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| Bob 6 |
Sat 01 Nov 2008 20:19 |
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<Tom 7> (SPOILER) Added speedrun: 345 moves (old: 356).
Looks like there's lots of ways to beat this one. |
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| Bob 7 |
Sat 01 Nov 2008 20:14 |
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<Tom 7> Not a bad setup, but why we gotta make these kinds of levels so dang long?
<radiant> I was classify this as more of a Tower=of-Hanoi mapping... |
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| Bob 8 |
Fri 31 Oct 2008 23:27 |
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<Gil Anthony> and with that I've completed half of bob's puzzles...not bad for someone like me. |
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| Bob 6 |
Fri 31 Oct 2008 23:25 |
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<Gil Anthony> solved this one too not fast but,fun. |
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| Bob 7 |
Fri 31 Oct 2008 23:08 |
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<Gil Anthony> The Answer gary is yes at least about 4000 moves,so how bad do you want to solve this one.
So far I haven't but,when I got the time I'll knock it out. |
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| Bob 8 |
Fri 31 Oct 2008 23:05 |
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<Gil Anthony> yeah I tried Tom's 7 suggestion and solved it with 56 moves.
<Tom 7> (SPOILER) Then again, compared to the original solution I guess mine's not far off...
<Tom 7> (SPOILER) I don't think I played this right, because I only needed one button up top and then some set of the ones on the bottom. |
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| Bob 4 |
Fri 31 Oct 2008 13:57 |
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<Gil Anthony> 1210 moves |
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| Bob 8 |
Fri 31 Oct 2008 11:51 |
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<Delvin> (SPOILER) So, uh, any explanation on this? I'm not familiar with this Mindbuster thing, google doesn't turn up anything relevant and this plays like a huge red herring. |
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| Bob 6 |
Fri 31 Oct 2008 11:41 |
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<Delvin> (SPOILER) Added speedrun: 356 moves (old: 384).
Or not. Seems like just about every route works. Weird levels.
<Delvin> (SPOILER) Added speedrun: 384 moves (old: 544).
I guess I got lucky because the first route I tried worked, and I didn't need to start paying attention to the machinery in closer detail. |
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| Bob 1 |
Fri 31 Oct 2008 09:46 |
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<Mom1> (SPOILER) Added speedrun: 268 moves (old: 664).
Cook, a differant solution |
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| Bob 7 |
Fri 31 Oct 2008 02:22 |
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<gary> Boring... Is this long? |
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| Bob 8 |
Fri 31 Oct 2008 00:22 |
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<Gil Anthony> Thanks, bob. now I can sharpen my mind when I have down time. |
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| Bob 1 |
Thu 30 Oct 2008 23:17 |
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<gary> (SPOILER) Added speedrun: 664 moves (old: 668).
What an excellent level! |
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| Modern Art Gallery |
Thu 30 Oct 2008 14:03 |
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<Amaranth Mil> (SPOILER) Cook: I was supp osed to go to the end |
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| Have we escaped yet?The Movie |
Wed 29 Oct 2008 17:30 |
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<Selene_Helio> (SPOILER) Cook: I think you are supposed to go all the way through |
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| The Only Dalek |
Tue 28 Oct 2008 10:40 |
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<wowei> (SPOILER) Added speedrun: 766 moves (old: 890).
Not what you might guess, it's solution is very different again to the "too many lasers" ideas. But looking at this one again for a longer time says: of course, this way and only this way! |
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| Too Many Lasers again (2 bots) |
Tue 28 Oct 2008 10:36 |
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<wowei> (SPOILER) Added speedrun: 497 moves (old: 819).
Your Highness Kirima,
this is indeed a great find. Maybe uploading a similar run to Henri's wonderful original would spoil this (perhaps a bit harder) one. I thought the "useless machinery" ;) that you erased to be essential, but ...
... noname had had a cook for my mod, even before i had uploaded it. :-/
-> lvl 798, The Only Dalek.
And now guess what! Working on this level opened my eyes for noname's one again. |
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| Wire Animation Glitch |
Tue 28 Oct 2008 03:10 |
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<Gil Anthony> I like the concept,would make a A plus level with more moves.
<gary> Anyway, I found a glitch when I am playing "Remote Fun" by Kacper. |
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| Too Many Lasers (2 bots) |
Mon 27 Oct 2008 16:21 |
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<mm> (SPOILER) Wowei, I did kind of cook your mod, bud instead of uploading my speedrun, I've decided to upload a new mod instead. :-) |
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| Flip and Destroy |
Mon 27 Oct 2008 07:36 |
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<gary> (SPOILER) Added speedrun: 286 moves (old: 423).
Seems cooked... |
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