<Gil Anthony> ok,I did it!
 
Pattern Thu 24 Jul 2008 10:37
<John Lewis> (SPOILER) The cook involves bypassing the panel in the top right corner - you don't have to worry about holding down the panels that activate the yellow block or the corridor it slides down.
<Mazur> Tom 7: Eh? I do not understand what you're saying.
 
Shifter Thu 24 Jul 2008 10:31
<mm> (SPOILER) Added solution "Martina's Solution":
OMG, now you called me like that as well... ;-)
<John Lewis> (SPOILER) Thanks for the compliment, Your Highness! :) I would love to see the alternate solution. It's funny, but while I was originally designing it, I was just hoping for it to be solvable...and then once it got to the final room, it turned out to be more "revenge"-ish than I expected. ;) Glad to know there's another way to solve it, though!
<mm> (SPOILER) Hi John, excellent level! It reminded me very much on pieguy's revenge levels... ;-)

My solution is slightly different than the original and I didn't touch one of the green blocks. Do you want me to upload it?
<Gil Anthony> yea I almost licked it but fell just a bit short,will try your 2nd level tommorow.
 
Dissimilarities Wed 23 Jul 2008 04:03
<gary> That was a great level!
 
Dissimilarities Tue 22 Jul 2008 23:49
<Gil Anthony> (SPOILER) Added speedrun: 235 moves (old: 240).
Yea, simple as far as esacpe levels go.235 moves is the shortest solution I've found so far. Gil Anthony
 
Pattern Tue 22 Jul 2008 23:06
<Tom 7> (SPOILER) Cook: The yellow block and the creation of its corridor aren't necessary.
 
Handmade 013 Mon 21 Jul 2008 12:40
<John Lewis> (SPOILER) Added speedrun: 650 moves (old: 656).
Six moves down, two to go
 
They're comin to take me away, heehee... Sun 20 Jul 2008 01:55
<Gil Anthony> I'd like to see if you can impress the inventor of Escape Tom VII.Each level is getting a bit harder for me to complete and I like the little mental workout it takes...Make'em harder! GIL ANTHONY
 
One false move... (v1.2) Fri 18 Jul 2008 17:08
<Gil Anthony> (SPOILER) Added speedrun: 262 moves (old: 263).
One false move less than the other guy
<Mazur> I know, however, there's also a difference between an Escape level and something that can be totally bypassed. The intent of any level should be to pose a challenge, and when yuo find your challenges completely bypassed, the level is flawed. Mine still is, I knew that, but I'm learning...
<radiant> (SPOILER) Added speedrun: 263 moves (old: 430).
You know, there is such a thing as "straining too hard to force the player's hand".
 
One false move... (v1.1) Thu 17 Jul 2008 17:14
<radiant> (SPOILER) Added speedrun: 215 moves (old: 219).
Closer still...
 
One false move... Thu 17 Jul 2008 05:52
<gary> (SPOILER) Cook: Blocked the lasers using wires and all spheres remained unused.
<radiant> (SPOILER) Added speedrun: 218 moves (old: 222).
How did that part stay in?
<Gil Anthony> yea, thats more like an escape level!
 
Get Off My Back Wed 16 Jul 2008 23:36
<Mazur> As it is, I don't see how it can be solved. If only the teleport would put me just above instead of in the hugbot, I'd be home free.
Mazur.
 
Have we escaped yet?The Movie Wed 16 Jul 2008 13:56
<philipe> mija]
 
You take the high road Wed 16 Jul 2008 10:32
<tyler> (SPOILER) Cook: tylerr
 
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