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Mystery blue Mon 27 Oct 2008 06:02
<gary> It seems that miles had stolen an idea from Aprial. Is this copyright infringement?
 
LAB 1 (BETA) Sun 26 Oct 2008 00:28
<gary> MASTER, you can't use full capitalization on the author and level titles. Tom 7, will you decapitalize the titles and authors which has full capitalization?
 
Science Museum Sat 25 Oct 2008 19:10
<MASTER> Very cool! How you do this?
 
Escape Hero!2 Fri 24 Oct 2008 00:06
<gary> Wait a moment, is this copyright infringement? miles had stolen an idea from John Lewis and modified it to prove that it was not John Lewis idea.
 
Too Many Lasers Wed 22 Oct 2008 13:45
<mm> (SPOILER) Wonderful challenge! :-) Henri, I do not agree with you, this level is certainly NOT a failed experiment at all! I found this extremely difficult and I'm so glad that I finally got it... I guess I do already have a glimpse of a how to for the two mods 'cause as others before I just didn't realize any purpose of the well hidden green stuff for a very long time. The two mods must be more than evil!
 
almost nothing but hard Mon 13 Oct 2008 21:32
<Mom1> I gotta say these had me for a while.
 
almost nothing escape Mon 13 Oct 2008 19:07
<mm> (SPOILER) Tricky mod, Henri!
 
almost nothing but hard Sun 12 Oct 2008 23:45
<John Lewis> (SPOILER) I was actually wondering if this was the solution to the original, but then I found the "easier" way (which doesn't work here). Nice additions, wowei!

(On a side note, I was able to reduce the danger of the two bots escaping the upper right room by placing a steel block and a broken bot next to each other outside the entrance whenever I needed to run over the grey panel.)
 
almost nothing but hard Sun 12 Oct 2008 19:28
<Delvin> I see you noticed this too while I was busy playing through :)
<Delvin> (SPOILER) Interesting. Unfortunately the original solution still works. You're just forced not to use the flippable hole too early. You might want to fix this since it somewhat ruins the entire point of this variation.
 
Push test Sun 12 Oct 2008 13:41
<ALP> (SPOILER) Cook:
g

 
Remote Transmission Bug Sun 12 Oct 2008 13:37
<ALP> (SPOILER) Cook: right,down,left
 
All the Right Moves Sun 12 Oct 2008 04:43
<ALP> (SPOILER) Cook:

ujyt
 
Assembly Line Sun 12 Oct 2008 03:23
<radiant> (SPOILER) Added speedrun: 547 moves (old: 603).
8-for-13? If bots get much more efficient, the alternative fuel crisis will be solved!
<noname> (SPOILER) Added speedrun: 603 moves (old: 619).
Very tricky.
 
almost nothing escape Sun 12 Oct 2008 01:36
<noname> (SPOILER) Added speedrun: 497 moves (old: 639).
Nice mod.
 
My First Level Sat 11 Oct 2008 14:36
<ALP> (SPOILER) Cook: fghsdhgfwsg
 
Avalanche 2 Sat 11 Oct 2008 13:26
<Delvin> Gave this one a try and didn't have much trouble until the final room before the buttons. After an epic struggle, finally got that one too. The goal was clear, but finding the right moves was tricky... The original most definitely sounds evil. CC didn't even have checkpoints or undo.
 
Assembly Line Sat 11 Oct 2008 08:27
<radiant> (SPOILER) Added speedrun: 456 moves (old: 552).
This probably calls for a tightening
<gary> Impressive chain-reaction bots!
 
Assembly Line Sat 11 Oct 2008 06:32
<radiant> (SPOILER) Added speedrun: 88 moves (old: 560).
This won't do!
 
Gridluck Sat 11 Oct 2008 04:46
<gaby> 40 moves, random luck.
 
almost nothing escape Fri 10 Oct 2008 12:27
<Gil Anthony> nice additions Henri
 
almost everything escape Fri 10 Oct 2008 07:08
<Delvin> (SPOILER) Added speedrun: 124 moves (old: 125).
Interestingly not using the same route as the previous record
 
Rouge-Like-Like Thu 09 Oct 2008 19:34
<Mom1> Congratulations Wowie!! Job VERY well done.
 
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