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Bot Exploding and Block Dissapearing Bug (1024x768 resolution... Sun 21 Sep 2008 04:53
<gary> Tom 7, I think the number of tiles in a 1024x768 resolution, in maximized window is 31x20.
<Tom 7> What's the lowest visible tile when at at that resolution? (I can't change my monitor resolution easily.) The block and bot are destroyed by the bomb, if I understand correctly, which is the intended behavior.

You're right to notice weird animation at the edges of the screen, though. I didn't do a careful job of showing partially off-screen animations. It's on the list but a very low priority.
<gary> This bug will occur when you use a 1024x768 resolution in the maximized window. Does anyone seen this bug before?
 
Tutorial 18: Heart Framers Sun 14 Sep 2008 21:28
<Graue> (SPOILER) I found this non-intuitive. It looked like stepping on hearts was destroying, not collecting them, and I didn't realize what I thought were the "frames" (that I had to somehow give the hearts to) were sleeping exits. It took googling "heart framers" to figure it out, whereupon I found something about Lolo giving a powerup for collecting hearts. And this level's comment page referring to sleeping exits. (Who knew exits could sleep?)

Escape is probably intended for people with higher IQs than mine, but still, very confusillating.
 
Rouge-Like-Like-Me-Too Sat 13 Sep 2008 00:06
<John Lewis> (SPOILER) I actually solved this and Rouge-Like-Like-Me the same way...
 
Memoryless Hole (v3) Fri 12 Sep 2008 20:51
<John Lewis> One of the best mods of any level, ever. Awesome job, Brian!

80 levels left to go...
 
Not Quite NQDNF Wed 10 Sep 2008 08:29
<mm> (SPOILER) Cruel and tricky, cool!
 
Avalanche 2 Tue 09 Sep 2008 08:41
<mm> (SPOILER) I guess it'd be really painfull to solve with (11!) additional rooms. Wowei, great speedrun!
 
Drawing the Line Sat 06 Sep 2008 05:30
<Alois> (SPOILER) Added speedrun: 42 moves (old: 44).
Apparently not :)
<gary> (SPOILER) Added speedrun: 44 moves (old: 64).
I think it is optimal (or not?).
 
Botkoban 1 Sat 06 Sep 2008 01:41
<gary> (SPOILER) Added speedrun: 8 moves (old: 12).
It seems the shortest solution.
 
Avalanche 2 Thu 04 Sep 2008 22:03
<John Lewis> (SPOILER) The original was a Chip's Challenge level, although pieguy created a patch that would implement an "ice block" as one of the previously unused game tiles. (The ice block essentially behaves like a steel block in Escape.) The original level does not have a time limit, thankfully, but it's MUCH bigger than this. There are at least eleven more rooms.
<wowei> (SPOILER) Added speedrun: 1402 moves (old: 1462).
Tricky. Was this original really a chip's challenge level. I imagnine it horrible to play without undo-button and with limited time.
 
Magic Trick (v4) Mon 01 Sep 2008 21:56
<gary> Another very fine level for John Lewis. Nice one!
 
Magic Trick (v3) Mon 01 Sep 2008 10:05
<mm> Excellent magic trick, John!
 
The Hugbot Outpost Revised Sun 31 Aug 2008 11:11
<John Lewis> Wait, I take that back - someone rated "Avalanche 2" tonight.
 
Riddle! Sun 31 Aug 2008 10:22
<gary> (SPOILER) Added speedrun: 127 moves (old: 146).
Optimal?
 
Dalek Moves Sun 31 Aug 2008 10:03
<gary> An OK level, but it looks like it's tight...
 
The Hugbot Outpost Revised Sun 31 Aug 2008 03:03
<John Lewis> I'm not sure if noname has completed them all yet - Botkoban 3 and Avalanche 2 are still without ratings, and noname has consistently rated levels in the past...either way, I bet he's come closer than anybody else so far!

(Speaking of which: 92 remaining in triage.)
 
jump like easter-bunny Sat 30 Aug 2008 22:43
<John Lewis> This level is simply awesome. :)
 
The Hugbot Outpost Revised Sat 30 Aug 2008 22:00
<mm> Hi John, my holy number is 50 and I've been just stuck with that number for months. Whenever I'm finally able to get one of those levels solved, for sure someone will come up with a new evil level I just can't "get rid of"...

I bet noname's got them all done?! Noname, do you???
<John Lewis> Awesome level, Gary!

100 to go in triage...I've been playing major catchup over the past month.
 
Avalanche 2 Sat 30 Aug 2008 11:14
<John Lewis> (SPOILER) Added speedrun: 1462 moves (old: 1514).
A few improvements toward the end.
 
trees Sat 30 Aug 2008 02:38
<Jevon> (SPOILER) Cook: i used the bombs to get to the dalek instead of using the lasers =]
 
NumBots Wed 27 Aug 2008 20:26
<John Lewis> (SPOILER) I hadn't really taken the time to attempt solving this before now, but I absolutely love it! Great level, awesome trick at the end.
 
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