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| Tutorial 18: Heart Framers |
Sun 14 Sep 2008 21:28 |
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<Graue> (SPOILER) I found this non-intuitive. It looked like stepping on hearts was destroying, not collecting them, and I didn't realize what I thought were the "frames" (that I had to somehow give the hearts to) were sleeping exits. It took googling "heart framers" to figure it out, whereupon I found something about Lolo giving a powerup for collecting hearts. And this level's comment page referring to sleeping exits. (Who knew exits could sleep?)
Escape is probably intended for people with higher IQs than mine, but still, very confusillating. |
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| Rouge-Like-Like-Me-Too |
Sat 13 Sep 2008 00:06 |
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<John Lewis> (SPOILER) I actually solved this and Rouge-Like-Like-Me the same way... |
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| Memoryless Hole (v3) |
Fri 12 Sep 2008 20:51 |
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<John Lewis> One of the best mods of any level, ever. Awesome job, Brian!
80 levels left to go... |
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| Not Quite NQDNF |
Wed 10 Sep 2008 08:29 |
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<mm> (SPOILER) Cruel and tricky, cool! |
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| Avalanche 2 |
Tue 09 Sep 2008 08:41 |
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<mm> (SPOILER) I guess it'd be really painfull to solve with (11!) additional rooms. Wowei, great speedrun! |
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| Drawing the Line |
Sat 06 Sep 2008 05:30 |
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<Alois> (SPOILER) Added speedrun: 42 moves (old: 44).
Apparently not :)
<gary> (SPOILER) Added speedrun: 44 moves (old: 64).
I think it is optimal (or not?). |
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| Botkoban 1 |
Sat 06 Sep 2008 01:41 |
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<gary> (SPOILER) Added speedrun: 8 moves (old: 12).
It seems the shortest solution. |
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| Avalanche 2 |
Thu 04 Sep 2008 22:03 |
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<John Lewis> (SPOILER) The original was a Chip's Challenge level, although pieguy created a patch that would implement an "ice block" as one of the previously unused game tiles. (The ice block essentially behaves like a steel block in Escape.) The original level does not have a time limit, thankfully, but it's MUCH bigger than this. There are at least eleven more rooms.
<wowei> (SPOILER) Added speedrun: 1402 moves (old: 1462).
Tricky. Was this original really a chip's challenge level. I imagnine it horrible to play without undo-button and with limited time. |
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| Magic Trick (v4) |
Mon 01 Sep 2008 21:56 |
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<gary> Another very fine level for John Lewis. Nice one! |
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| Magic Trick (v3) |
Mon 01 Sep 2008 10:05 |
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<mm> Excellent magic trick, John! |
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| The Hugbot Outpost Revised |
Sun 31 Aug 2008 11:11 |
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<John Lewis> Wait, I take that back - someone rated "Avalanche 2" tonight. |
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| Riddle! |
Sun 31 Aug 2008 10:22 |
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<gary> (SPOILER) Added speedrun: 127 moves (old: 146).
Optimal? |
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| Dalek Moves |
Sun 31 Aug 2008 10:03 |
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<gary> An OK level, but it looks like it's tight... |
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| The Hugbot Outpost Revised |
Sun 31 Aug 2008 03:03 |
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<John Lewis> I'm not sure if noname has completed them all yet - Botkoban 3 and Avalanche 2 are still without ratings, and noname has consistently rated levels in the past...either way, I bet he's come closer than anybody else so far!
(Speaking of which: 92 remaining in triage.) |
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| jump like easter-bunny |
Sat 30 Aug 2008 22:43 |
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<John Lewis> This level is simply awesome. :) |
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| The Hugbot Outpost Revised |
Sat 30 Aug 2008 22:00 |
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<mm> Hi John, my holy number is 50 and I've been just stuck with that number for months. Whenever I'm finally able to get one of those levels solved, for sure someone will come up with a new evil level I just can't "get rid of"...
I bet noname's got them all done?! Noname, do you???
<John Lewis> Awesome level, Gary!
100 to go in triage...I've been playing major catchup over the past month. |
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| Avalanche 2 |
Sat 30 Aug 2008 11:14 |
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<John Lewis> (SPOILER) Added speedrun: 1462 moves (old: 1514).
A few improvements toward the end. |
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| trees |
Sat 30 Aug 2008 02:38 |
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<Jevon> (SPOILER) Cook: i used the bombs to get to the dalek instead of using the lasers =] |
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| NumBots |
Wed 27 Aug 2008 20:26 |
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<John Lewis> (SPOILER) I hadn't really taken the time to attempt solving this before now, but I absolutely love it! Great level, awesome trick at the end. |
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| Magic Trick (mod) |
Sun 24 Aug 2008 00:33 |
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<John Lewis> (SPOILER) Added solution "Closer to Original":
Oops...here it is. :)
<John Lewis> (SPOILER) (note: speedrun of 826 moves didn't break record; not added)
Here's the aforementioned solution, a bit more reminiscent of the original.
<John Lewis> (SPOILER) Good gravy!
I was actually wondering if it was possible to solve this without the trap in the top left corner. For those who have been able to solve it: the solution I envisioned for this level was originally a lot longer than noname's speedrun (very clever, btw!), where all the grey blocks and wires would be used in some form or fashion, and there couldn't be any "stuck" wires while building the path to the green button. Getting the dalek to the exit would involve arranging a 3x2 cluster of wires to trap him at the bottom left while traveling to the panel at the top left.
As far as solving this level goes, I was able to find a way to build a wire path to the green button without losing any wires (left, down, left, down, down). Thankfully, since the teleport is useless in this level, it's possible to move one of the wires (the one that would have held down the panel controlling the teleport) all the way to the right side and place it above the hole, then place the block controlling the panel for the hole above the wire. This way, you can grab the heart at the top right, release the dalek, travel safely to the very top without causing the dalek to deviate from its course, then find your way to the panel at the top left. I actually like this solution much better than the intended one - although noname's solution is just incredible!
I guess one of the main purposes of this level was to create something rather tight but ambiguous. I love this variation - it really encourages a lot of outside-the-box thinking. Well done! |
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