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Sat 30 Aug 2008 02:38 |
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<Jevon> (SPOILER) Cook: i used the bombs to get to the dalek instead of using the lasers =] |
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| NumBots |
Wed 27 Aug 2008 20:26 |
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<John Lewis> (SPOILER) I hadn't really taken the time to attempt solving this before now, but I absolutely love it! Great level, awesome trick at the end. |
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| Magic Trick (mod) |
Sun 24 Aug 2008 00:33 |
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<John Lewis> (SPOILER) Added solution "Closer to Original":
Oops...here it is. :)
<John Lewis> (SPOILER) (note: speedrun of 826 moves didn't break record; not added)
Here's the aforementioned solution, a bit more reminiscent of the original.
<John Lewis> (SPOILER) Good gravy!
I was actually wondering if it was possible to solve this without the trap in the top left corner. For those who have been able to solve it: the solution I envisioned for this level was originally a lot longer than noname's speedrun (very clever, btw!), where all the grey blocks and wires would be used in some form or fashion, and there couldn't be any "stuck" wires while building the path to the green button. Getting the dalek to the exit would involve arranging a 3x2 cluster of wires to trap him at the bottom left while traveling to the panel at the top left.
As far as solving this level goes, I was able to find a way to build a wire path to the green button without losing any wires (left, down, left, down, down). Thankfully, since the teleport is useless in this level, it's possible to move one of the wires (the one that would have held down the panel controlling the teleport) all the way to the right side and place it above the hole, then place the block controlling the panel for the hole above the wire. This way, you can grab the heart at the top right, release the dalek, travel safely to the very top without causing the dalek to deviate from its course, then find your way to the panel at the top left. I actually like this solution much better than the intended one - although noname's solution is just incredible!
I guess one of the main purposes of this level was to create something rather tight but ambiguous. I love this variation - it really encourages a lot of outside-the-box thinking. Well done! |
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| Tutorial 13: Traps |
Sat 23 Aug 2008 20:53 |
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<paola> (SPOILER) Cook: paola
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| Endless circut? |
Fri 22 Aug 2008 17:21 |
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<Jevon> (SPOILER) Cook: i thik i beat it the rong way lol |
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| buttons are here |
Fri 22 Aug 2008 02:18 |
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<gary> Only 2 two moves? How could it be that you place a player on the exit without deaths? It should be minor leagues?
<Gil Anthony> (SPOILER) two move only |
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| Obstacle Course |
Thu 21 Aug 2008 19:15 |
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<wowei> Great cook kriebie |
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| Obstacle Course (mod) |
Thu 21 Aug 2008 19:09 |
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<wowei> (SPOILER) Added speedrun: 182 moves (old: 186).
wow, it's really amazing that max's old level could be cooked |
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| Botkoban 4 |
Thu 21 Aug 2008 03:27 |
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<Gil Anthony> once you get the right formation it's easy but,make sure you mind every move.
Gil Anthony |
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| Dance, Monkeyboy! |
Tue 19 Aug 2008 12:22 |
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<Ratfink> This level is not very entertaining (at least not for me). 13306 moves and several minutes of holding the down arrow key. |
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| Obstacle Course (mod) |
Tue 19 Aug 2008 05:03 |
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<gary> That's a very fine level, but it is complex without a red block for the last part.
<Gil Anthony> The green balls area is the best part because,it's simple yet tricky and no not yet. |
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| Pusher |
Thu 14 Aug 2008 00:12 |
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<Tom 7> (SPOILER) Added speedrun: 49 moves (old: 69).
Optimized my original solution. |
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| Avalanche (mod) |
Mon 11 Aug 2008 09:59 |
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<John Lewis> Solved (with the power of Cntrl-0)! |
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| 4 Simple Puzzles |
Mon 11 Aug 2008 01:16 |
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<Eric119> (SPOILER) Eh, I didn't use marbles at all for the last room. Just stuff from the third room. |
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| Avalanche (mod) |
Mon 11 Aug 2008 00:50 |
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<Gil Anthony> (SPOILER) yea that's some Level John and noname.all of 2119 moves and about two hours of a learning curve.Great level!
Gil Anthony |
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| Nice Cote d'Azur International Airport (NCE) |
Sun 10 Aug 2008 21:35 |
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<Mom1> Congrats Wowie!!! When you get them you go all the way huh? I'm still struggling but I know I'll get ther eventually :>
<wowei> Tom, I really dont wish it for you, but I hope for us, that you will miss a flight again soon. ;)
<Tom 7> (SPOILER) Thanks! I like the improvements too. The composition of this level is all about obscuring the one central trick. I think the central trick is great (although slightly cruel since I think this is the only level out there that exercise this particular corner of the code?) as far as tricks go, but honestly the rest of the level is a little bit sloppy. Eric and noname's mods improve on its directedness.
<wowei> Nevertheless this is an absolutely great idea by Tom. |
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| Nice Cote d'Azur International Airport (NCE) (noname's mod) |
Sun 10 Aug 2008 17:45 |
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<wowei> (SPOILER) this one is hardest. But once you know how to make the bots dance, you can make them dance around the whole grid. |
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| Nice Cote d'Azur International Airport (NCE) |
Sun 10 Aug 2008 17:42 |
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<wowei> (SPOILER) Added speedrun: 413 moves (old: 428).
Thanks again, JL. got it. all 3 of them |
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