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| The Quandary of Free Will |
Thu 31 Jul 2008 12:47 |
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<John Lewis> (SPOILER) Very elegant speedrun, your highness. :) *bows*
<mm> (SPOILER) Added speedrun: 212 moves (old: 413).
Oops, my solution isn't that long... ;-) |
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| Jumps (mjn's variation v2) |
Thu 31 Jul 2008 11:57 |
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<mm> (SPOILER) Hi Mom1, I'm having the exactly same problem with all those "jump" levels! ;-) I just can't figure it out. John, thanks for trying to help - unfortunately naming the problem itself doesn't give me any clue! But I guess telling us more than you did would probably ruin the level. I'll stay patient and continue to give the levels a try once in a while. |
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| Crosshairs (the Potetz Variation) |
Thu 31 Jul 2008 01:04 |
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<John Lewis> A beautiful brain-teaser you guys have crafted here - this was fun to figure out! |
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| Jungle Fever |
Thu 31 Jul 2008 00:14 |
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<Tom 7> I'm jealous!
<John Lewis> Finally cracked this one! |
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| Jumps (mjn's variation v2) |
Wed 30 Jul 2008 16:38 |
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<John Lewis> (SPOILER) Remember, you need to find a way to go through the trap multiple times. If you can do this, then both you and the bot can get out when you and he go in. :)
<Mom1> (SPOILER) O.K. here's my problem (with all these jumps levels); I can get to the left with or without the bot but if I go in with him then I can't get out. If I go without him then I can't do what needs to be done. I seem to be missing something very important here :) |
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| Simple Puzzle 1 |
Wed 30 Jul 2008 14:43 |
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<Gil Anthony> (SPOILER) Added speedrun: 163 moves (old: 229).
you can describe your solution here but,as a rule few if any does. |
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| Robot Finds Exit |
Sun 27 Jul 2008 17:19 |
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<tyler> (SPOILER) Cook: uyiuuykkkkoiuuuu |
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| Tutorial 18: Heart Framers |
Sun 27 Jul 2008 16:35 |
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<tyler> (SPOILER) ggghgg |
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| Tutorial 17: Daleks |
Sun 27 Jul 2008 16:35 |
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<tyler> (SPOILER) tyty |
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| Jumps (mjn's variation v2) |
Sat 26 Jul 2008 07:31 |
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<wowei> (SPOILER) Or as a well-known philosophing majesty once said :) "Robots are your friends." =] |
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| Shifter |
Sat 26 Jul 2008 07:15 |
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<wowei> (SPOILER) Added speedrun: 406 moves (old: 432).
great level, JL. One always have to look forward to prepare future steps at first. Not easy. |
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| Dissimilarities |
Sat 26 Jul 2008 07:10 |
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<wowei> (SPOILER) Added speedrun: 156 moves (old: 206).
hmm, this forces the unintended way, that I think Erix had found. At least using the 3 teleporters the intended way speed things up a bit. |
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| Jumps (mjn's variation v2) |
Fri 25 Jul 2008 20:25 |
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<John Lewis> (SPOILER) Without spoiling the solution, here's a hint that should help: the key to solving these levels involves using what's around you to go through the trap multiple times.
<Mom1> I haven't gotten any of these so any hint will be appreciated!!
<John Lewis> (SPOILER) Mom1,
Is this the only one you're having problems with, or are the others giving you trouble too? This particular one is the only one I haven't cracked yet...I'm pretty stumped myself on how to exit safely. :)
<Mom1> O.K. I sure could use a hint with these levels here !!!! I can get to the right side easy enough but I seem to be having a little (LOT) of trouble getting back :) |
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| Burning Escape Gas $18.95 |
Fri 25 Jul 2008 16:37 |
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<tyler> (SPOILER) Cook: op]] |
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| One false move... (v1.1) |
Fri 25 Jul 2008 16:24 |
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<tyler> (SPOILER) ryt |
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| Pattern |
Fri 25 Jul 2008 08:01 |
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<Mazur> (SPOILER) Ah, so "cook" in this context means something like "shortcut". That's ok, in the design I was thinking of those puzzles of 5x5 letter-square slides with one hole, and you had to slide all the letters in place to form a slogan.
But in Escape, you can't place a panel and another object in the same place initially, so I had to think of a way to move the balls in, and I provided the top-right panel to enable a fully closed puzzle.
The idea was not possible anyway, unless I had made a 25 long feeding column, and even then one can freely place balls when not fully filled yet.
And steels won;t work because yo can't shift half a steel column. |
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| Shifter (mod) |
Fri 25 Jul 2008 02:46 |
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<gary> Excellent level, John Lewis!
<Gil Anthony> ok,I did it! |
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| Pattern |
Thu 24 Jul 2008 10:37 |
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<John Lewis> (SPOILER) The cook involves bypassing the panel in the top right corner - you don't have to worry about holding down the panels that activate the yellow block or the corridor it slides down. |
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