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"One false move... (v1.2)" by Mazur |
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| Comments (turn spoilers off) | ||||
| 20637 | One false move... (v1.2) | noname (559) | Tue 08 Sep 2020 13:43 | SPOILER |
| Added speedrun: 251 moves (old: 258). | ||||
| 10944 | One false move... (v1.2) | John Lewis (411) | Fri 18 Jul 2008 17:19 | SPOILER |
| Added speedrun: 258 moves (old: 262). | ||||
| 10943 | One false move... (v1.2) | Gil Anthony (1368) | Fri 18 Jul 2008 17:08 | SPOILER |
| Added speedrun: 262 moves (old: 263). One false move less than the other guy |
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| 10942 | One false move... (v1.2) | Mazur (1872) | Fri 18 Jul 2008 17:01 | |
| I know, however, there's also a difference between an Escape level and something that can be totally bypassed. The intent of any level should be to pose a challenge, and when yuo find your challenges completely bypassed, the level is flawed. Mine still is, I knew that, but I'm learning... | ||||
| 10941 | One false move... (v1.2) | radiant (1469) | Fri 18 Jul 2008 15:52 | SPOILER |
| Added speedrun: 263 moves (old: 430). You know, there is such a thing as "straining too hard to force the player's hand". |
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| 10940 | One false move... (v1.2) | Mazur (1872) | Fri 18 Jul 2008 15:32 | |
| 'One false move... (v1.2)' uploaded by Mazur: Plugged two more holes in the "intended" solution, there's still one left, but I'm leaving that for now, I think. |
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